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Subject: Games like Glory to Rome rss

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Mister Sun
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Hi everyone, hoping for some recommendations for 2-4 players.

Right now our favourite game is Glory to Rome. We love the various strategies you can pursue, the low-medium complexity and medium-high depth, good amounts of direct and indirect interaction, and especially the low downtime.

We've already looked at Innovation but prefer Glory to Rome. Doesn't necessarily have to be a card game, as long as there's not too much bookkeeping or fiddling around with the game components.

Thanks a bunch!
 
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Eminent Domain uses a similar pass/follow mechanism. I would consider it to be a little bit lighter than Glory to Rome. That said, there's no direct player interaction and even the indirect player action is limited. I hear there will be more player interaction in the 1st expansion.
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Scott Nelson
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Barons if you are going for the same card style, not neccessarily game-play.
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Chris B
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Eeeville wrote:
Eminent Domain uses a similar pass/follow mechanism. I would consider it to be a little bit lighter than Glory to Rome. That said, there's no direct player interaction and even the indirect player action is limited. I hear there will be more player interaction in the 1st expansion.


First game that came to mind for me too. I would agree that it is lighter than GtR, and I think ED will start to feel samey and lack replayability. If there is an expansion maybe that will fix it.
 
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David Thornton
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[thing=73421][/thing] supposedly shares some similarities with GtR, but for some reason it hasn't come out yet... whistle
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Sheldon
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From the same designer as GtR is Innovation, which I'd say is slightly lighter but not by much. It shares some of the same feel as GtR but the game plays rather differently.

There is also an expansion, Innovation: Echoes of the Past, which adds a bunch of new stuff but I haven't played that one yet.
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MisterSun wrote:
Hi everyone, hoping for some recommendations for 2-4 players.

Right now our favourite game is Glory to Rome. We love the various strategies you can pursue, the low-medium complexity and medium-high depth, good amounts of direct and indirect interaction, and especially the low downtime.

We've already looked at Innovation but prefer Glory to Rome. Doesn't necessarily have to be a card game, as long as there's not too much bookkeeping or fiddling around with the game components.

Thanks a bunch!


I'd second RFtG (though this has less direct interaction), and Puerto Rico. I'd say PR more fits what you like about GtR.

However, you'll not find another game quite like GtR, even if you find a game that shares it's mechanics.
 
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Mister Sun
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Thanks for the suggestions!

Race for the Galaxy: doesn't seem to have enough interaction for us
San Juan: we like the sound of Puerto Rico more
Puerto Rico: we'll look into this further
Eminent Domain: we'll have to wait for the expansion to come out first
Barons: looks different and very interesting
Uchronia: appears too similar to GtR

The game we're looking for doesn't have to be exactly like Glory to Rome in terms of the mechanics. We want something that's simple but meaty to play, has decent player interaction, and in particular has low downtime (which doesn't necessarily have to be accomplished by a pass/follow mechanic).
 
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Lee Fisher
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MisterSun wrote:
Thanks for the suggestions!

Race for the Galaxy: doesn't seem to have enough interaction for us
San Juan: we like the sound of Puerto Rico more
Puerto Rico: we'll look into this further
Eminent Domain: we'll have to wait for the expansion to come out first
Barons: looks different and very interesting
Uchronia: appears too similar to GtR

The game we're looking for doesn't have to be exactly like Glory to Rome in terms of the mechanics. We want something that's simple but meaty to play, has decent player interaction, and in particular has low downtime (which doesn't necessarily have to be accomplished by a pass/follow mechanic).


You may like Lords of Waterdeep
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I'd still recommend Eminent Domain, especially if you enjoy deck building games. There's still some randomness separating replays, but not a lot. (Though in general, some dislike the amount of randomness inherent from the deck in Glory to Rome or Race for the Galaxy.)

Race for the Galaxy is very similar to Glory to Rome, so it's good it was mentioned here. There's about the same level of interaction as with Glory to Rome -- you participate in others' roles.
 
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polkeroo wrote:
From the same designer as GtR is Innovation, which I'd say is slightly lighter but not by much. It shares some of the same feel as GtR but the game plays rather differently.

There is also an expansion, Innovation: Echoes of the Past, which adds a bunch of new stuff but I haven't played that one yet.


+1 and it fits all of your requirements of "simple but meaty to play, has decent player interaction, and in particular has low downtime"

 
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Scott Nelson
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lfisher wrote:
MisterSun wrote:
Thanks for the suggestions!

Race for the Galaxy: doesn't seem to have enough interaction for us
San Juan: we like the sound of Puerto Rico more
Puerto Rico: we'll look into this further
Eminent Domain: we'll have to wait for the expansion to come out first
Barons: looks different and very interesting
Uchronia: appears too similar to GtR

The game we're looking for doesn't have to be exactly like Glory to Rome in terms of the mechanics. We want something that's simple but meaty to play, has decent player interaction, and in particular has low downtime (which doesn't necessarily have to be accomplished by a pass/follow mechanic).


You may like Lords of Waterdeep


I'd like to point out, I've played Lords of Waterdeep, and it has nothing in common with the OP's thread. He also may like Elfenland or taj mahal or notre dame, but they also have nothing in common with Glory to Rome.
 
