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Subject: System vs Single games rss

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Lance Runolfsson
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I've kind of come around now to a preference for getting and playing games that are part of a system of multiple games, e.g. the Napoleonic 20's from Victory Point games http://boardgamegeek.com/geeklist/44613/all-games-of-the-nap....The idea is that if I'm going to put the effort into reading the rules and learning a game. I would really like the effort to bootstrap me for playing yet another game.Quads are also good for this. What are your favorite "Systems"? How many games are included under that system?
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One of my favorite quads is Great Medieval Battles from SPI, which includes four battles - Robert at Bannockburn, the Black Prince, Tamburlaine the Great, and one about King Arthur.

I'm also a big fan of the Musket & Pike Battle Series.
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Michele Cafagna
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LanceRunolfsson wrote:
..... What are your favorite "Systems"? How many games are included under that system?

My favorite series include:

- La Bataille Series. 20 Games. Some of them are free download, a couple of them are out of production and priceless. There are many version of rules.

- ASL, countless scenarios.

- GBACW, or Great Battles of the American Civil War: 6 games by GMT, many of them are out of production.
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p55carroll
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I'm impossible to please. I like the idea of a series, but once I get into it, I immediately start complaining that it's incomplete and that the published games in the series are given uneven treatment (i.e., some are better than others). Then I start thinking I'd rather have just a single game done very well; but when I get one of those, I complain about being limited to just the one battle or campaign.

If I ever got a complete series of top-notch games, I'd no doubt complain that I don't have time to play them, or that they're the wrong period or scale for my taste.

My constant criticism sometimes leads me to fall back on abstract games. But then I miss wargames and complain that competition is too strong in the abstract-game community.

It's always something with me. There's no living with myself.
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That said, I have most games in the Lock 'n Load series, and I've very much enjoyed every game I've played so far.
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Judd Vance
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My favorite is Battles of the American Revolution. If you click the link, it shows all the games.

I really like Saratoga, Brandywine, Monmouth, Guilford, and Germantown. I have no interest in Savannah and Pensacola.

Monmouth can be had for cheap (I think GMT sells it for $25). Germantown and Saratoga are still in print. Guilford and Brandywine are out of print and pretty hard to find...not because they are expensive, but because folks tend to hold on to them, but if you are willing to look, trade, and pay, you could get them all.

I like them because of the history detail and the theme.
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Jim F
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GBoH and more recently SCS. It Never Snows is my most keenly anticipated game of this year.
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Malcolm Cameron
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Anything by Dean Essig and The Gamers:

Operational Combat Series
Standard Combat Series
Tactical Combat Series
Civil War, Brigade (CWB) Series
Regimental Sub-Series(now the Line of Battle Series)

But especially OCS.

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Lance Runolfsson
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Peso Pete wrote:
My favorite system has always been Great Campaigns of the American Civil War. However, other favorites are:

Regimental Sub-Series
Operational Combat Series
Battles of the American Revolution
The Library of Napoleonic Battles (The newest version with the cards)

RSS and OCS I have just recently gotten into, so I'm still learning them (with RSS, I am learning them with the Line of Battle ruleset).



Napoleons Last Battles looks good. Marked Lost Battles as want in Trade right away (thats how I keep track of interesting games). Just what I need another Napoleonic system!!!!

Just marked Burma from OCS as well.
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Phil Lewis
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My series games get a lot more play than their stand alone counterparts. GMT's Combat Commander is the current favorite, but my first loves were the block games from Columbia. I also enjoy the variety and replay value in the Lock 'n Load system. So many great games, so little time for gaming.

Combat Commander Series
Three large base games: Europe, Med(tehnically part of CC: Europe), and Pacific, plus five expansions to date.

Columbia Games
More than two dozen titles overall, with Hammer of the Scots at the top of my list. These games tend to be a little pricey, but offer a lot of depth.

Lock 'n Load
There are currently five base games on the market plus nine expansions. Forgotten Heroes (Vietnam) gets a slight nod over Day of Heroes (Mogadishu) as my favorite in the series.

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Brian Morris
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Civil War, Brigade Series is one I enjoy greatly.

Not sure if Combat Commander qualifies as a series or just a game with a lot of scenarios but I love it.
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Steve Bishop
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FAB series, great system, just not enough games!
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Charles Vasey
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Ashiefan wrote:

GBoH and more recently SCS. It Never Snows is my most keenly anticipated game of this year.


I knew I shouldn't have looked.....
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M@tthijs
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Peso Pete wrote:
My favorite system has always been Great Campaigns of the American Civil War. However, other favorites are:

Regimental Sub-Series
Operational Combat Series
Battles of the American Revolution
The Library of Napoleonic Battles (The newest version with the cards)

RSS and OCS I have just recently gotten into, so I'm still learning them (with RSS, I am learning them with the Line of Battle ruleset).
I know the Napoleon's Last Battles (vanilla) and the M.Stumptner variant: Last Battles of Napoleon.

But I don't know a new NLB version with cards. And the 'series page' offers little info. Any links? Thanks!
 
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Tim Koppang
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I think I like the idea of a system more than the implementation. In general, I prefer a game system to be tailored to a particular battle. That way I have a unique experience that can better capture the historical feel of a particular engagement. Where I think a system can really shine is lots of faster playing battles, such as with the Commands & Colors: Ancients system.
 
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Andy Beaton
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I'm definitely a system guy. I like the idea that once I know the core rules, I can play hundreds of games without forgetting and relearning things.
On a more subtle level, my favourite wargaming experience is playing a brand new ASL scenario that neither myself nor my opponent have seen before. The tactical challenge of grokking a situation I've never seen before and making the correct moves is a great thrill, but it doesn't work as well if I don't already know the rules and the tactical basics.
I've played enough to know that a human wave against that bunker is a bad idea, but I still have to come up with a solution, and my solution won't fail because I didn't know the obscure rule that flamethrowers negate the protection from the front.
 
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