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Conquistador» Forums » Rules

Subject: Differences between SPI and AH rules rss

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fangotango
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I have a copy of the SPI and Avalon Hill rules. Does anyone have an opinion on which set works better?

We pulled the game out and started playing a two player game yesterday, and it turns out that even the Random Events chart is different.

Did AH improve the game, make it worse, or just a bit different?
 
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Patrick Bauer
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I only have the AH version, but I suspect that it is superior to the SPI version from past experience with SPI to AH remakes. IMO
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Ross Menzies
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Some of the tables in the AH version are upside down. Can't recall off the top of my head which ones but the games are otherwise mostly identical - see http://www.amarriner.com/conq/ for lots of neat info. You need to adjust the tables or modifiers in the AH version in order for it to work properly. Great game.
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Ross Menzies
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More specifically to my previous post - http://www.amarriner.com/conq/diffs.html?PHPSESSID=b5ede8cbe...
lists all differences.
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Gariboldi
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Thanks Ross, this also clarifies the different between SPI and AH that I think causes a lot of confussion when playing the AH rule set, the rules for movement point cost for embark/debarking. In AH version it costs nothing while SPI it cost 3MP. The only other movement cost apart from 1MP for general movement in AH is the 3MP for voyagers of discoveries.

I guess it is because the Explorer/colonists/soldiers have to sail/walk/march around a bit in the right hex to discover what they are looking for.

It maybe only a small difference between versions, but has been a stumbling block for a more than a few people learning the AH game.
 
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Lance McMillan
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The Grinch wrote:
The biggest change is that the AH version adds Portugal as a fourth player.


Rules for Portugal and the German Bankers (5th player) were included in the SPI version (or at least they were in the S&T magazine edition I have, don't know about the boxed version), but you had to make up your own counters for them.
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Mark J
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In the SPI version, the locations of the treasure cities were fixed. In the AH version, there's an optional rule to make them variable and unknown.

I think this was a very good change. When we played the SPI version players always made a bee-line for the treasure cities.

Both versions include random events that force a player to wander aimlessly looking for a treasure city that isn't there, either El Dorado or Cibola. With the AH rule, this even is unnecessary and I know play it as "no event". Players will spend time searching for cities that aren't there more naturally.
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Mark J
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Not a rules change, but AH made two important changes to the counter mix:

1. AH's counters are blank on the back. SPI's are two-sided. In the SPI version, counters have colonists on one side and soldiers on the other, while AH has separate counters for each. Explorers have other explorers on the back -- with non-overlapping turns of use in the game. All of this makes little difference to play. The one thing that does make a difference is that in the SPI version, missionaries had a question mark for the rating on one side and an actual number on the other. When you first get a missionary, you don't know his rating. In the AH version they say to place them upside down, but as the back is blank, this is a little awkward.

2. And the most important change AH made to the game, a bizarre and terrible decision: In the SPI version, the gold markers are colored yellow and gold, which rather makes sense. In the AH version, they're black and white. Couldn't they find any gold-colored ink at AH? It was a nice little touch for the gold to look, like, gold.
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craig Forster
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Lost my AH rules. Is there a away to get a copy on the internet
 
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