Ron
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Shortcut: DAWN, D1 GAME POST


After the first version of this game, I have made a few changes (and may continue to do so as people give me their feedback on the first session).

Ready for more?

Newer! Faster! Better!
This is definitely not a normal game of Werewolf!

---

These Role Assignments are for a 66 (!) player game. Further roles will be added as the player count increases (please see follow-on posts).


Good Roles:

2x Seer - Each night receives a vision of a target player and learns the player’s nature (Wolf/Undead/Human). Note that the Seer does not identify Evil / Not Evil. The seer receives a random human view on N0. Thereafter, the seer chooses which player to view.
1x Apprentice Seer - Begins the game with no special ability. Will be promoted upon death of a Seer. Upon promotion, immediately gets Night Vision order ability (only gets a view if the dead Seer was killed before Dawn). Apprentice Seer does NOT know who the other two Seers.
1x Brutal Hunter – See brutal rules, below. Hunter has Super-Parity, and not only will he win in a 1v1 situation, but he shares his Parity ability with the village; if at any time there are as many werewolves as there are non-werewolves and the Hunter is alive, the game will not end. Notice that the villagers don't win if it reaches parity, just that the game isn't over yet. Unless it's 1v1.
1x Tough Martyr - Each night, may choose one player, and if that player is targeted for night kill, the martyr will die in his place. The martyr may choose the same person consecutively without restriction. The martyr ONLY protects from night kills, not from lynches and not from the brutal strike. The martyr is considered a “tough”, which means it will take 2 NK attacks to actually kill the Martyr. The Martyr will be told if he has taken damage. If any damage gets past the martyr, the remaining night kills will still take place. (Example: The Martyr protects the Seer. 1 wolf attacks the seer. The martyr takes damage, but does not die. 2 Wolves attack the seer; the martyr dies. Seer lives. 3 Wolves attack the seer; the martyr AND the seer die.) The toughness also applies when attacked directly.
1x Troublemaker – Once per game, as a night action, the Troublemaker can require the village to have two lynches during the following day. (Instigate ability explained later.)
1x Detective - Detective will be informed each night of a random non-Evil (to include n0).
1x Insomniac - Insomniac only has a 50/50 chance of having his vote be counted (moderator will use a RNG to determine). Also, each night, the Insomniac can "Watch" one player. At Dawn, the moderator will inform the Insomniac if that player, or the closest living player above AND below the targeted player, has a night action. No alignment or powers will be revealed, simply if any of the three has a night action.
2x Masons - Standard Masons
2x Lovers - Standard Lovers
1x Medium - Telepathic. Each night can select another player and open an anonymous chat with them. That player does NOT have to be alive in-game. The same player cannot be selected two days in a row.
1x Prince - Cannot be lynched. No other special powers. If voted as the primary lynch target, there will be a "No Kill".
1x Golem - Cannot be night-killed. No other special powers. If selected as the only night kill target, there will be a "No Kill" reported. Otherwise, no information will be given.
1x Psychiatrist - As a Night Action, can "Psychoanalyze" another player (of either team). If that player has been affected by the Mummy or the Zombie, then they are healed. If that player has NOT been affected by the Mummy or the Zombie, then they lose their vote for the next day only (due to massive confusion).
1x Frankenstein's Monster - Starts with one point of 'Tough'; will inherit the following traits when the original characters die: Brutal, Parity, Tough, Martyr, Telepathic, Seer, Detective, Instigate (Frankenstein's Monster will not inherent Instigate if the Troublemaker uses it. The Monster will only inherit normal parity, not the 'Super-Parity' that this game's Hunter possesses)
1x Town Crier - Will be identified by Moderator at the game start. No other abilities or penalties.
1x Pollster - At Dawn of each game day, will be informed as to how many players there are in each 'color'. (See below)
37x Villagers - Ordinary villagers with no special powers. One random villager will be an unknown Tinker (When viewed by a Seer, will show as a Werewolf. Will sprovide a positive hit to the Insomniac. Will not show as Seer by Sorcerer.). 2 random villagers will be unaware "latent seers". 2 random unaware villagers will have "defective genes". Both terms will be described later.



