I received my prototype and enjoyed a solitaire tryout (me playing both players, it is not designed as a solitaire
game) to figure out the rules. I have a couple of comments and questions, let me know if I should be posting this
feedback on BGG or elsewhere:
1) Looks to be a very fun and interesting game due to its mechanics, design and theme. Hoping to play with my gf
2) I believe this will be moot for the production game but the prototype had me a bit confused at first since the
board is not shaped or marked exactly as indicated in the screenshots above ( I should have referenced the
kickstarter page first to review components, since it had been awhile since I had). Namely the timeline was not
clearly indicative of the timeframes and now that I look I should have cut off the extraneous brown triangles to make
it look like the board pictured here and especially on BGG. This led me to think however that the rule book could be
improved in two ways which I will mention below.
3) I especially found helpful the examples for both Resolution and Scoring, I don't know that I would have played it
correctly without those.
4) Question, the answer of which could be added to the Resolution Example: Will the removal action required by a premptive technologies occur if the dependent technology they both rely on does not exist? Example: My blue player played Refrigeration in the closest time frame to the present day. My red player got the same card shortly thereafter and preempted blue's play by playing it a timeframe further in the past. However, the dependency of Agriculture was not met by the end of the round, so both cards would fail. I think in this case I would tilt each card and remove an influence cube for each back to the supply. Is this correct? I am hoping it is because I believe there is a fate card (or two) that could save blue's play in the next round, but am not certain.
5) Improvement #1: Add a page to the gamebook with a picture of Game Setup Complete (probably right after the components page). This would have helped me get setup much more rapidly I think.
6) Improvement #2: Have an example first round described (with pictures). I always find it helpful when rulebooks have this, to get up and running quickly and understand subtle details that may be missed when reading through the rules. Though it is written in the rules, I missed the fact that discards go face down as I just read discard and my mind thought of a traditional face up discard. Alternatively, to save on printing cost, have the example round be noted in the rulebook and be posted online at the http://www.floodgategames.com/Legacy
(link doesnt work currently) and/or on BGG.
Probably things you were already thinking about for the production version, but wanted to provide feedback since you were kind enough to offer a prototype.
Looking forward to playing this with friends.