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Subject: BSG V30 - Beyond the Red Line rss

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Mindy G
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Are they the lucky ones? That's what you're thinking, isn't it? We're a long way from home. We've jumped way beyond the Red Line into uncharted space. Limited supplies. Limited fuel. No allies. And now no hope! Maybe it would have been better for us to have died quickly back on the colonies with our families instead of dying out here slowly in the emptiness of dark space. Where shall we go? What shall we do? "Life here began out there". Those are the first words of the sacred scrolls. And they were told to us by the Lords of Kobol many countless centuries ago. And they made it perfectly clear that we are not alone in this universe.


August 28, 2011 - TDaver's first game, Shiny New Toys. It seemed full of crazy shit (at the time!), and 5 of the original invites and all of the alternates declined. So it was put to open call for lurkers and I am so glad I was lurking that day. Little did we know back then the things he had in store for us.

If you click on my username, you can see a listing of all of the BSG PBF games I have played. And if you know much about these games, (which if you're reading this, I suspect you probably do), you will notice one thing - 75% of my games have been moderated by none other than that crazy, crazy CyMod. It's payback time. David, this game is for you. kiss

This will be a 7 player Revelations game. We are not alone in this universe. There is always someone to play BSG with.

d10-1 tenshiko
d10-2 jpg87
d10-3 Vorpalgens
d10-4 Valen200
d10-5 schmloof
d10-6 Ripshawd
d10-7 TDaver

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Mindy G
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Standard opening:

Welcome to BSG Variant PBF game #30. This was made possible by ColtsFan76 and he still has my undying thanks for that.


Basic PBF Info in this post. Please see a couple posts down for specific variant info.

For info on PBF see - Tips and Tricks for BSG PBF

Things to remember/know:

Use the image banners so we know who you are!

Bold your actions! Nothing will be final until bolded.

Use italics for in character talk, and use images for flavor and fun. Find lots of them here: http://www.boardgamegeek.com/thread/678577/map-to-gerrys-bsg...

Subscribe to the thread! And if you don't visit often, turn on the option to forward your GeekMail to your email.

Send in your Conditional Orders (CO) and the game will run nice and smooth. I don't especially care to run a "fast" game, but it's more enjoyable when its moving along and not getting stalled for days or anything.

I will be using the Open Office spreadsheet and GIMP files from Orphius. I think they are amazing Revelations excel file provided by TDaver. It's confusing as hell compared to Open Office, but I'm going to figure it out anyway and make this game happen. Be prepared for me to fuck all kinds of shit up! TDaver will be responsible for making the images! Ha, he's not totally out of the work here.

I like to make my board images after the current player has received their cards, so everyone knows how many cards are out there. So if you have a variable draw, please send in your COs for those as soon as you can.

I will not wait for Strategic Planning for Launch Scout rolls until we are down to 1 raptor. If you want to use them, make sure I have a CO.

I am human (  Battlestar Galactica - Not a Cylon ) and make mistakes or miss things, so please tell me if you think anything is wrong! It probably is.



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Mindy G
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Full Revelations rules to be posted later by the person who actually knows them.
 
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Are we taking this boat to The Colony too?

And, I'm a huge fan of the Excel spreadsheet. I've never used the Open Office ones, and the Excel one can be a bit intimidating, but you'll get the hang of it! It's quite slick once you've got it down.

(Can I call dibs on Elosha now? )

(EDIT: Strike that. I think I have someone else in mind to abuse with these new rules!)
 
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Mindy G
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Ripshawd wrote:
Are we taking this boat to The Colony too?



Oh yes, I think we have to. Unless TDaver doesn't want to... ha!
 
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oriecat wrote:
Ripshawd wrote:
Are we taking this boat to The Colony too?



Oh yes, I think we have to. Unless TDaver doesn't want to... ha!

(I still need to read the rules for V29... But, I guess I can figure it out once we get there!)
 
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Mindy G
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Yeah, that's where I am too. I'll deal with things as needed.
 
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Fully read the initial post and thought Shiny New Toys sounded like a familiar game title. Had to dig it up and, yup, I played in that one too! Didn't realize it was TDaver's first mod, though! I'm in the middle of rereading it!

That was one of the games in the string of games where I went first. It's happened more often than not.

Ah, yes. This was the 'Roslin dumps an XO rather than playing it' debacle. It's funny now!