Evil Roles:

6x Werewolves - The werewolves know each other's identity as well as the undead and the aux'es (but not which is which, to include which Werewolf has which ability). All Werewolves except for the unpromoted Cub will be given their own Night Kill ability. Werewolves will not share a Chat. Each Werewolf has their own skill:
- Brutal Werewolf
- Tough Werewolf
- Sneaky Werewolf (will provide a negative result to the Insomniac or Seer)
- Psychic Werewolf (Telepathic, as per the Medium listed above)
- Friendly Werewolf (cannot be killed unless it is the last werewolf; if it takes 'lethal damage', it will not be able to NK any further. This will not cause the Cub to promote)
- Werewolf Cub (can promote to full Werewolf and gain the ability to Night Kill in the case of the death of any other Werewolf)(if the Werewolf Cub is killed, all other currently living Werewolves will get a second Night Kill at the next occurring Midnight)
1x Mummy - Wins with the wolves, even if dead. As a night action, can choose a player to hypnotize. Will hypnotize players, forcing them to vote in the same direction. (*Explained later.) The Mummy is unaware of the identity of the other members of Team Evil. The Mummy is unable to be the target of either Telepath.
1x Zombie - Wins with the wolves, even if dead. As a night action, can choose eat the brains of any player. A player who has had their brains eaten will no longer have any vote strength. They can still vote, but their vote won't be included in the final tally. (If the Zombie targets the Mummy, the Mummy's targets will still vote with the Mummy - only the Mummy's vote will stop counting.) The Zombie is unaware of the identity of the other members of Team Evil. The Zombie is unable to be the target of either Telepath.
1x Minion (Dr. Frankenstein) - Wins with the wolves, even if dead. The minion is informed of the identity of all Werewolves at the start of the game and the Werewolves are informed of the identity of the Minion at the start of the game. The minion has a charm that protects him against the Undead (cannot be targeted by the Zombie or Mummy). Dr. Frankenstein has a OPG Vigilante ability. If the target of the ability is Frankenstein's Monster, the Monster dies, regardless of any other consideration. If the target is NOT Frankenstein's Monster, the Doctor is killed in addition to the target.
1x Witch - Wins with the wolves, even if dead. The Witch is uninformed as to the identities of Team Evil. The Witch has a charm that protects her against the Undead (cannot be targeted by the Zombie or Mummy). The Witch has the ability each night to Block a Team Good Night Action. The Witch will not be informed if her Block is successful or not.


Victory Conditions:

Good - All good players win if all werewolves are eliminated, or if the game gets to two players and one of the players is Frankenstein's Monster or the Hunter and another is a Werewolf.
Evil - All evil players win if the wolves achieve parity, as long as the Hunter is dead: if at any time the number of wolves remaining equals the number of non-wolves remaining, evil wins. However, if one wolf is left with the hunter or Frankenstein's Monster, then good wins.
Draw - If all players die, then it is a draw and I am the sole winner. Also, if the game ends deadlocked due to the inability to NK / lynch, I win (only possible if the zombie has eaten the survivor's brains and in the 1v1 situation, Team Good is represented by the Golem).

Brutal Rules:

1. If only two players remain in the game and the hunter is one of those players, then the good team wins even if the other player is a werewolf. In the endgame scenario where there is: 1 Hunter, 1 Wolf, and 1 other non-wolf (Villager, Good special, Sorcerer), and the Hunter is lynched and targets the wolf, the wolf will be killed, and good wins. Parity will be checked after all processing is complete.
2. The Hunter is brutal when lynched OR when night killed. The brutal kill is mandatory. If there is no order in modchat then it will be selected at random by the moderator out of all currently-living players. If the Brutal Werewolf is killed without an order in modchat, then the target will be selected at random by the moderator out of all currently living non-wolves.

