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Puerto Rico» Forums » General

Subject: Plantations rss

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Wasp Factoryman
United Kingdom
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Hi,

Really enjoying PR after a long time boxed and unplayed. Kids, eh! I'm just wondering why the plantations have to be seperated into five counters with the unchosen discarded until the pool is exhausted? Then they're all returned with a new 5 counter line-up positioned. It seems clunky to me, why not just bundle them all in a pot/pile and take when necessary. Is there some random math I'm missing that makes it necessary to cycle through the plantastion counters? Came up in conversation last night, and we couldn't answer it!

Any thoughts much appreciated.

Oh, if I've read the rules wrong, forgive me, it's been a while!

Best regards,

Jonathan
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Ron
Austria
Vienna
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“It's all in the mind.” ― George Harrison
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Devoted Follower of the Most Holy Church of the Evil Bob. Possessed and down the road to become chaotic, evil & naughty. All hail the Evil Bob and his Stargate.
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I also wondered about that particular rule.

One explanation would be that it is easier to see how often do you have to choose the Settler until the discarded plantations get shuffled again.
But it's lame, I admit meeple
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Julius Andrikonis
Lithuania
Vilnius
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I don't see any mathematical reason in this. I think this is done in order to ease the renewing of them: you are not required to remember how many plantations must be opened. You simply take one from each pile.
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Stefano Crespi
Italy
Bologna
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To let the player think about how limited the chance factor is using this method.

Placebo effect.
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Andy Leber
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It did complicate the rules for us, because for the first 6 months we played, we thought when a pile ran out, that was it. I was shocked when I found out the truth, and wondered the same thing.

 
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David Goldfarb
United States
Houston
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I always just kept them in a bag, and pulled from the bag when needed.
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Jason Sample
United States
Pelham
New York
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I usually just randomly make up plantations that I think should be placed and then pull those from the bag.

That's ok, right?
 
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Chris Berger
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Round Lake
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queequeg wrote:
I usually just randomly make up plantations that I think should be placed and then pull those from the bag.

That's ok, right?


Hey, what kind of factory do I need for a rainbow plantation? Can I trade these... umm, are these Skittles?... for anything?
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Ocean Druen
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Buffalo Grove
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Rainbow plantations produce gold, but only if you have the tiny Irish colonists.

Personally I like having the separate piles although there is no reason for it. There is no reason for it but to keep everything a little tidy as (at least my game) did not come with an appropriate bag or bucket.
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Tibs
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Amherst
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Mine are tossed in a facedown heap. It does not matter at all. Just make sure that discarded plantations are set aside and aren't mixed back in until the pile is exhausted.
 
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Adrian Sperling
Canada
Coquitlam
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David Goldfarb wrote:
I always just kept them in a bag, and pulled from the bag when needed.


Ditto - a Crown Royal bag to be precise. For the collector's edition, I used one of my coveted Crown Royal Black bags.
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Aaron Bohm
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Appleton
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The unpicked ones are discarded to avoid having a high concentration of "unwanted" plantations building up in the bag (before all the other's had a chance to cycle through).

For example, if no one wants indigo but a couple come up every turn, players can pick other crops (or the quarry), bypass them and not have to worry about picking them up right away again.
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Andy Leber
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Holy crap. Hearing all of this jibber jabber about "discarded" plantations made me check the rules, as I had no idea what you guys were talking about. I've been playing wrong again.

We've never discarded the plantation tiles at the end of the settler role. Ugh. I think that's the last rule we've played incorrectly. Thankfully a minor one.
 
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Dan The Man
United States
Unspecified
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We play Plantation Poker, drawing from a opaque container (i.e., coffee cup). The person taking the Settler draws the next plantation tile set; best 5-tile poker hand over the course of the game wins! No prize or anything, they just win...
 
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Canada
Calgary
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Holmes108 wrote:
We've never discarded the plantation tiles at the end of the settler role. Ugh. I think that's the last rule we've played incorrectly. Thankfully a minor one.

Actually, not doing a full change of plantations could have a subtle but dramatic effect on the game, such as allowing a player to acquire or prolong a monopoly on a cash crop, or perhaps establish or prolong an advantage in shipping goods, or maybe thwart one player from establishing or increasing crop diversity for the factory. PR is a game of subtle interactions, so misplaying this rule could drastically influence your game outcomes.
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Ragnar Iceblood
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but you have only 4 visible plantations in a 3 player game, so that doesnt compute with 5 hidden piles...
 
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Werner Bär
Germany
Karlsruhe
Baden
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warlin wrote:
but you have only 4 visible plantations in a 3 player game, so that doesnt compute with 5 hidden piles...

The "5 hidden stacks" rule was invented by the english translator.

The illustration in the rule book is for 4 players; it uses 5 stacks, since there are 5 face-up plantations in a 4 player game. The original german rules only state "well shuffled, face-down". The translator added the confusing "clarification" since he saw 5 stacks.
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