EDIT: On page 10 - this is one of the most paranoid starts I've ever seen!
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Mindy G
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Whenever I think back on that, I just wish I had gone with my instinct and shot Boomer right off the bat.
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The back-and-forth that Vollick1979 (Tigh) and I (Roslin) had just kills me! I remember when I was playing it that I was really frustrated, but it's hilarious now.
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David Turczi
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Woooooooooooooohooooooooooooooo!

No I don't call dibs on Elosha. I call dibs on Aaron Kelly
 
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Katalin Nimmerfroh
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Hi guys!

You know they say, behind every great man, there's always a woman who makes him Photoshop templates for his crazy BSG variant ideas.

Got room for the one behind the crazy CyMod?

He's been bugging me for days to join, and who am I to ruin a great game of space battles, treachery and backstabbing toasters (and other kitchen appliances)?
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Carlo Gozzi
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The truth is still out there...
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Ïa! Ïa! Cthulhu fthagn! Ph'nglui mglw'nfah Cthulhu R'lyeh wgah'nagl fthagn!
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Most of you guys now knows me as well

Is it possible to join?
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David Turczi
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Vorpalgens wrote:
Most of you guys now knows me as well

Is it possible to join?


When tenshiko asked who is playing, I told her "Ripshawd is already in, schmloof is invited and will hopefully join once he finds the internet, and we've sent invites to few more of my regulars. And obviously Vorpalgens will be along soon, he's in every game, naturally".

For my part, welcome
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Carlo Gozzi
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Thank you!

A game ended from my "schedule" robot as we got woooped in V25 by Mindy and her 3 cylons pets on sunday. I'd like to see if she'll be nicer this time around.

And i do love Revelations too which i want to play as much as i can.

The alternate characters will be in use too hopefully?
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David Turczi
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While Mindy sleeps, I'll help her:
Poll
How should we handle 7 players?
4v3, +1 morale, +1 damage token (V17 setup)
3+RCv3 (v29 setup)
      6 answers
Poll created by TDaver


As for destination, I think we can agree on Colony?
 
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Carlo Gozzi
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Colony, Faith, alternate characters is a must as far as i'm concern

Looking forward to Rebel cylon too!
 
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Pascal Gollin
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I'd like to join as well, if possible.
These variants look very interesting and I like to try them out.
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Basic Rules

d10-1The game will be 7 players 3+1v3, loyalty deck will be built by Exodus rules, with 3 YAAC, 1 YAARC, 11 FF/YANAC (No personal goals). If at the end of the game the final card in the loyalty deck is a Cylon or the Rebel Cylon, the fleet will lose 1 of every resource.

d10-2 Pegasus damage-sponge effect rule:
Quote:
The destruction of Pegasus will carry a penalty of -1 population


d10-3 Any treachery discarded by human players from their hands will be shuffled into the Destiny deck.

d10-4 Execution loyalties rule:
Quote:

For executions before sleeper 1 F5 OR YANAC will be shuffled in, and a new loyalty will be dealt to humans. First execution after sleeper will be dealt the last loyalty. Humans executed after that will not receive a new loyalty, but will not be able to use their new character's OPG.


Available Characters
- Note that Tory, Ellen, Kat and Anders are changed slightly, Cain changed heavily
- New characters: Lampkin (slightly changed from Opera House), Shaw (from Opera House), Racetrack (from Opera House), Hoshi (from Opera House), Laird, Seelix, Elosha, Hot Dog, Kelly (by schmloof)





Changes not yet reflected on these cards, but are in effect:
- Tigh's Cylon Hatred can be used on Airlock and Resistance HQ checks too
- Adama's Emotionally attached stands for Airlock and Resistance HQ, so he cannot activate them either.
- Apollo cannot launch from Sickbay.
- Kat can take out 2 civilian ships.

Note: Starbuck's Insubordinate does NOT stand for Airlock and Resistance HQ, thus it is not easier to execute her.

There are no character class limitations, you may play with 5 pilots for all I care.