Hypnosis Rules:
The Mummy has the night action of hypnotize. This does not occur on n0. Starting on n1, the mummy may select a player and hypnotize them. Until the end of the game or until the mummy dies, the hypnotized player will vote the same way as the mummy. The hypnotized player does NOT know they have been hypnotized. All votes that move due to the Mummy are considered the newest last held votes, and will lose in case of a tiebreaker (LHLV). An example follows (this vote tally is taken from D1 of “Hello, I’d like to play Werewolf online #3)

A. This is the original vote, as recorded by Cassy at the dusk. Assume that jmilum is the mummy and Apple Snapple and ZenMonkey are hypnotized.

Player (11/11) - # - Voted by

MadSpy - 5 - ChickenSedan(48), saberwolf13(49), jmilum(51), thatfedoraguy(52), seanp(53)
ChickenSedan - 4 - tcrudisi(38), RighteousFist(41), MadSpy(43), Apple Snapple(50)
saberwolf13 - 2 - ZenMonkey11(34), adiamant(46)


After announcing dusk and providing the Forced Tally Post, this is what the moderator will report:

Player (11/11) - # - Voted by
MadSpy - 7
ChickenSedan - 3
saberwolf13 - 1


B. This is the original vote, as recorded by Cassy at the dusk. Assume that ZenMonkey is the mummy and tcrudisi, RighteousFist, and MadSpy are hypnotized.

Player (11/11) - # - Voted by

MadSpy - 5 - ChickenSedan(48), saberwolf13(49), jmilum(51), thatfedoraguy(52), seanp(53)
ChickenSedan - 4 - tcrudisi(38), RighteousFist(41), MadSpy(43), Apple Snapple(50)
saberwolf13 - 2 - ZenMonkey11(34), adiamant(46)


After announcing dusk and providing the Forced Tally Post, this is what the moderator will report:

Player (11/11) - # - Voted by
MadSpy - 5
saberwolf13 - 5
ChickenSedan - 1


Notice that MadSpy still wins the tiebreaker (LHLV).

Instigate Rules (Troublemaker):
If the Troublemaker uses his OPG ability to cause two lynches, this is what will happen:
A. The moderator will announce at dawn that there will be two lynches.
B. The first lynch takes place as usual.
C. The moderator will immediately announce Dawn immediately after revealing the role of the lynch victim.
D. There will be no Night Actions of any sort, and the next scheduled event is the Lynch on the following day.


Friendly Rules (Friendly Werewolf):
The Friendly Werewolf can't be killed unless he's the last Werewolf. If he takes "lethal" damage, he can no longer carry out NKs. (They caught him and put him in a cage or something.) This demotion will not promote the Wolf Cub. If the Friendly Werewolf is demoted while other werewolves are alive, then is eventually the last werewolf standing, he will "break free" and regain the ability to commit night kills.

Pollster Rules:
At the game start, every player will be assigned one of four colors: Blue, Green, Purple, or Orange. The Pollster will be given a count for each color at Dawn of each day. All players will be distributed someone randomly among the colors. There is no set distinctions / divisions. More information will be provided on a long-term basis (not daily).

Frankenstein's Monster:
Frankenstein's Monster starts with one point of Tough (see below). He has the ability to inherit the following traits:
If the Brutal Hunter dies, then the Monster gains a Brutal ability as well as the standard Parity win condition (not the super-parity that is in this game).
If the Tough Martyr is de-toughed, then the Monster gains another point of Toughness. If the Tough Martyr is killed, then the Monster gains the protect ability.
If the Detective is killed, the Monster gains his ability (see below).
If two of the three Seers (including the Apprentice) die, then the Monster gains the ability to View, as per the Seer rules. The Monster will never have more than one "View" ability, regardless of the number of Seers that die.
If the Troublemaker dies without using his "Instigate" ability (see above), the Monster will gain this as a OPG ability.
If the Medium dies, then the Monster gains the Telepathic ability (see below).

Tough Rules:
The Tough Martyr and the Tough Werewolf both have "one extra life". The first time they are lynched, brutal'd or NK'd, then a [no kill] result will happen. A player that is "de-toughed" will be informed. There is no "roll-down effect".

