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Memoir '44» Forums » Variants

Subject: Use Heavy Anti-Tank Gun Shooting Rules for Elite Armor and Tigers rss

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George Husted
United States
East Hartford
Connecticut
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One of the consistent nagging issues I have had with the wonderful Memoir'44 game system was the "tank is a tank is a tank" mentality of the armor rules.

Some have argued that it is merely for simplicity, yet that argument falls flat in the face of the multiplicity of infantry types and special rules. It simply isn't logically consistent.

Current rules for elite armor and tigers revolve around their defensive capability and utilize the game mechanic of having an extra piece in the unit (extra step loss). This is good, as far as it goes. However, it does nothing to portray the qualitative differences in offensive power, especially anti-tank offensive power.

I recently acquired the Winter Wars expansion and was delighted to find new rules for heavy anti-tank guns and tank destroyers included. I note that the Tiger tanks had the 88mm gun mounted in their turrets. Therefore, it makes perfect sense that they should utilize the same attack rules as the heavy anti-tank guns (created to portray the 88 flak/AT gun). Further, I think that all elite armor units should utilize the heavy anti-tank gun rules when firing at armor targets. The only difference would be that they may move and fire, because they are turreted AFVs and not stationary anti-tank guns. I think they should retain the extra step loss (or special Tiger defense rules) to portray their superior armor protection (and sometimes, they actually did have an extra platoon in each company if they were SS).

So, for elite armor units, they may elect to use the following if they are targeting armor units and use normal armor rules when targeting non armored targets (3 - 3 - 3)...

Elite Tank Units and Tiger Tanks vs. Armor Targets
Shoot: 2 - 2 - 2 - 2
Battle:
- Requires Line Of Sight
- Ignore Terrain Dice reductions.
- Star hits Armor and vehicles.
(From Rasmussen's Player Aid)

I believe this adds no strain to the game mechanics and adds no extra complicated rules...just utilizes existing rules to facilitate a more historically accurate and realistic portrayal of the differences in armor (and ammunition).
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Nolan Cluff

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Coldwarrior1984 wrote:
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So, for elite armor units, they may elect to use the following if they are targeting armor units and use normal armor rules when targeting non armored targets (3 - 3 - 3)...

Elite Tank Units and Tiger Tanks vs. Armor Targets
Shoot: 2 - 2 - 2 - 2
Battle:
- Requires Line Of Sight
- Ignore Terrain Dice reductions.
- Star hits Armor and vehicles.
(From Rasmussen's Player Aid)

I believe this adds no strain to the game mechanics and adds no extra complicated rules...just utilizes existing rules to facilitate a more historically accurate and realistic portrayal of the differences in armor (and ammunition).


Why not just make Tigers 3-3-3-2 and skip the alternatives?
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George Husted
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East Hartford
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Panther tanks

KV-1s

Firefly Shermans

M4A4E8 Shermans

All of these had superior AT capability compared to other tanks and generally had HVAP ammunition, too.

Also, depending on the time period and scenario...

The Pz IIIj had superior AT capability to the Crusader or Stuart

A Grant had superior AT capability to an M13/40 or M14/41 and could hold it's own with the Pz IIIj

Etc.

That's why I included all "elite" armor units in this variant.

**********
I think I misunderstood your comment...yes, I would have no problem with Tigers having 3 - 3 - 3 - 2. There were both doctrinal reasons for long range engagements (which were highly successful) and the physical capability of the main armament to penetrate armor at over 2000 meters. They also had superior optics for targeting.
 
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Ron H
United States
Washington
Missouri
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I play Memor 44,Tide of Iron, and Axis and Allies:1942!
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I have come up with my own armor rules;

Light tank rules:
http://cdn.daysofwonder.com/uploads/userpages/272628/_4276.p...

House Tiger Tank Rules:
http://cdn.daysofwonder.com/uploads/userpages/272628/_3585.p...

King Tiger Rules:
http://cdn.daysofwonder.com/uploads/userpages/272628/_4495.p...

These are also available here on the BGG:
http://boardgamegeek.com/filepage/50106/tiger-detailed-rules...

http://boardgamegeek.com/filepage/63589/light-tank-detailed-...

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