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Subject: Podcast Material rss

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I'm doing the podcast tonight with blue and she's so talented I'm sure she has material whenever she wants. But we haven't really planned anything so if there's something you want addressed, answered or whatever, post away.

I did try to think of something unique I could offer and I suggested something along the archivist lines of BGG WW...any lines of discussion about BGG WW history, past games, players, "eras", controversies, etc etc I feel decently adept at answering especially with a little inspection.

Or we can just wing it, which I like, too.
 
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I'm always interested in hearing about how someone goes into designing their games.
 
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You should talk about your Seer-ness in game 1500. I'm interested to hear the behind the scenes.
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Maybe talk about the major changes you've seen in WW strategy in general, or what the flow of a game was like a few years ago? I would imagine things change over time, different things become norms for characters, etc.
 
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I just want to know what your turn ons are... RAWR!
 
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Belash wrote:
I just want to know what your turn ons are... RAWR!


I change my mind. I want to hear this too.
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It's going to be hard to elaborate much on that because the thing that turns me on the most is getting either of you mislynched due to something I did.
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greek2me wrote:
You should talk about your Seer-ness in game 1500. I'm interested to hear the behind the scenes.


whistle While the game is still going on?

 
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Reminiscences of BGG WW - that's what I'd like to hear ... not that I'm only a month or so behind listening to the podcast ...

 
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What was it like when BGGWW was in it's infancy?
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LudesFactor wrote:
greek2me wrote:
You should talk about your Seer-ness in game 1500. I'm interested to hear the behind the scenes.


whistle While the game is still going on?


I assume that by the time the Podcast is edited and published that 1500 won't be going on anymore...?
 
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Thanks for the questions everyone. The podcast was very enjoyable. Great fun talking to Blue...but the only frustrating thing is the same frustrating thing in any format. There feels like there is so much in the past to share, things semi-forgotten, things probably forgotten, other thoughts....that can't happen. That happens when you play a long time, and when you're sentimental like I am.

Hopefully I answered some of the things in the podcast or at least gave some idea like -

jamgar wrote:
What was it like when BGGWW was in it's infancy?


Touched on this some, but I would add which I didn't share in the podcast is that it was very exciting. Now there is so much to build on, that it's wonderful starting out. Then it was a large area of undiscovered rolesets, themes, ideas and possibilities with a smaller new group of people - who were all new.

LudesFactor wrote:


Reminiscences of BGG WW - that's what I'd like to hear ... not that I'm only a month or so behind listening to the podcast ...



Wish I could have done more of this...

Guenhwyvhar wrote:
Maybe talk about the major changes you've seen in WW strategy in general, or what the flow of a game was like a few years ago? I would imagine things change over time, different things become norms for characters, etc.


I believe we touched on this some...

Dispaminite wrote:
I'm always interested in hearing about how someone goes into designing their games.


This too...

greek2me wrote:
You should talk about your Seer-ness in game 1500. I'm interested to hear the behind the scenes.


Couldn't really get into this as the game is still going on. But in general I play like I design, which is in the podcast. Cascading corridors of thought.

---

Thanks all!
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