As long as the Squad meets the requirements in SSR 5, it can attempt to blow up the ammo dump in the hex. So if you have three Squads in the hex, and each meets the requirements, each can make an attempt. Not as easy as you make it seem. You need to roll 5-6 on turn 1, 3-6 on turn 2; no roll necessary on turn 3 or after; but that's only part of the Victory Conditions. You also have to exit units from the board and you are outnumbered 2:1 and have 2 Tigers, 2 Panthers, 2 Pz IVs and a JgdPz V to worry about. No easy task.
Thank you, Jeff...
we did not start playing scenario yet, i'll write you our battle report asap we'll end it
We fought all the previous 5 battles as mini-campaign (i play with German side) and at the end of the 5th scenario we are in a tie (i won 2 and tied one)
Noville is a great LnL expansion...my compliments.