Detective Rules:
At Dawn of every game day (to include D1), the Detective will be informed of the Team Alignment of a single player. The randomly selected player will be currently alive and will not be a repetitive view. The selection pool will be in this order: Good Vanilla players first, then Good Specials, then Evil Auxes, then Evil Maxes. The Detective will not be given any information other than Team Alignment, and an entire pool has to be emptied before he advances to the next stage.

Telepathy:
Both the Medium and the Psychic Werewolf have the ability to generate anonymous Mason Chats with other players. This chat is a 24-hour function, from dawn to dawn (approximately). Telepaths can target any player, even dead ones (so keep paying attention to Cassy if you die). If Telepaths target the same player, then a three-way anonymous chat will open. Telepaths cannot target the same player two nights in a row. Telepaths cannot open chats with the undead, even after the undead have been killed.

Witch Rules:
The Witch has the ability to Block another player. They will target a single player and if that player is on Team Good and has a Night Order, it will be blocked. Insomniac's will provide a negative view. Seer's will only get 'Human' views. Troublemaker's Instigate will not fire (the Troublemaker can try again later). Etc., etc. This is also the only way that the Brutal will not fire. If you have questions, please ask.

Latent Seer / Defective Gene Rules:

Everyone I consult about the game set emphasizes the luck that is inherent in any game of this size and speed. The Latent Seer and the Defective Gene roles are designed to be a counterweight to any exceptional amount of luck. A balanced game will be more fun for all than a very quick blowout. Very roughly, this is how they work:
Latent Seers: If, at Midnight, there are no Seers alive in the village, each Latent Seer has a percentage to "develop" Seer abilities. This number will increase every midnight. If one Latent Seer becomes a Seer, then the odds of the other will return to zero.
Defective Genes: On Dawn, D2, there is a high chance of this Villager converting to Team Evil and becoming a Standard Max Evil Werewolf. Every day that a Werewolf is NOT lynched decreases this chance.
If a player is converted via a Defective Gene, there will NOT be an announcement made in-thread. If a converted Defective Gene is targeted for NK (or if a convert targets an established Wolf), the NK will not happen and the player will be told why. No other information will be shared.

Lynch Rules:

Each day players vote for one player to be lynched. The player receiving the most votes is killed. If there is a tie between two or more players, the tied player with the longest held last vote is killed.

Lynch time will be 5:00pm BGG time. There will be one hour between Dusk and Dawn. (Please see “Night Orders”, below.)
Votes cast prior to the moderator calling [Dusk} will be counted. Votes cast after this time are invalid. Votes made during the night phase are invalid.

All votes must conform to the Cassandra Vote Tally System rules. (Will be posted once the game starts). If all living players vote night fall it will speed up the dusk. If there is a tie in the lynch votes, it will be broken by longest held last vote.

All roles will be revealed on death.

Night Orders:

Wolves must submit their night kill orders by the mid-point of the dusk-dawn cycle (5:30). The martyr must also submit his order by midnight (if he wants it to be effective that night). The witch should also do that, if they want a chance at stopping the martyr. All remaining night orders can be submitted at any time prior to dawn (but it will obviously be smarter to finish after 'midnight'). They do this by using the Cassandra Game Order system in the Cassandra Chat System.

If all living players (including those without night actions) click on the 'Lock Game Actions' button it will speed up Dawn.

Posting Requirements:

This is not a "Post For Your Life" game, however, players need to post in the thread or contact the moderator at least once between each lynch.
Valid communication includes:
Posting in the thread,
Talking in your Modchat in Cassandra, or
Geekmailing the moderator.
Exceptions will obviously be made for anyone that announces ahead of time that they will be away from the internet.
Players will be allowed to replace themselves (clicking on the replace icon indicates that you are near the internet - right?).

Please do not sign up for the game if you do not plan on being an active player. Thank you.
You are also required to show a proof of life prior to "12 hours before first dusk".
Please note that these are "bare minimums". The moderator has the right to hit the replace button in spite of your meeting the "one post per day" guideline if you are unresponsive to geekmails / modchat queries. This will not be done capriciously and will only be done after consultation with outside parties, to ensure objectivity.