Lines of succession:
Admiral
1. Cain
2. Adama
3. Tigh
4. Kelly
5. Helo
6. Gaeta
7. Shaw
8. Apollo
9. Hoshi
10. Dee
11. Starbuck
12. Kat
13. HotDog
14. Boomer
15. Racetrack
16. Anders
17. Seelix
18. Tyrol
19. Cally
20. Zarek
21. Ellen
22. Lampkin
23. Baltar
24. Tory
25. Roslin
26. Elosha
President
1. Roslin
2. Baltar
3. Zarek
4. Lampkin
5. Tory
6. Elosha
7. Ellen
8. Apollo
9. Gaeta
10. Adama
11. Helo
12. Tyrol
13. Cally
14. Seelix
15. Laird
16. Cain
17. Dee
18. Hoshi
19. Racetrack
20. Boomer
21. Tigh
22. Kelly
23. Shaw
24. Starbuck
25. Anders
26. HotDog
27. Kat
CAG
1. Apollo
2. Starbuck
3. Kat
4. Hotdog
5. Boomer
6. Racetrack
7. Anders
8. Helo
9. Kelly
10. Seelix
11. Adama
12. Cain
13. Tigh
14. Shaw
15. Gaeta
16. Hoshi
17. Dee
18. Tyrol
19. Cally
20. Zarek
21. Ellen
22. Baltar
23. Tory
24. Lampkin
25. Elosha
26. Roslin


Opera House skill cards
(my version, somewhat different from the ones in the OH downloadable)
Politics
1-3: 4-5:

Leadership
1-3: 4-5:

Tactics
1-3: 4-5:

Piloting
1-3: 4-5: 1-2 (instead of Full Throttle):

Engineering
1-3: 4-5:

Treachery
2: (3 copies) 2: (3 copies) 2: (2 copies) 4: (1 copy) 1 (reworded By Your Command):


Quorum Cards
Four new:


Changes in existing cards:


Presidental Order must target ANOTHER player.
And Probation has been thrown out, because noone uses it


Colony Endgame
This is new Objective: Colony: upon reaching 7 distance or more setup the Battle of Colony.
It comes with a new board and a new victory condition.

Victory
Game ends when Hera is on position 1 or 2 and a human player activates the FTL location. At this time any human players on the Assault Track on position 3-6 are executed. If all resources are above 0 the humans win. FTL cannot be activated if Hera is NOT on position 1 or 2.
If Colony is destroyed (because of damage tokens) every human (anywhere) on Colony is executed. If Hera is NOT on position 1 or 2, lose an additional 3 morale. If all resources are still above 0 the humans win.

Setup
Remove all civilian ships from the board. Ignore any game effect that would place them.
Any human holding a Repair may immediately use it to repair vipers.
Place 1-1 vipers into sector 5 and 6.
(CAG has choice of placing MkII or Mk7 into either sector)
Any pilot may immediately launch into an additional viper to either sector. (even from the Brig)
Then place 3-3 raiders into sector 1 and 4.
Any human may immediately move to the leftmost position of the Assault Track (even from the Brig)

If the Destination selected going to Colony would place ships on the main game board:
- Remove heavies and civilians
- Keep raiders
- Exchange every basestar for 2 raiders
Pegasus and Colonial One becomes unavailable for the rest of the game. Place any characters on either ships to Command.
Basestar Bridge and the Cylon Fleet board becomes unavailable for the rest of the game. Place any cylons there to Cylon Command.

Place 3 defender tokens and Hera on position 6 of the Assault Track.

Colony Board
d10-1 Colony board has 7 locations and the Colony Assault Track (6 positions, each of them corresponding to one location). The Breach does not have any corresponding position on the Assault Track.
d10-2 Humans can move between Galactica and Colony locations WITHOUT discarding a skill card. Cylons can also move between the Cylon Locations and Colony without discarding a skill card.
d10-3 Each human gains the following abilities while on the Assault Track:
Quote:
Movement or Action: If there are no defenders on your position, you may move by one position in any direction. If you discard a skill card (and there is no defender in your new position either), you may move by an additional position. If Hera is on the same position (at either move) as you are, you may move her with you.

Quote:
Action: Roll a die, on 4-7 destroy one defender on the same position as you. On 8, destroy all defenders on your position. You may discard a Maximum Firepower to reroll this roll.

Quote:
Move: Discard a skill card to move any Galactica or Colony location

d10-4Cylons can only use locations which are to the right of any human player.
(including the one which the rightmost human is standing on)
Humans can only use locations which are to the left of any human player.
(including the one which the rightmost human is standing on)
Everyone can activate The Breach without restriction.



