I wrote this in a reddit thread, but felt it had a place here too . The strategy in this game is definitely easy to grasp, but sometimes it's nice to have formed a mental checklist of things to suggest to new players as they stumble through the game.
1) There are 2 Deal Breakers, and 3 Just Say Nos in the game. Every player needs this information before the game starts because the advantage of knowing this is HUGE. Keep count of what's played.
2) Full sets are immune to Forced Deals and Sly Deals, but Deal Breakers will just ruin you. When charging rent, remember to rearrange wildcards before you end your turn to avoid having any monopolies to Deal Break. Try to make sure your opponents don't leave themselves open to other opponents as well.
3) Avoid turning any 2 color rent cards into money if playing with 4/5 players. A good 2 color rent can bring you a pretty good nest egg pretty almost every time.
4) As a caveat to the Deal Breaker notes above, drop those houses and hotels into your money pile unless you feel like you KNOW that you are going to use it well in the next turn or two. The bonus rent will rarely be worth losing everything. The cards themselves have pretty good cash values.
5) On your first turn, if you have no good way to build up money to protect yourself, just draw and end your turn, and you won't have discard. Don't be overly afraid of discarding either. When you've been absolutely cleaned out, discarding the properties in your hand is sometimes better than letting someone take it from you.
6) A full set of Railroads is really freaking hard to finish, and usually involve a wildcard that would be better used as the other color it is. Don't be afraid to just hand it off as you would money. IE it's often better to lose a 2M railroad than 4M cash when someone plays It's My Birthday.
7) 2 card sets are always dangerous. Avoid playing pieces of them down without a good reason. The same goes for rainbow wildcards. Ideally you want to take them from your opponents, while keeping your own a secret.
8) Hold back your forced deals, sly deals, and rainbow wild cards until necessary. These make you a target, and any combination of 3 of these cards at the end of the game can create a surprise victory.
9) If there is ANY way your opponent can pull a victory (assuming no one leaves a monopoly out to be hit with Deal Breaker), immediately notify the other players and try to dismantle any piece you can. Start by targeting the 2 card set properties.
10) When you have a good nest egg, rent cards become a game of chicken. You always want to be the finishing blow on someone who has just had their coffers emptied by other players' rent cards.
11) Forced Deal + Deal Breaker. Nuff said.
12) Emptying your hand for the extra 3 cards next turn is really great, but should be done very conservatively. When it involves playing a Rainbow Wild Card, a Dark Blue property, or wasting a Just Say No, Forced/Sly Deal, or 2 color rent card, you have to heavily consider the threat of your opponents.
Side note: Read the Hasbro FAQ. There a couple details which are vital to the game.
- Last edited Tue Apr 17, 2012 6:12 am (Total Number of Edits: 3)
- Posted Sat Apr 7, 2012 12:38 am