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Subject: questions questions!? rss

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jan w
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Having a hard time playing the first game here... typing and searching as we go...

1) Can a house have several elite guards? I mean, you've pulled a gong, you beat him only to draw another gong. Do you do the whole draw and flip to red thing again to have a second red?

2) When do you face an elite? If someone flipped a red but left the house and you come after, to face a sentry with two treasures: one red, one white. After facing the sentry, do you face the elite?

3) How many modifiers can you play? How many 3/+-1's can you add to playing a dojo card?

4) When do you face an elite? Right after the sentry came up, or when the last treasure remaining is red?

5) Can you always banzai the first guard? you always leave with at least one trophy so why not try?

6) When drawing dojo cards, can you look at them one by one?

7) When scoring, and there are no rumor cards face up, can you choose to draw a rumor card from the face down stack?

8) Do rumor cards count themselves as well? The rumor card that multiplies the rumor cards?

2AM -_-;

am i the only one who feels that the rules are somewhat... unnatural?
Sorry if these questions have already been asked, but I haven't found them yet or I'm still confused -_-;;;
 
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Jason Arnold
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kronik wrote:
Having a hard time playing the first game here... typing and searching as we go...

1) Can a house have several elite guards? I mean, you've pulled a gong, you beat him only to draw another gong. Do you do the whole draw and flip to red thing again to have a second red?


Yes, that's right.

kronik wrote:
2) When do you face an elite? If someone flipped a red but left the house and you come after, to face a sentry with two treasures: one red, one white. After facing the sentry, do you face the elite?


Yes. When trying for the second (red) treasure you face an elite guard.

kronik wrote:
3) How many modifiers can you play? How many 3/+-1's can you add to playing a dojo card?


IIRC, there is no limit.

kronik wrote:
4) When do you face an elite? Right after the sentry came up, or when the last treasure remaining is red?


When you get to a red treasure.

kronik wrote:
5) Can you always banzai the first guard? you always leave with at least one trophy so why not try?


There is never a reason to not try for a second treasure.

kronik wrote:
6) When drawing dojo cards, can you look at them one by one?


Yes, that's fine.

kronik wrote:
7) When scoring, and there are no rumor cards face up, can you choose to draw a rumor card from the face down stack?


This shouldn't be possible; at most three people take points and three take Rumors. Did you forget to refill the Rumors before and after scoring?

kronik wrote:
8) Do rumor cards count themselves as well? The rumor card that multiplies the rumor cards?


Yes, they count themselves.
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Andrew Bond
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kronik wrote:
am i the only one who feels that the rules are somewhat... unnatural?


I thought the rules were very clear. Certainly a lot better than those for other games released at around the same time - Ora et Labora and Panic Station, for example.
 
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jan w
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thanks for the answers!

as for the rules, yes they are well written, but I somehow found the rules themselves to be counter-intuitive at times... maybe it's just me then

oh and one last question, just to be absolutely clear: with several red tokens come several elite guards??

thanks guys!
 
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Andrew Bond
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kronik wrote:
oh and one last question, just to be absolutely clear: with several red tokens come several elite guards??


For each treasure, you fight either a regular guard or an elite (if the treasure is 'red'). Of course fighting an elite may involved fighting two guards (or just one difficult guard) - that's the risk you take.

So, if there are two red treasures left in the house, you could fight anything between 2 and 4 guards (as shown on the next 2 cards) in order to clear the house.
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Antti Autio
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geocentrix wrote:
kronik wrote:
am i the only one who feels that the rules are somewhat... unnatural?


I thought the rules were very clear. Certainly a lot better than those for other games released at around the same time - Ora et Labora and Panic Station, for example.

I second that. Ninjato has one of the best-written rulebooks in recent years.
 
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Jeff Dunford
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aautio wrote:
geocentrix wrote:
kronik wrote:
am i the only one who feels that the rules are somewhat... unnatural?


I thought the rules were very clear. Certainly a lot better than those for other games released at around the same time - Ora et Labora and Panic Station, for example.

I second that. Ninjato has one of the best-written rulebooks in recent years.


But be sure to read the examples and such in boxes near the margins. In some cases, the only reference to a rule is found there (rather than in the paragraph text).
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Jason Arnold
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iNano78 wrote:
aautio wrote:
geocentrix wrote:
kronik wrote:
am i the only one who feels that the rules are somewhat... unnatural?


I thought the rules were very clear. Certainly a lot better than those for other games released at around the same time - Ora et Labora and Panic Station, for example.

I second that. Ninjato has one of the best-written rulebooks in recent years.


But be sure to read the examples and such in boxes near the margins. In some cases, the only reference to a rule is found there (rather than in the paragraph text).


True. There are also a couple clarifications we've come across on here that would be great to maybe include/tweak in future printings maybe.
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jan w
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Monkeyman wrote:
iNano78 wrote:
aautio wrote:
geocentrix wrote:
kronik wrote:
am i the only one who feels that the rules are somewhat... unnatural?


I thought the rules were very clear. Certainly a lot better than those for other games released at around the same time - Ora et Labora and Panic Station, for example.

I second that. Ninjato has one of the best-written rulebooks in recent years.


But be sure to read the examples and such in boxes near the margins. In some cases, the only reference to a rule is found there (rather than in the paragraph text).


True. There are also a couple clarifications we've come across on here that would be great to maybe include/tweak in future printings maybe.


There's several ruls that appear simply as a by-line. Some emphasis would have helped.

Thank you all for clarifying these rules!
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Jim Maxcy
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Monkeyman wrote:

kronik wrote:
5) Can you always banzai the first guard? you always leave with at least one trophy so why not try?


There is never a reason to not try for a second treasure.


Not sure if this is in the rules or just our house rule, but we "penalize" a player that fails to defeat a guard by forcing them to discard a dojo card or flip a "card yielding" skill when they flee. This adds a little more risk/reward in calling banzai when it's unlikely you'll defeat the next guard.
 
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Jason Arnold
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arcnarenth wrote:

Monkeyman wrote:

kronik wrote:
5) Can you always banzai the first guard? you always leave with at least one trophy so why not try?


There is never a reason to not try for a second treasure.


Not sure if this is in the rules or just our house rule, but we "penalize" a player that fails to defeat a guard by forcing them to discard a dojo card or flip a "card yielding" skill when they flee. This adds a little more risk/reward in calling banzai when it's unlikely you'll defeat the next guard.


That's definitely a house rule.
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