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Subject: (WW2 preferably) wargames with "true" movement? rss

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Joe Kundlak
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Hi folks,

which wargames (and with that I mean rather counter games, not necessarily miniature games) use "true" movement rules, that is "move counter X at most by 3.5cm", rather than "move counter X by 2 hexes"? I would prefer WW2 wargames, if any such exist...

I know that Flames of War does, but that is of course a miniature game, not a counter game...
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Kent Reuber
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The closest WWII game I can think of is Heroes of Normandie. If you want to play miniatures rules with counters, there are quite a few downloadable free graphics from http://juniorgeneral.org/

One game that was published recently that has free movement is Gettysburg: The Wheatfield.
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Roger Hobden
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Ranger

(no counters, and not WWII, though)

I am not aware of any counter game that would express distance in real distance units as opposed to number of hexes.
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Roger Hobden
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kentreuber wrote:

One game that was published recently that has free movement is Gettysburg: The Wheatfield.



I stand corrected.

This game looks very nice !
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Judd Vance
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Joeyeti wrote:
Hi folks,

which wargames (and with that I mean rather counter games, not necessarily miniature games) use "true" movement rules, that is "move counter X at most by 3.5cm", rather than "move counter X by 2 hexes"? I would prefer WW2 wargames, if any such exist...

I know that Flames of War does, but that is of course a miniature game, not a counter game...


It's sci-fi, but Star Fleet Battle Manual does this.
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Ryan Powers
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There's always:
http://boardgamegeek.com/boardgame/18573/omms-on-map-militar...

But I doubt that it is quite what you're looking for.
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Edmund Hon
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All miniatures rulesets can be played with cardboard counters instead of actual miniatures. I do that all the time with DBA and Lasalle.
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Oh my God They Banned Kenny
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Of course you can always substitute 'counters' (i.e. flat pieces of cardboard) for 'miniatures', and vice versa. However, any system using 'true movement' would I believe necessarily be more in the line of 'miniatures' rules. Pretty well any 'board(war)game' would regularise movement in some way, whether that is squares, hexes, areas, 'points' etc. Once you do that, you're pretty much left with a movement system that does not qualify as 'true'.
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James Lowry
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Generally, most anything with counters will have a board. Part of the point of a board is to be able to note down reference information, such as a grid to regularize movement and allow you to get rid of such clunky things as rulers.

Car Wars would be one of the few to do what you want. The original set was built around doing more-or-less 'true' movement on a square grid, and then miniatures-style turning keys were developed later.

Deep Space Navigator was a nicely done light SF game using vector movement. No counters or miniatures. It had a template you laid down which told you where you could go from your current vector. You marked the new position (in ink), and drew a line from the new position to the old to show the current vector for next time. At the end you have a sheet of paper that looks like the maps of naval engagements....

Everything else is either a miniatures game, or miniatures variant of a board game.
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Martin Gallo
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I think you are looking for the Panzer miniatures rules put out by Lost Battalion Games. They are miniatures rules but you can easily play with counters. Note that these rules are adapted from a hex and counter game series which were adapted from a set of miniatures rules.

All WWII.

Best of three worlds!
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Mike Hoyt

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Avalon Hills "Bismark"? Which is not in the database?
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john f stup
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i thought that the movement system of Torgau by GDW was rather unique although it was hex movement which is not your question. but the movement was somewhat tied in with firing. moving units spend a movement point each time it fires up to 4 times and the defending unit can fire at the attacking units the # of times that the attacker spends movement points in the adjacent hex. so this gives the players more of a sense of real time.
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Brian Train
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As has been pointed out, there are quite a few games out there where counters imitate miniatures, and vice versa.

You may find Shock Army interesting; it's Spanish Civil War.
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Bill the Pill
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blockhead wrote:
Avalon Hills "Bismark"? Which is not in the database?

Bismarck
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Mike Hoyt

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DrFlanagan wrote:
blockhead wrote:
Avalon Hills "Bismark"? Which is not in the database?

Bismarck

Ah, thank you.
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David Janik-Jones
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Great War Commander, Cats were once worshipped as gods and they haven't forgotten this, Combat Commander Europe, The Raven King (game publisher) ... that's me!, Combat Commander Pacific
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kentreuber wrote:
One game that was published recently that has free movement is Gettysburg: The Wheatfield.


I'll say it again ... love to see this sort of thing translated to a platoon-company scale WW2 setting. Love, love, love.
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Joe Kundlak
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kentreuber wrote:
One game that was published recently that has free movement is Gettysburg: The Wheatfield.


DaveyJJ wrote:
I'll say it again ... love to see this sort of thing translated to a platoon-company scale WW2 setting. Love, love, love.

Something like Command Ops: Battles from the Bulge for PC?
 
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David Janik-Jones
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Great War Commander, Cats were once worshipped as gods and they haven't forgotten this, Combat Commander Europe, The Raven King (game publisher) ... that's me!, Combat Commander Pacific
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Joeyeti wrote:
Something like Command Ops: Battles from the Bulge for PC?


When it hits OSX (and it will), I'm in. That's a great game.
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Robert Stuart
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Jutland.
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Warren Bruhn
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Napoleon's Battles

System 7 (that's a vague memory, didn't look it up to confirm)

Wings of War

Fear God and Dread Nought (and the WW2, pre-dreadnought, and modern games in that series --- miniatures game, but box is full of little cardboard counters for the ships in case you want to play without minis)

By the way, we adapted Squad Leader/Cross of Iron for use with minis without hexes. Just translate the hexes into a certain distance equivalents and use rulers with the counters. In fact, should be able to so this with most other tactical WW2 games. The only hickup we had was translating the effects of certain hexsides such as walls and hedges and figuring out how close the unit had to be to the wall or hedge to gain benefits on defense.
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