Damaging Colony
d10-1 Colony has 6 damage tokens, one for each location (except The Breach)
d10-2 Colony can be damaged by crisises or by Weapons Control, on a roll of 4+.
d10-3 Noone can activate damaged Colony locations (not even with The Plan)
d10-4 Humans standing on Colony locations (NOT the corresponding Track position) are sent to Sickbay, Cylons are sent to Resurrection Ship.
d10-5 Admiral gains the following action:
Quote:
Action: Discard a nuke token to damage Colony twice

d10-6 Humans can repair Colony using Repair as usual, while Cylons gain the following action:
Quote:
Action: Discard any Engineering Skill Card to repair your current Colony location and take another action.

d10-7 If all 6 Colony locations are damaged, Colony is destroyed. (see Victory section)

Cylon Activations
Raider icon: Activate all raiders (attacking vipers and Galactica as usual), then place 1 raider into a random sector determined by the following roll:
Quote:
1-6: corresponding sector
7: sector with the most raider (highest number if tied)
8: current player's choice

Heavy icon: Only activate centurions.
Defender icon: If the leftmost defender is on the same position as a human, roll a die. On 6+ that player is sent to Sickbay. An Evasive Maneuver may be discarded by humans to reroll this die (with the -2 on next roll)
Otherwise if the leftmost defender is on Position 1, remove the defender and roll a die:
Quote:
1-4: Damage Galactica
5-8: Place a centurion on the Boarding Party Track

Otherwise move the leftmost defender one position to the left.
If there are no defenders on the Assault Track, place one on position 6.
Sneak Attack icon: The Cylon player next in turn order may place a defender on any position.
All defender icon: same as defender icon, but perform with EVERY defender. (order is current player's choice)
Place defenders icon: Place 3 raiders in a random space area (ame roll as above), and 2 defenders on position 6.

There is a component limitation of 6 defenders on the Assault Track at any given time. If Place icon would place more, simply ignore it. If Sneak would place one, the cylon player doing the placing may remove one and place it elsewhere.

Hand of Fate
There are no jump icons on Colony crisises. Instead some of them have "Hand of Fate" marker. If a crisis has this marker, then during the "Prepare for Jump" phase increase the Hand of Fate counter by one. If it reaches 13, Colony is blown into the Black Hole and everyone loses.

Colony Crisis deck


Other stuff
- Roll the Hard Six and Raptor Assault can also be used to damage Colony
- By Your Command activates the leftmost defender.
- Major Victory CAN be used on defenders (a way for the humans to boost morale)
- Authorization of Brutal Force can be used to kill defenders.
- Broadcast Location places 2 raiders in front of Galactica (in accordance with the Destination placement rules)


Playing with Faith
- Everybody (except the starting player) starts with 1 Faith in his hand
- Everybody (Humans, Cylons, brigged people, etc) gain the following ability:
Quote:
Movement: Draw 1 Faith card

- Faith is negative by default in every skill check.
Faith skill cards
1-2: 1-2: 1-3: 3-5: 3-5: 4-5: 0: 6:


Crisis cards
Prove Faith (infinity symbol) wrote:
If amount of Skill Cards with the infinty symbol reach or exceed the number printed next to the infinity symbol (or 1, if nothing is printed) trigger the printed effect

Prove Faith is resolved after the pass/fail, same as consequence, unless explicitly noted on the card


Destinations

Changes in existing destinations:



Super Crises


Rebel Cylon

Loyalty Card
Quote:
You are a Rebel Cylon
You cannot win with this card unrevealed, once revealed, you win with the Humans.
Action: If there is a revealed cylon in play and any of these conditions are met reveal this card:
- 2 or more civilian ship has been destoryed
- There are 2 or more damage tokens on Galactica
- Pegasus has been destroyed
- There is a centurion on the boarding party track
- A human has been executed
If you are in the Brig when revealing, discard down to 3 cards.
After revealing this card proceed to Cylon Civil War phase (see rules)


Cylon Civil War phase
d10-1 The Rebel Basestar is placed behind Galactica.
d10-2 The Rebel Basestar is damaged once for each resource dial in the red.
d10-3 The rebel is moved to any undamaged location of his choice on the Rebel Basestar.
d10-4 The rebel may set the Condition Level to any position he chooses.
d10-5 Revealed cylons draw 3 skill cards per turn (any color, 1 max each)

If an unrevealed rebel (a human player holding a YAARC card) is executed he discards all his skill cards and the Cylon Civil War is immediately triggered, but he is sent to Meditation Chamber instead of a location of his choice. Lose morale as usual.

