1. Deal your starting hand and a random planet 2. Warfare and trade/produce decks are 7 each, other decks are 9 cards 3. Maximum hand size is increased by 1 (to represent "always dissent") 4. Play for 20 rounds
Using a dummy that has randomized turns is not very useful for this game; the addition that another player adds to this game is that they have some amount of predictability, and you can identify that to help shape your own strategy. Any simple, randomized dummy will not fulfill this purpose.
My average scores are around 40-50 for this variant, and it's a decent way to try out or hone strategies!
I arbitrarily chose a 20-turn end condition because I had a d20 laying around and it is roughly the number of turns you have in a 2-player game. This decision could use some tweaking. Another option I have been considering is simply discarding 1 influence token each turn.
I'm guessing that you always "win". The object is to see how many points you can accumulate and to beat your previous scores. It sounds like a great way to practice your timing when trying to shift from early to late strategies.
I just wanted to note that the number of available role cards are exactly half of what is in the box. So instead of remembering the numbers, just form the stacks with half the cards, THEN draw your deck as in a normal game.
Last edited Sun Aug 24, 2014 6:27 pm (Total Number of Edits: 1)