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A Few Acres of Snow» Forums » Strategy

Subject: Possible fixes for the HH rss

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Martin Lawrence
United States
East Aurora
New York
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The French and Indian War was an asymetrical war. The British must build up and conquer by settlement or expel by war the French. The French must break the British will to fight by raid and settlement. Very seldom are the French going to be able to outslug the British.

Here are two additional rules to try and help the French have time to accomplish their strategy.

1) Give the defense one or two points on the initial siege track during amphibious assaults. This will represent how strong Louisbourg and Quebec were.

The besieger must have a good hand to be able to even start the seige. This equals bad weather, convoluted leadership,(generals versus admirals) and an overall requirement of will and resources to conduct an amphibous assault.

This allows the British to take Louisbourg and Quebec but they must first build financially and really prepare for the sieges.

2) You must build a fortification in the space from which you wish to launch a seige. If the launch site falls the the siege fails.

Reading about the war is seems that many fortifications were built to launch seiges as a safe place to prepare and forward supplies. (This would equal the expelling of the Arcadians the three years prior to the seige of Louisbourg in the HH scenario). The seige armies of this era did not just roll out of the wilderness prepared to lay a seige. This allows the French to launch a premptive strike (Montcalm at Fort William Henry) to slow the British down. It also allows the French the possiblity to break a seige with a strike on a poorly gaurded launch point (I know this is the American Revolution but this is what basically happened at Saratoga).

These rules may be a bit to historic for some but I belive they would:

A) Allow the British to try and build their economy through settlement and possibly expell the French from North America with a Military win. Of course this will be while holding back the French with fortification and raids to disable French raiding entry points (Northwest Passage-Roger's historic raid) into British land.

B) Allow the French to slow down the British steamroller while trying to end the British Empire's will to fight with raiding and settlements.



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zollom
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Palm Harbor
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Deserves more than just a thumb... good ideas!
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Dan Who?
Canada
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Thanks Mr. Lawrence. I look forward to trying your update. I had a beer at The Alehouse monday below the Citadel(Fort) in downtown Halifax...its worth checking out the waitresses dress like 1700's wenches, great for research. Love the game.
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Alan
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I think the HH problem is related to the game's failure to recognize the world wide nature of this conflict--America, Europe, Africa, India, the Phillipines, etc. and isolate the war to one theater. France chose to ignore India and America in favor of Europe. It didn't work out too well as they were bottled up in their ports by England preventing any efforts to threaten England. France's rival, Prussia, on the ropes after Kunersdorf, rose like the phoenix from it's ashes with France only gaining a bit of Hanover and Prussia up to Frisia. There needs to be some abstraction of the British spending of resources in America and India rather than on the continent that penalizes Britain for imbalancing it's efforts. Of course, history bears out that it was the winning strategy but it could have been otherwise if the French had been more focussed in Europe. Any ideas?
 
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Christopher Dearlove
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Chelmsford
Essex
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SoRCon 11 23-25 Feb 2018 Basildon UK http://www.sorcon.co.uk
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Abner Nirtzman wrote:
I think the HH problem is related to the game's failure to recognize the world wide nature of this conflict


Sorry, I think both that the two are quite independent, and that producing a limited focus game is not a failure but a design decision.

On the latter, any limited theatre game just needs to consider what flows across the boundary between the theatre and the rest of the world. In some cases that can be no flow (particularly appropriate in a short term campaign) or abstracted assuming everything else goes according to history. So for example a Waterloo game can feed in Blucher's troops assuming what actually did happen "off-bosrd" proceeded as it actually did (maybe with variants for alternatives). In the case of Snow, the game assumption is clearly a slow feed of resources into theatre (the players being able to influence that, the assumption being that paymasters were in the business of supporting success and punishing failure - what really did cost the French dearly). So you really don't need a worldwide focus. What you could consider is adding an outflow of materiel from your resources (other than by casualties). But having to have a detailed consideration of what is going on in the outside world is really not the way. You would need to base it on a success/failure criterion in game (which could include time - not making process could be seen as failure).

But even putting aside how to do that (adding a count of time complicates matters in a game that has - presumably deliberately - abstracted away actual dates) and that this could worsen matters for the French - who in the classic HH are not making progress, while the British are. But the essence of the game's issue is most critically that if there's a stable middle ground, it's small and hard to find. It's easy to flip that to making it a French settlement steamroller. Anything you do that modifies the boundary conditions is unlikely to increase the size of a stable island *or create one if not there). Of course the specifics of the HH are that the pro-British instability is down to (in particular, but not only) a small deck size. And if you allow units to be withdrawn, what if all the units of importance are in a siege? New rules for withdrawing units from a siege? And for the besieged side?
 
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