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DungeonQuest (third edition)» Forums » Variants

Subject: Luck running out variant. rss

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For me its just too difficult for enjoyable play. We usually start the game with as many determination tokens as our luck attribute value. Then we use the Focus Determination rule to spend tokens. If you have 3 strenght and you roll 6 you only have to spend 3 tokens to pass the test.

This keeps players in the game for a longer time.
 
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Simon Lundström
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MrMuffin wrote:
This keeps players in the game for a longer time.

So the sun can kill them more often?
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Eric Pietrocupo
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I somewhat like the idea, because it's true that the stats are below average on 2D6 and you always have less than 40% chance to succeed. With determination tokens on the sheet, it would allow players to decide if they should spend their token now or save them for later. It could add some strategy to the game.

That would mean removing determination token as it is. SO instead of losing turns to eventually succeed your roll, you can flush now to succeed now. But on the long term, you will benefit of determination up to a certain limit.

Now the question is, how many determination token do we give. We could try to maximum which is nb of tokens / 4.
 
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