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Subject: First Chit-Pull Game? rss

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Tom Russell
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What was the first Chit-Pull wargame? I don't mean, "What was the first game in which you pulled chits from a cup?", but rather, "What was the first game in which units were activated by pulling chits from a cup?"
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Iain K
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I'm going to guess it was Victory Games' Panzer Command from 1984, but I'm sure someone will correct me.
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Rich Shipley
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Did Berg invent it? He uses it a lot.
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Tom,
Great question! I love tracing design history. Craig Taylor used this mechanism in Close Assault (1983), a year earlier than Panzer Command. Many later games use this mechanism, but I can't think of any earlier ones.


Anybody know any pre-1983 games that use the chit-pull mechanism?

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S S
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Got another--Magic Realm (1979). Characters each have an attention chit. All chits are mixed randomly and drawn to see which character moves first that turn.

This may be more a random movement mechanism, however.

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Thrift Thopter
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If you go to the Chit-Pull System mechanic page, and sort its linked items by Year Published, the oldest wargame with this mechanic seems to be Star Raider from 1975. I can't confirm that it is the type of chit-pulling you're looking for though. It says, "When a new system is explored, a card is drawn to determine its value." I don't know if there's any other chit-pulling in the game.

If this isn't right, cycling back through the games in chronological order, should still help you find the wargame you're looking for.
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Michael Edwards
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Most certainly French Foreign Legion (1982) used a chit pulling system to determine when a squad, tribe, or leaders moved/attacked.
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And French Foreign Legion was designed by Larry Brom, Vernon Jay Stribling and E. R. Teuber.

Brom also designed The Sword and the Flame (1979), which uses a card draw system for the same effect. Using a regular deck of playing cards, red = player A's unactivated unit, black = player B's unactivated unit.




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For the purposes of command activation, an early contender game being developed at SPI and published by TSR with Richard Berg and Eric Lee Smith the developer and "creator" of that game's chit pull system was A Gleam of Bayonets: The Battle of Antietam

Published date - 1983.

It was the first Chit Pull game I ever played.

The second was an ELS design already mentioned above -
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Darrell Hanning
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SPI's Outreach: The Conquest of the Galaxy, 3000AD (1976) used chit-pull for determining the resource value of explored hexes.

The first time I saw it for command/activation was A Gleam of Bayonets: The Battle of Antietam.
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Darrell Hanning
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usrlocal wrote:
John Hill's Battle for Stalingrad is arguably the granddaddy of the modern chit pullers.


If we're talking about the mechanism of drawing chits from a hidden pool, to assign values or outcomes, then Outreach has it beat by four years.

And I wouldn't be surprised if something beat Outreach (but not by much).
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M St
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No, they didn't. It does not fall into the category discussed here.
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Eddy Sterckx
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IIRC Forward to Richmond! had unit activation based on chit pulls back in 1980

Strangely enough it's not listed as one of the mechanics of that game
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