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Anima: Shadow of Omega» Forums » General

Subject: Question - how adversarial is this game? rss

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Brohan Coldale
Japan
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I was considering getting this for our group. Our one concern however is that I have Dungeoneer, and we didn't get into that because we found it too adversarial - the players fight and compete with each other to be the winner, rather than working co-operatively to succeed.

(I know there is a variant of Dungeoneer that uses the equivalent of a GM but we didn't really get into it enough to try that out, given that we found the ordinary rules quite complex with a lot to track per player)

Can someone who has played this tell me if it is the same? Do the players work together or against each other?
 
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Serge Gagnon
Canada
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Definitely not a co-op game, although there are some elements for 'trading' to better your hand/ abilities. To be honest, this is one of the most adversarial game my group plays, plenty of backstabing. If you're looking for a more co-op game, my advise is to look elsewhere. We like it because of the 'take that' element
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Brohan Coldale
Japan
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Oh of course, nothing against that - if it's what you're into. I might give it a go anyway. How are the rules? One of the reasons we gave up on Dungeoneer quite quickly is that there seems to be a LOT to it, in terms of tracking of points and resources. I had to make playermats just so we could play a game.
 
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