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Subject: Similar to Game of Thrones rss

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Major Major
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My brother really likes Game of Thrones (the 2003 area control one), and I was wondering what else there was out there I can tempt him with. Eclipse? Runewars? He definitely prefers sci fi and fantasy games. Part of the reason he likes GoT is that it is such an aggressive game, with a lot of attacking and battles and backstabbing etc. Any help recommendations would be appreciated, thank you.
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Rex: Final Days of an Empire is the one.
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Edwin Priest
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Twilight Imperium (Third Edition) with Twilight Imperium (Third Edition): Shattered Empire
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Miguel
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If you don't already have it, the A Game of Thrones: A Storm of Swords Expansion is great if you'd like to play with 4.

Warrior KnightsIs a similar game that plays well with 3+

Mare NostrumIs also good, but also only plays well with 5.

Chaos in the Old WorldIs very good, but only plays well with 4.
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Dani M
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Senji - extremely backstabbing and aggressive game.
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neko flying
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Asparagus wrote:
Part of the reason he likes GoT is that it is such an aggressive game, with a lot of attacking and battles and backstabbing etc.


Many geeks would consider AGoT a Diplomacy variant for exactly the reasons your brother seems to like it.
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Jeff C
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get AGoT 2nd edition, has the best bits of the original and two expansions blended into it. Its amazing.

+1 Rex - still has auctions and really works on the alliance and betrayal mechanics that are encouraged but not as well defined in AGoT.
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Robert Wesley
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What about 'Lawn Darts' or even 'Draughts' then? oh, what's that? Another entirely differing sort of: "Game of THROWNS" then? nevermind... robot
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Jerry Martin
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ERPriest wrote:


Comparing this to A Game of Thrones is like comparing a Prius to a Dualie Pickup.

AGOT is simple and elegant with little luck. TE is a huge bloated game of with luck and TONS of rules.

I want to play AGOT whenever I can. I avoid TE if at all possible.
 
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Mark L
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Cosmic Encounter might fit the bill. It has all of the aggressiveness, but it's a different style. It's faster paced, without the more deliberate, long term strategy that you see in GoT. It's got great replayability and a sci-fi feel though, so it could be a good change of pace.
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Aside from that, perhaps Tammany Hall. It doesn't have the scifi theme, but the description they have seems to fit your brothers interests pretty well. "Tammany Hall is a board game of backstabbing, corruption, temporary alliances and taking power at all costs." Hard to get a copy of immediately, so you'd probably be looking at waiting for the Kickstarter to finish up for paying up big.

Edit: Just a quick addition, I'm not sure Eclipse is what you're looking for. The one time I played it lacked some of the hard edged conflict feel that you get from GoT.
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There's always good old Kingmaker.cool
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The standard recomendations would be other Diplomacy variants, like Machiavelli. But it's probably redundant since the core mechanics are the same.

The key here would be knowing if he wants another negotiation game or if an aggresive efficiency game would suit him. I second Chaos in the Old World because it's an efficiency game with lots of direct attacks so you get something different yet with stuff he likes. But it's 4 player only.
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Robert Wesley
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There is also Samurai; of which WE used to compare this favorably with 'Kingmaker' SET within "Emperial Japan". ninja
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I would recommend StarCraft: The Board Game, sadly it is out of print though. I think it fits your description really well, it is both sci-fi theme and also really aggressive.
 
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Asparagus wrote:
My brother really likes Game of Thrones (the 2003 area control one), and I was wondering what else there was out there I can tempt him with. Eclipse? Runewars? He definitely prefers sci fi and fantasy games. Part of the reason he likes GoT is that it is such an aggressive game, with a lot of attacking and battles and backstabbing etc. Any help recommendations would be appreciated, thank you.


Risk 2210 A.D..
 
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David Wilcox
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Rex: Final Days of an Empire
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Britannia Lots of chaos and battles. Well all battles. You don't get the secret orders or the diplomacy...but you do get the battles!
 
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Samo Oleami
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I'm kinda looking for something similar - i.e. Game of Thrones substitute but for different reasons (want simpler for nongamers and less players required, but retaining narrative and diplomacy/backstab). Actually I'm after diplomacy substitute, with GoT as one of hte options.
I already have Cyclades and CITOW (both recommended).

I'm not getting Rex (I love Dune theme too much).

What I'm looking now at is this: Fief
It's a remake of an 80s french game. The main reason it seems better to me than GoT is that in Europe it's 1/3 cheaper for a game of similar weight and player count required (thus less risky buy) and graphic design looks more attractive to me.
 
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Kentaro Sugiyama
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Asparagus wrote:
Part of the reason he likes GoT is that it is such an aggressive game, with a lot of attacking and battles and backstabbing etc.

Struggle of Empires rewards aggression, with "backstabbing" through its alliance mechanism. Attacking, however, is very expensive and must be considered very carefully. Area control.

Nexus Ops also rewards aggression. A LOT of attacking in this one, as the need to battle is driven by the secret mission cards: "It's nothing personal... the corporation is forcing me to attack you." Plus, it's quick at 90 minutes. However, there's almost no backstabbing as there's little room or time for alliances to develop.

Viktory II is another one that rewards aggression. The combat system favors diversity of units, versus sheer number of units, plus destroyed units are recycled! The board is comprised of geo-morphic hexes of various unknown terrain. Initially, there is a period of exploration as players expand into adjacent hexes. Scaling from 2 to 8 players, you could have fronts, alliances, and backstabbing, all in the classic Risk sense.

Good luck!
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Kentaro Sugiyama
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The Shogun / Wallenstein (second edition) duo may fit the bill too. Both have the same mechanics (from what I've read), so it is really a matter of location/theme.

There's secret programmed actions, much like the command tokens in AGoT, but there are ten cards to consider! Like AGoT, the frequency of attacks is about the same, as it is more about maneuvering, posturing, and consolidation of your position. Then... WHAM! dropping in a large number of cubes in a surprise attack... and watching the cube tower do its thing... you could still lose, gloriously. Oh, the tension! And those damned farmers!
 
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Joe Reil
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Senji might be a good one.

I have yet to play a game, but I have a session coming up. It's another area control game with a heavy diplomatic element. that is playable up to 6. Like Game of Thrones units are ordered by the use of order tokens that are placed face down on the board.

Unlike Game of Thrones it specifically allows for Diplomatic sessions away from the board, though unlike Diplomacy itself they are much shorter (5 minutes or so).

This has a couple of features that are unusual - first it has a set collection mechanic - there are resource ("Hanafuda") cards you can earn throughout the game and different combinations of these can be traded in for different effects.

Another neat feature is the way diplomacy is incorporated into the game. In addition to the usual promises you can make or break about what actions you will (or will not) take on the board, each player has a set of cards they can trade with other players for various ends.
 
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One that hasn't been discussed yet is Wars of the Roses: Lancaster vs. York, which hassome similar mechanics.
 
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