Personal attacks or offensive language will merit a warning. Second offense will merit a modkill. Granted, this is subjective, so I will always get a second opinion before acting. Regardless, I'm tired of the hostility and the occasional attitude.
Police yourselves, please.


PLEASE NOTE THESE SPECIAL RULES FOR THIS GAME:

1. Each Wolf will get a Night Kill order. These orders will NOT be shared via Cassandra and Wolves will be unable to communicate with each other outside of the thread. Yes, that means that at the start of the game, there will be 5 NKs per dusk/dawn cycle.

2. Dusk - Dawn will be a ONE HOUR CYCLE. Werewolf kills will be announced at the midpoint of the Dusk-Dawn cycle (any Night Kill order put in after “Midnight” will not be accepted). All other characters with a Night Action will be able to wait to post their game action until after the kills are announced - except for the Martyr and Witch, of course. A [midnight] announcement will be made to reveal all players killed at night.

Important Information:
Tiebreaker: longest held last vote
Lynch time: 5:00 PM BGG
Night Kill Deadline: 5:30 PM BGG
All Other Night Actions Due: 6:00 PM BGG

Weekend Policy: This game will not run over the weekend.

This game will start on 01 December.
First lynch will be on 03 December.


-----

Please ask questions if you've got them!

Even though we've played this game once already, please note that this roleset is still highly experimental and can be very swingy. Everyone that has given me an opinion consistently points out that if either side is lucky early, the game could be drastically one-sided. Hence, playtesting. I hope you come to this game motivated and ready to try something different! Thanks!

Current minimum of 23 players, although that may be adjusted later. Please see farther down the thread for the additional roles that may be used if we get more than 23. Thanks!
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Ron
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Re: Massacre in the Village 2!
Differences from the first game:

Mummy and Sorcerer are NOT cultists.
There is no Tough Villager - only Toughs are the Werewolf and the Martyr.
Time between Dusk and Dawn is halved.
Seers are NOT aware of each other.
Providing the 'Choose Your Role' option to encourage sign-up. First come, first serve. Geekmail me your preferences if you have an interest in a specific role. ... note, this is standard for me, I just announced it here to try and gain attention. Regardless, I will not confirm or deny any roles until signup, when you see what you've been given. And don't worry - as of the start of May, no one has even asked for anything. :/

New:
Increased max players
No longer a SWF game (Starts When Full).
Minimum Player Count
Opportunities for more roles
- read farther down the thread for specifics

More will be put in here if more needs to be put here.



..................

Notes for later. Even if you're crazy enough to be a current player and you notice this, please realize that these are notes FOR LATER, as in, they may or may not reflect the current status of the game.

Pollster.
New Night Action: Choose color (village)
Next Day is spent processing that target.
Information is revealed after dusk - number of whatever
Every Dawn is given a new count.

Igor. (Evil)
Is informed of the identity of the Minion. Is unaware of all other Evils. Has the ability to view for Special (will return results of "Villager / Special / Evil". Only has 50% chance of his vote actually working as planned (Igor's not a brainiac, after all). If his vote fails, then the moderator will random his vote among all other players that have at least one vote. The first time Igor is targeted by each werewolf for an NK, their NK is cancelled, but they are informed as to why (they smelled the Dr on Igor. Or something. Pick your thematical reason.). If targeted for NK by the same werewolf more than once, then the werewolf will succeed in his NK.

It's like an evil insomniac. I think it'd work.

Should break the village into camps, so as to avoid a 7500 post thread on D5. Criminy.

Defectives should be Traitors, so they start evil with the potential for "power".

Seers get N-1 views, where N = number of living werewolves

A selection of wolf traits, but no guarantees of which are in.

Must clean up OP to reflect that martyr needs to use his order before midnight and witch should

A Power-Repper. Targets a player. As long as that player is targeted, their night orders go off twice.

