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Dad's Gaming Addiction
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Those wishing to see the full review (pictures included) can do so at the following page:

http://www.dadsgamingaddiction.com/ingenious/

A full list of my board game reviews can be found on the same site here:

http://www.dadsgamingaddiction.com/board-game-reviews/

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I honestly didn’t think that matching colored shapes would be fun. I was genuinely surprised by how deep this game is while managing not to lose its simplistic innocence.

Ingenious, 2-4 Players, Ages 10+, Average Play Time: 30-45 Minutes

You’ll notice right away that Ingenious is sharp and colorful. The game comes with a velvet bag of playing tiles, a set of racks, a playing board, and set of cardboard scoring sheets and pegs.

Each player receives a rack and six tiles. The tiles are kept hidden from the other players. Players also receive a scoring table and one colored peg for each column, representing their score for each colored shape.

The board itself is hexagonal in shape. You’ll also notice that the areas on the two outside “rows” are shaded two different colors and the majority of the board (the inside) is white. Two players will use the spaces in the white portion only, three players will include the spaces in the second to last shaded area, and four players will include ALL spaces.

There are six different colored shapes in this game. As players lay their tiles on the board, taking turns, one at a time, they’ll be scoring (moving) the appropriate colored pegs on their scorecard. The amount of points you get is based on how many not only border the same colored shape you just placed, but how many are matched up in a row. Players do not count the colored shapes that they just placed as part of the score.

For example, if there were four purple circles in a row and I placed a tile that added a fifth purple circle to that row, I’d score four points plus whatever other colors bordered that tile that were of the same color. If any of those had a row of tiles of the same colored purple shape, I’d score those too.

You perform the same scoring procedure for the other hex on your tile, you score your points, and the turn ends. If you manage to get any one of your colors up to 18, the highest on your scorecard, you get a free turn.

Here’s the kicker…your final score is NOT the combined total of all of your points from the six columns of colored shapes…it is whatever the LOWEST score you have showing in one of the columns. If you had 15 red, 14 blue, 12 green, 18 orange, 15 yellow, and 2 purple…your final score would be 2.

This opens up a bit of strategy…do you try to focus on one color and quickly build it up or focus on some or all of them at once and slowly build them up? Also, if you see your opponent(s) has a low score of one color, you could try to place your tiles in such a way that cuts off everyone from connecting to it.

The hardest part of this game is getting used to the scoring mechanic. Once you are onboard with it, it takes maybe five seconds to add everything up. Annoyingly, moving pegs on your scorecard can be a chore for fat fingers…I personally do away with the pegs and keep track on paper. I simply write down the player’s name and assign one line of each color going down. As players score on a color, I’d add the points to the existing number, write down the sum, and cross out the old number. One of these days I plan to create an Excel sheet anyone can print out and use.

I highly recommend this game for its simplicity and strategy factor. It also happens to be one of the most requested in the house by the thirteen and ten-year old when we hold a game night. It may not appeal to hardcore gamers that prefer spending entire weekends playing Risk, but for families looking for an easy game to play on game night, you can’t go wrong with Ingenious.

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Chris G
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Though I still play more friendly games with newer players or at family gatherings. Blocking players off is pretty much the only strategy level once everyone starts to play aggressively. This mind you isn't a knock as I find the 'let's play nice' version kind of boring.
 
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Chris Wood
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Hardcore gamers that prefer playing Risk?
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Mr. Blue
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Myoman wrote:
Hardcore gamers that prefer playing Risk?


Exactly what I was going to say. So, I'll see your , and raise you .

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Dad's Gaming Addiction
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kryyst wrote:
Though I still play more friendly games with newer players or at family gatherings. Blocking players off is pretty much the only strategy level once everyone starts to play aggressively. This mind you isn't a knock as I find the 'let's play nice' version kind of boring.


You and I both know that there are more "hardcore" games out there, but a writer has to consider his audience. Many of my friends have no idea what Puerto Rico, Agricola, and other games are...hence why I started blogging and reviewing them in the first place. People who don't play board games are more familiar with games like Sorry, Trouble, and Risk. I was giving the casual reader something to relate to.

As a matter of fact, I wrote a blog specifically about how in-depth the market really is. The sad truth is, the average family (at least in my area) hasn't even heard of half of my board game "stock."

http://vincentpaone.wordpress.com/2012/04/20/why-these-games...

A quote from that blog...

"I’ve already mentioned that games come in various shapes and sizes…find a genre that is right for you, whether it’s electronic or physical in nature…and play it. Most people don’t even realize just how in-depth the board game market alone is. Sure, people know their Monopoly or Scrabble…maybe even Sorry or Trouble…but how many of you have heard of Ticket to Ride or Ingenious? You’re really missing out."

For the record, I meant no offense.
 
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Sean Shaw
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Myoman wrote:
Hardcore gamers that prefer playing Risk?


YES.

Not necessarily me, but like me.

I had more games than many for a while, played tons of boardgames...and loved Risk.

There are plenty of AT gamers that love Risk. There are many gamers that love Risk, A&A, and other games like it that can take hours to play.
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:C.h.r.i.s. M.c.G.o.w.a.n:
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One of my favorites because it is appealing to such a wide audience and plays pretty quickly.

When you have 4 players - Mix it up with a partner game (2 teams of 2).
 
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