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Washington's Crossing» Forums » General

Subject: Please Someone Post A Review or Video! rss

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A.T. Selvaggio
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Webster
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Anyone out there able to share some impressions before I part with my cash? Curious how this plays, its complexity level, how well it solos and whether it is fun.
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Richard Handewith

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I think Marco is working on a video review of the game although I am not sure when it will be out.
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A.T. Selvaggio
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Handeman wrote:
I think Marco is working on a video review of the game although I am not sure when it will be out.


Thanks. I am certain it will be worth the wait!

Perhaps the game is pretty hefty and it is simply taking awhile to complete enough plays for people to review.
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Roger Lewis
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Enjoying the game immensely. The variables of weather, fatigue,and activation points makes planning absoutely critical. You not only need Plan A but Plan B and C as well. Puts the player in the true role of a commander deciding objectives and troop allocation.
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Marco Arnaudo
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atsgamer wrote:
Handeman wrote:
I think Marco is working on a video review of the game although I am not sure when it will be out.


Thanks. I am certain it will be worth the wait!

Perhaps the game is pretty hefty and it is simply taking awhile to complete enough plays for people to review.


My review is now available, I just submitted it to BGG. The game DOES take long to play, therefore it takes some time to feel comfortable enough to share impression. However, my video was ready a week ago but a storm knocked down internet at my place so I could not upload the video on YouTube. Internet back, video's out!

Thank you all for waiting!
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Richard Handewith

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Thanks for the review Marco! I appreciate how thorough and thoughtful it was.

Richard
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Doug Adams
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buffedub wrote:
Enjoying the game immensely. The variables of weather, fatigue,and activation points makes planning absoutely critical. You not only need Plan A but Plan B and C as well. Puts the player in the true role of a commander deciding objectives and troop allocation.


Just from an initial glance, it appears similar to the excellent Great Campaigns of the American Civil War series ... anything in that?
 
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Marco Arnaudo
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dougadamsau wrote:
buffedub wrote:
Enjoying the game immensely. The variables of weather, fatigue,and activation points makes planning absoutely critical. You not only need Plan A but Plan B and C as well. Puts the player in the true role of a commander deciding objectives and troop allocation.


Just from an initial glance, it appears similar to the excellent Great Campaigns of the American Civil War series ... anything in that?


from me, only that at some point I need to start playing that series...
 
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Doug Adams
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marnaudo wrote:
dougadamsau wrote:
buffedub wrote:
Enjoying the game immensely. The variables of weather, fatigue,and activation points makes planning absoutely critical. You not only need Plan A but Plan B and C as well. Puts the player in the true role of a commander deciding objectives and troop allocation.


Just from an initial glance, it appears similar to the excellent Great Campaigns of the American Civil War series ... anything in that?


from me, only that at some point I need to start playing that series...


Absolutely. Great gameplay and still the most stunning map art I've seen in war gaming. This game appears to be going for a similar map look.
 
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roger miller
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Designer Response: The game is similar to GCACW in the following ways. It is an operational game, map scale is the same, counter density very similar, variable movement points, multiple level fatigue, combat done from the march, and outflank modifiers. The leader activation system, sequence of play and combat systems are totally different. In all areas other than combat the game is somewhat simpler in design. For example force marching troops do not disorganize or take attrition. Everything is combined in the fatigue system. Only one level of entrenchment. Outflank a simpler system to figure out. Total rules length about half of GCACW.
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Doug Adams
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rmiller1093 wrote:
Designer Response: The game is similar to GCACW in the following ways. It is an operational game, map scale is the same, counter density very similar, variable movement points, multiple level fatigue, combat done from the march, and outflank modifiers. The leader activation system, sequence of play and combat systems are totally different. In all areas other than combat the game is somewhat simpler in design. For example force marching troops do not disorganize or take attrition. Everything is combined in the fatigue system. Only one level of entrenchment. Outflank a simpler system to figure out. Total rules length about half of GCACW.


Perfect, many thanks. Ordered!
 
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