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Risk: Halo Wars Collector's Edition» Forums » Variants

Subject: New powers using set statistics rss

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Christopher Spaethe
United States
Indiana
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This is for an asymetrical game. ?+ is the number you need or better to hit with on a six sided die. All units heal at end of combat unless otherwise stated.

USMC

Marine - 2 cost, 5+, move 1
Scorpion Tank - 4 cost, 3 health(can only repair at city/base), 4+, move 2
Spartan - 5 cost, 2 health, 3+, move 1, can move 2 with a Scorpion Tank, can take over Scorpion Tank or Wraith on 5+(must declare this attack before rolling)
Base - 3 income, Scorpion Tanks and Spartans can be built here for 1 less

COVENANT

Grunt - 1 cost, 6+, move 1
Wraith - 3 cost, 2 health, 4+, move 2
Arbitor - 4 cost, 3+, move 1, on a roll of 6 can attack again
Base - 3 income, Arbitor can be built here for 1

FLOOD

Flood special rule - on a roll of 6 turns enemy unit into a Flood unit of equal size of enemy unit

Flood 1 - 2 cost, 6+, move 1
Flood 2 - 4 cost, 2 health, 4+, move 1
Flood 3 - 6 cost, 4 health, 3+, move 1
Base - 3 income, every turn make a Flood 1 unit
 
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