Must include a known game order like "Howl: Only used by newly promoted Defective Genes (and will not provide a positive to the Insomniac until they receive the order). Each dawn, the defective is informed of the identity of one random wolf (that he does not already know). That wolf is likewise informed of the identity of the new wolf. Once all living wolves have been identified, the Howl game order will be converted into a Night Kill game order."
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Re: Massacre in the Village 2!
Player List According to Cassandra:
annab
auramine o
Avin
ben_tyrer
Beowulf
bkarrigan
BlackSheep
bluelise
ChickenSedan
Dake
dbmurph22
Dekal
Dispaminite
eddie_drood
gdapkus
greek2me
Gregarius
HanClinto
Heisenberg
imilkman
jageroxorz
kuchick
Laladien
Lenniel
LightRider
LudesFactor
mastermind109
Meganekko
Melriken
miraria
mmesich
nswoll
ohgrande
PeteVasi
Phelanpt
phenick
precis_neumann
Raid1280
redshark92
rgatti
RighteousFist
riot
ryan9012
SaiSaysPlayGo
saraccog1
Saraxsr
seanp
shushnik
Sigafoos
StatSig
Superbiib
Taquelli
tcrudisi
thatfedoraguy
TheSparky
TommyDanger
Urza47
Valkerie32
vampirebites
Veni Vidi Vici
Violintides
vonForster
werewolfbites
wizcreations
zd00
ZenMonkey11

66 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/7918...
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Brian
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Re: Massacre in the Village 2!
aww, now I have a reputation to defend or something...
 
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Giorgio Saracco
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Erlangen
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Re: Massacre in the Village 2!
Count me in!
 
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Nathan Woll
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Warsaw
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Re: Massacre in the Village 2!
I just signed up on Cassandra.
 
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Tim Rudisill
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Winston-Salem
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Re: Massacre in the Village 2!
I just signed up on Cassandra. And I have internet access again! :-D
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Ron
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Re: Massacre in the Village 2!
New: Providing the 'Choose Your Role' option to encourage sign-up. First come, first serve. Geekmail me your preferences if you have an interest in a specific role.

(Added to the "Differences" post as well. Of course, this option is open to those players that have already signed.)
 
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Alberto Saracco
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Re: Massacre in the Village 2!
linguistfromhell wrote:
New: Providing the 'Choose Your Role' option to encourage sign-up. First come, first serve. Geekmail me your preferences if you have an interest in a specific role.

(Added to the "Differences" post as well. Of course, this option is open to those players that have already signed.)


Awful idea.

If I geek mail you asking to be seer, if not avaible wolf, I know 2 seers are signed in before me.

Same the opposite way around.
 
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Re: Massacre in the Village 2!
Not too hot on the choose your own role idea. But I did enjoy the first game. I'm just not ready to go at it again, so soon. And....that's what I said (as opposed to "that's what she said").






























Over explaining a joke is an auto-fail, I know.
 
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Ron
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Re: Massacre in the Village 2!
I tried the normal signup, and I end up with 1/3 of the requirements.

I try "choose your role" and I don't get any new signups. Oh, and no one asked for anything in the last week, so it hasn't mattered anyway.

(To be fair, if you geekmail me before a game, I typically give you what you ask for anyway - whether it's a specific role or just 'not evil / not good / not special' ... I just don't normally announce it.)

I'm open to other ideas (short posting some kind of wacky/awesome youtube video like sigafoos), just tell me what would help.


BTW, thanks, Murph. I've appreciated the votes of confidence about the last game.
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Archidamia
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Hazel Park
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Re: Massacre in the Village 2!
linguistfromhell wrote:
I tried the normal signup, and I end up with 1/3 of the requirements.

I try "choose your role" and I don't get any new signups. Oh, and no one asked for anything in the last week, so it hasn't mattered anyway.

(To be fair, if you geekmail me before a game, I typically give you what you ask for anyway - whether it's a specific role or just 'not evil / not good / not special' ... I just don't normally announce it.)

I'm open to other ideas (short posting some kind of wacky/awesome youtube video like sigafoos), just tell me what would help.


BTW, thanks, Murph. I've appreciated the votes of confidence about the last game.


For me I'm going to have to drop because i leave for vacation for two weeks next Friday and there is no way I can play in anything while I am modding Doctor Who. If this is still in signup after that though, I will be back.

