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Subject: Speedy Sixer - SWF 4/6 rss

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Jamgar
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This will run as a fast game.

Day will be 1 hr and night 10 mins (may be adjusted depending on when it fills).

Note: This is an experimental sixer roleset. Balance is hoped for but not guaranteed.

Roles

Evil:

Shaman Wolf: Makes an NK each night (not n0). Receives the role information of each player to die.

N.B. The wolf's vote will break ties, NOT LHLV

Sorceror: Views for seer, may choose an n0. Does not know the wolf.


Good:

Seer: Views for wolf, may choose an n0.

Hunter: Wins if alive in the final 2 with the wolf.

Priest: Receives role info of every player to die.

Villager: The most special role of all!


Standard Werewolf rules apply

- No lynch will NOT be an option in this game. Nightfalling WILL be.
- There will be NO role reveal (other than to the priests)

- Vote timestamped :00 count, :01 do not count
- No out of game communication or promises
- No quoting modchat
- Have fun!
 
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Cassandra Project
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Re: Speedy Sixer - SWF 0/6
Player List According to Cassandra:
Apple Snapple

1 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/7966...
 
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Richard Hefferan
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Re: Speedy Sixer - SWF 0/6
I just signed up on Cassandra.
 
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Jamgar
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Re: Speedy Sixer - SWF 0/6
Okay just added a new rule to deal with tied votes: The wolf's vote will break ties, to account for evil's number disadvantage in comparison to a regular 5er.
 
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Barry
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Re: Speedy Sixer - SWF 0/6
What's to stop a no reveal/no lynch D1?
 
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Jamgar
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Re: Speedy Sixer - SWF 0/6
ChickenSedan wrote:
What's to stop a no reveal/no lynch D1?


Hmm. Good point. I think I'll have to make no lynch not an option.
 
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The Original Thumb #50
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Re: Speedy Sixer - SWF 0/6
jamgar wrote:
ChickenSedan wrote:
What's to stop a no reveal/no lynch D1?


Hmm. Good point. I think I'll have to make no lynch not an option.


Or give the wolf 2 NK's!
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krister carlsson
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Re: Speedy Sixer - SWF 0/6
i want shorter days if possible, like 30 minutes
 
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krister carlsson
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Re: Speedy Sixer - SWF 0/6
at the site i have played mostly we do 9ers turbo

2 wolfs, 1 seer 6 villas

its a very balanced setup

but you guys seem power role crazy
 
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Jamgar
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Re: Speedy Sixer - SWF 2/6
beastofburden wrote:
at the site i have played mostly we do 9ers turbo

2 wolfs, 1 seer 6 villas

its a very balanced setup

but you guys seem power role crazy


We like claim wars
 
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Jamgar
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Re: Speedy Sixer - SWF 2/6
ohgrande wrote:
jamgar wrote:
ChickenSedan wrote:
What's to stop a no reveal/no lynch D1?


Hmm. Good point. I think I'll have to make no lynch not an option.


Or give the wolf 2 NK's!


Seems like a more difficult way to solve the issue. There's (supposedly) a button I can press to deactivate no lynch nowadays.
 
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krister carlsson
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Re: Speedy Sixer - SWF 2/6
=)

interesting setup, got to out for now thou, will be back later
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Jamgar
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Re: Speedy Sixer - SWF 2/6
beastofburden wrote:
i want shorter days if possible, like 30 minutes


Hmm 30 mins is really short. Could try 1 hour?

Once it fills I'll see what lengths everyone wants.
 
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Jamgar
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Re: Speedy Sixer - SWF 2/6
Dropping it to 1hr day, 10 min night for now.
 
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Mindy G
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Re: Speedy Sixer - SWF 2/6
Signing up for now! Might have to drop if I need to actually do something. But it's not really in the plans at the moment.
 
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George Buss
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Re: Speedy Sixer - SWF 2/6
oriecat wrote:
Signing up for now! Might have to drop if I need to actually do something. But it's not really in the plans at the moment.


Same here... signed up, for now...

I'd love the 30 minute day BTW

And I was looking for one of these last night
 
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Jamgar
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Re: Speedy Sixer - SWF 2/6
Poll
How long would you like the day/night cycle to be
Shorter?
30min/5min
1hr/10mins
2hrs/20mins
Longer?
      6 answers
Poll created by jamgar
 
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Jamgar
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Re: Speedy Sixer - SWF 2/6
Please answer the poll if you intend to play
 
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krister carlsson
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Re: Speedy Sixer - SWF 3/6
i will in if days are 30 min or shorter

otherwise you will have to turbo lynch me
 
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krister carlsson
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Re: Speedy Sixer - SWF 3/6
jamgar wrote:
beastofburden wrote:
i want shorter days if possible, like 30 minutes


Hmm 30 mins is really short. Could try 1 hour?

Once it fills I'll see what lengths everyone wants.


we used to run 20 minutes days, it works. for a niner it took 2 hours aprox.

Ofcourse everyone needs to be active and such, but imo 2 hour days are bad couse then the game will take like 6 or 8 hours.

run a short game to try it.
 
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Mandiekinz
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Re: Speedy Sixer - SWF 3/6
I just signed up on Cassandra. Sup.
 
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Mindy G
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Re: Speedy Sixer - SWF 3/6
I think the bf wants to go do something. I'm out for now.
 
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Mindy G
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Re: Speedy Sixer - SWF 3/6
Signing back up now!
 
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Jamgar
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Seems like we have overwhelming support for 30 min days
 
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Josh Krehbiel
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Re: Speedy Sixer - SWF 5/6
Taking a break from GW2. What is up everybody? Let's do this.
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