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The Lord of the Rings: The Card Game» Forums » Rules

Subject: Expert game variant rss

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oren kostin
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Hi,
I couldn't find the answer in the rule book.
When playing the 3 scenarios in the core set, do the players get to keep their allies and attachments? Or must they discard them when starting the next scenario? Do I shuffle back my discard pile?
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Patrick Brennan
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Each scenario starts as if you were playing it standalone. So allies and attachments are discarded, discard pile is shuffled in, etc.

We did once play a home brewed variant campaign made up of the first 3 scenarios, deliberately keeping allies from the previously played scenario, not shuffling discard piles, etc. All it did was make the next scenarios incredibly easy though.
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oren kostin
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So what makes it an expert game?
 
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Michele Esmanech
Italy
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Dystopian:the manhunt: a worker placement game of investigation, murder and mystery, set in the futuristic megapolis of DYSTOPIA
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johnwoo wrote:
So what makes it an expert game?


what do you mean by "expert game"?
 
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Patrick Brennan
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That you're not tailoring your deck(s) or changing your Heroes to suit each scenario. If you've just got the core set, it's less of a deal because you might typically just include all the cards you've got in any given sphere deck. Once your collection grows, it's not uncommon to tailor build decks to beat any given scenario. Creating one deck to rule them all is tricky :-)

Doing the nightmare version is definitely a step up, having to keep the threat level and wounds you ended up on and carry them into the next scenario.
 
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Patrick Brennan
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Ikim wrote:
johnwoo wrote:
So what makes it an expert game?


what do you mean by "expert game"?

He's referring to the "expert game" section on page 27 of the rules, describing playing the 3 initial scenarios as a campaign.
 
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Tony Fanchi
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The FAQ (available here) expands upon the Nightmare Variant rules:

Quote:
Nightmare Variant

This section elaborates upon the "nightmare" play
variant that is introduced on page 27 of the Core Set
rulebook.

When playing the “nightmare” variant each player’s
threat, wounds, and discard pile do not reset when
setting up a new scenario.

To reset the other game elements at the beginning of a
new "nightmare" scenario, perform the following steps
in order:

1) All non-hero cards in play and in hand are shuffled
into their owner’s decks. All encounter cards are
returned to their encounter sets so they are available
for the next scenario, if needed. This includes cards in
players' victory display.

2) All unspent resources are discarded from the heroes’
resource pools.

3) Each player draws a new starting hand per the
regular setup rules of the game. A single mulligan may
be taken by each player at this time.

4) A player cannot start a scenario with a threat level
that is lower than the combined threat cost of his
heroes. If a player’s threat is lower than the starting
threat cost of his heroes, he must increase his threat to
that value.

5) Follow all setup instructions for the new scenario.
Each scenario should be scored separately, and then all
the scores added together at the end of the variant.
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Jamie Riehl
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Eau Claire
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Worth noting the rules update to the nightmare version - your minimum starting threat for each quest is your regular starting threat (i.e. the sum of your heroes). This stops the strategy of stalling on easy quests to 'go infinite' with will of the west / greeting and get threat down to 0 before winning.ninja'd
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