I think the person that said there are a couple of big games going on might have it right now. I would just wait for this one. Give it a start date instead of SWF and see what happens.
 
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Ron
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Re: Massacre in the Village 2!
New / Improved Game Rules!
(since how can something be new AND improved?)

I have changed this game to start at the beginning of December. My ultimate goal is to be running P11s consistently and a larger game every month or two. I can let this be the "End of Year Extravaganza".

The roles in the original post provide the starting foundation, but there will be additional roles added as the player count increases beyond 23.

Some of those roles will include:

Aura Seer (Views for 'specials')
Power Seer (Views for alignment)
Detective (Every night, given another negative view by Moderator based on a priority list)
Insomniac (inconsistent voting, plus "eyewitness"-style ability)
Medium (Allows one dead person to speak in thread/chat)
Golem Immune to Night Kills
Zombie (negates votes)
Cultist
Cobbler (The Evil Villager)

And of course, more villagers and more wolves!

... all dependent on number of players.

All roles in play will be revealed prior to game start.
There will still be full role reveal upon death.

No one will be given spoilers if the Medium is one of the roles selected.

My thanks to dbmurph22 and Melissa for their 'Role Threads':

Role List

List of all Common WW Roles
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Jeremy London
Australia
Dianella, Perth
Western Australia
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Free cider juice remedied dim river duck.
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Re: Massacre in the Village 2! (End of the Year Blowout!)
I just signed up on Cassandra.
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Al Carpenter
United States
Lakewood
California
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Click the Red Microbadge below to see my games for trade (or sell).
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Re: Massacre in the Village 2! (End of the Year Blowout!)
D1 All-Claim! Where is RGATTI?
 
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Ron
United States
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Re: Massacre in the Village 2! (End of the Year Blowout!)
Lore wrote:
D1 All-Claim! Where is RGATTI?


Lol. Good luck - you migh have to use blackmail or extortion to get rgatti in a game this size, even if it has neat roles and a game length barely exceeding a p11. Heh.

Would be cool to see him, of course, but good luck with your idea.
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Tim Rudisill
United States
Winston-Salem
North Carolina
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Re: Massacre in the Village 2! (End of the Year Blowout!)
linguistfromhell wrote:
Medium (Allows one dead person to speak in thread/chat)


I'm going to go ahead and beg whoever the medium is to allow the first evil lynched to speak in the thread. Why? Because the game is so much better with outed evils. devil
 
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Dake Jimson
United States
Billerica
Massachusetts
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Why did Judas rat to Romans while Jesus slept?
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Re: Massacre in the Village 2! (End of the Year Blowout!)
I just learned how to read inside parenthesis.
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Ron
United States
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Re: Massacre in the Village 2! (End of the Year Blowout!)
Dake wrote:
I just learned how to read inside parenthesis.


+1 for LOLZ.
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Ben Tyrer
United Kingdom
Bolton
Lancs
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Re: Massacre in the Village 2! (End of the Year Blowout!)
I just signed up on Cassandra.
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Frank F
United States
Texas
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IF YOU WANT IT
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Please investigate a resource based economy.
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Re: Massacre in the Village 2! (End of the Year Blowout!)
I love excitement.

I just signed up on Cassandra.
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George Buss
United States
Muncie
Indiana
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“Here is my secret. It's quite simple: One sees clearly only with the heart. Anything essential is invisible to the eyes.” ― Antoine de Saint-Exupéry, Petit Prince
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Re: Massacre in the Village 2! (End of the Year Blowout!)
I just signed up on Cassandra.
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Joe Reil
United States
Barre
Vermont
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Re: Massacre in the Village 2! (End of the Year Blowout!)
I just signed up on Cassandra.
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Matthew Robb
United States
Rhode Island
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Re: Massacre in the Village 2! (End of the Year Blowout!)
I just signed up on Cassandra.
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Darth BK
United States
Ohio
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Re: Massacre in the Village 2! (End of the Year Blowout!)
I want to play this, but I would probably need replacing during the middle, due to a wedding/vaction in FL from 12/11-12/16
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