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Through the Ages: A Story of Civilization» Forums » Rules

Subject: Action Cards and civil actions rss

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Jon Prichard
United Kingdom
Fareham
Hampshire
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When you play an Action Card (for example, one that says build an urban building for 3 less), do you have to pay an extra civil action to build the thing it says on the card? OR is that included with the one civil action you paid to play the card?
 
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Jurgen Koller
Australia
Cherrybrook
NSW
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It's included.
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Pablo Zamalvide
Uruguay
Montevideo
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Needless to say, that makes those yellow cards particularly attractive. They are supposed to be ballanced by the fact that they are narrower than their "lump sum" counterparts, but when you pick a yellow card, more often than not you know what you want to spend it in.
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Jon Prichard
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ok, thanks for the help.
 
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Mike Cathcart
United States
West Conshohocken
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And don't forget that you already paid civil actions to take the card in the first place. So in your example you're spending at least 2 actions to build an urban building for three less resources.
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Pieter
Netherlands
Maastricht
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True, but without the Action card you still need to take an action to build the building, so basically you exchange one action for several resources.
 
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Mike Cathcart
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West Conshohocken
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That was exactly my point.
 
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Dan Bradshaw
United States
Farmington
Connecticut
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Leon Trotsky wrote:
Needless to say, that makes those yellow cards particularly attractive. They are supposed to be ballanced by the fact that they are narrower than their "lump sum" counterparts, but when you pick a yellow card, more often than not you know what you want to spend it in.


This is why I always start drooling if my opponent gives me a chance to grab Breakthrough for 1 action. I KNOW I'll discover a tech next turn barring some really strange situation.
 
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Len
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Austin
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Action cards can be quite useful, but if you pull them too often, you'll find it is a waste of CA's you could have been using to build a engine that will pay the rest of the game.

Sure, you can grab an action card for science or resources, but what if you spend your CA's building a science engine or some mines?

Action cards can be good in some circumstances (i.e., to get things going or a tactical play of some kind), but if you are pulling alot of them during the course of the game, you might want to consider other better, strategic use of your CA's in your game play.
 
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Jack Smith
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I find action cards are useful for ensuring your hand does not get filled with techs you can't play and using up actions you cant use effectively elsewhere.

I'm new to this game but I am really loving it because like all good games the usefulness of doing something 'all depends'.
 
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