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ropearoni4 wrote:
lfisher wrote:
MisterSun wrote:
Thanks for the suggestions!

Race for the Galaxy: doesn't seem to have enough interaction for us
San Juan: we like the sound of Puerto Rico more
Puerto Rico: we'll look into this further
Eminent Domain: we'll have to wait for the expansion to come out first
Barons: looks different and very interesting
Uchronia: appears too similar to GtR

The game we're looking for doesn't have to be exactly like Glory to Rome in terms of the mechanics. We want something that's simple but meaty to play, has decent player interaction, and in particular has low downtime (which doesn't necessarily have to be accomplished by a pass/follow mechanic).


You may like Lords of Waterdeep


I'd like to point out, I've played Lords of Waterdeep, and it has nothing in common with the OP's thread. He also may like Elfenland or taj mahal or notre dame, but they also have nothing in common with Glory to Rome.


Is it simple but meaty? Does it have decent player interaction? Does it have low downtime? Those seem to be the criteria for recommendations at this point in the thread.
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Scott Nelson
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joedogboy wrote:
ropearoni4 wrote:
lfisher wrote:
MisterSun wrote:
Thanks for the suggestions!

Race for the Galaxy: doesn't seem to have enough interaction for us
San Juan: we like the sound of Puerto Rico more
Puerto Rico: we'll look into this further
Eminent Domain: we'll have to wait for the expansion to come out first
Barons: looks different and very interesting
Uchronia: appears too similar to GtR

The game we're looking for doesn't have to be exactly like Glory to Rome in terms of the mechanics. We want something that's simple but meaty to play, has decent player interaction, and in particular has low downtime (which doesn't necessarily have to be accomplished by a pass/follow mechanic).


You may like Lords of Waterdeep


I'd like to point out, I've played Lords of Waterdeep, and it has nothing in common with the OP's thread. He also may like Elfenland or taj mahal or notre dame, but they also have nothing in common with Glory to Rome.


Is it simple but meaty? Does it have decent player interaction? Does it have low downtime? Those seem to be the criteria for recommendations at this point in the thread.



Too many games work for that. Most of the Alea games alone will work. Most Queen games as well. Most Amigo games, etc. Living Card Games from FF are all about simple game play but depth in card abilities.
I'd like to add Roads and Boats, since it has simple gameplay, but as time goes on, it becomes meaty. Kingdon Builder would work for this depending on the abilities for that particular game. Too many fit the criteria if this is the case.
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Lee Fisher
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ropearoni4 wrote:
joedogboy wrote:
ropearoni4 wrote:
lfisher wrote:
MisterSun wrote:
Thanks for the suggestions!

Race for the Galaxy: doesn't seem to have enough interaction for us
San Juan: we like the sound of Puerto Rico more
Puerto Rico: we'll look into this further
Eminent Domain: we'll have to wait for the expansion to come out first
Barons: looks different and very interesting
Uchronia: appears too similar to GtR

The game we're looking for doesn't have to be exactly like Glory to Rome in terms of the mechanics. We want something that's simple but meaty to play, has decent player interaction, and in particular has low downtime (which doesn't necessarily have to be accomplished by a pass/follow mechanic).


You may like Lords of Waterdeep


I'd like to point out, I've played Lords of Waterdeep, and it has nothing in common with the OP's thread. He also may like Elfenland or taj mahal or notre dame, but they also have nothing in common with Glory to Rome.


Is it simple but meaty? Does it have decent player interaction? Does it have low downtime? Those seem to be the criteria for recommendations at this point in the thread.



Too many games work for that. Most of the Alea games alone will work. Most Queen games as well. Most Amigo games, etc. Living Card Games from FF are all about simple game play but depth in card abilities.
I'd like to add Roads and Boats, since it has simple gameplay, but as time goes on, it becomes meaty. Kingdon Builder would work for this depending on the abilities for that particular game. Too many fit the criteria if this is the case.


I was simply responding to:
Quote:
We want something that's simple but meaty to play, has decent player interaction, and in particular has low downtime (which doesn't necessarily have to be accomplished by a pass/follow mechanic).


 
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Mister Sun
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Thanks for the recommendation of Innovation, but as we've stated in the first post, we've already looked at it and prefer Glory to Rome.

Don't be afraid to limit yourselves to recommending games that are very close to Glory to Rome. It's more of a starting point. The criteria (simple but meaty, interactive, low downtime) is more important than the game's similarity to Glory to Rome.

"Too many games work for that. Most of the Alea games alone will work. Most Queen games as well. Most Amigo games, etc. Living Card Games from FF are all about simple game play but depth in card abilities."

Would you be able to list some of these Alea/Queen/Amigo/LCG games that fit our criteria?

The low downtime is particularly important because one of our members has a very short attention span. It just so happens that the pass/follow mechanic in Glory to Rome kept everybody involved at all times. If there are other mechanics in other games that accomplish the same thing, feel free to suggest it.
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Scott Nelson
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Ra, Taj Mahal, Chinatown, Puerto Rico, Notre Dame, Alhambra, Chicago Express, Shogun, Timbuktu, Race for the Galaxy, Goa,

all these have games that keep everyone involved with either short turns (1 action), or simultaneous actions.

Did you want the criteria to include buildings with special abilities like GtR? That would shorten the list some.
 
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