If a player holding a YAAC and YAARC is executed, he is considered a Cylon, and can pass off his YAARC loyalty as usual.
If after revealing the rebel has other loyalty cards he may immediately pass them of as usual.


Playing as the Rebel Cylon
d10-1 Rebel draws three cards at the start of their turn from any colors, max one of each.
d10-2 The effects on the rebel's character card are no longer in effect (as it is for revealed cylons)
d10-3 Rebel can use the text of all cards except Treachery. He can be the target of XOs, and can benefit from Support the People.
d10-4 Rebel can play up to 2 cards into skill checks
d10-5 Rebel can move to any human ship (by discarding a skill card) but must spend a Trust token (see below) to activate a Galactica or Colonial One location other than the Brig. He cannot activate Pegasus locations.
d10-6 Rebel CAN become President/Admiral/CAG, but considered last in line of succession for all three. To become CAG, the Rebel Cylon must have 2 Trust tokens, to become President or Admiral they must have 4.
If at the end of the rebel's turn he holds a title, but doesn't have the necessary amount of trust, roll a die (for each undeserved title):
Quote:
1-2: Draw a Civilian ship to destroy (civ leaves the fleet in protest)
3-4: Rebel is sent to Brig
5-6: Rebel must pass that title along to the next in the Line of Succession
7-8: Nothing happens

d10-7 If a (revealed) rebel is executed, he's sent to Meditation Chamber and must discard all his skill cards and one trust token. (If the Rebel Basestar is destroyed, he is sent to Sickbay instead.)


Rebel Basestar
d10-1 The Rebel Basestar is a ship AND a board.
Rebel and human players can move to and from Rebel Basestar by discarding a skill card as usual.
The ship itself is NOT a Cylon ship. (i.e. not removed by Cylon Genocide or Leoben)
d10-2 Ship locations have three separate functions, dependent on the Condition Level of the ship.
d10-3 Characters on the Rebel Basestar gain the following action:
Quote:
Action: Once per turn move the Rebel Basestar to an adjacent area, then take another action. Human players must discard a trust token to do this.

d10-4 If a Rebel Basestar location is damaged while characters (human or rebel) are there, or a character currently on the Rebel Basestar is sent to Sickbay via a crisis card, they're sent to Meditation Chamber instead.
d10-5 At the beginning of his Movement phase the rebel may set the ship's Condition Level to any level.

The three Condition Levels has corresponding passive abilities printed on the board.

The Rebel Basestar has four locations. Three of them have different actions depending on the Condition Level. You can only use the action corresponding to the current Condition level.




If an action (or a damage token) directs a player to discard a Trust token and he doesn't have any, he must discard one skill card randomly.
(But you can't discard skill card to ACTIVATE a location instead of a Trust token...)

Rebel Basestar Combat

d10-1 Cylon ships automatically target the Rebel Basestar. Order of target preference is now: Rebel Basestar, Unmanned Vipers, Manned Vipers, Civilian Ships, Galactica
d10-2 If the Rebel Basestar is in the same space area as a Basestar, the Basestar will attack the Rebel Basestar on a Basestar Attack activation instead of Galactica.
d10-3 There are 4 damage tokens for Rebel Basestar; Missile Batteries, Rebel Hybrid, Basestar Control, Loss of Trust. Locations may be repaired using any effect that would repair a Galactica location, or by using the Meditation Chamber. If Loss of Trust is drawn, every human and the rebel must discard a Trust token then discard the Loss of Trust damage token.
d10-4 If all 3 location damage tokens are drawn (or the Rebel Basestar is destroyed by a nuke), remove the Rebel Basestar board and token from play. Any characters aboard the Rebel Basestar are sent to Sickbay, every revealed cylon rolls a die:
Quote:
1-4: Draw another Super Crisis
5-8: Draw 3 skill cards

d10-5 The current player may NOT assign Galactica damage to Rebel Basestar.

Rebel Basestar damage table:
Quote:
Attacked by Raider: 6-8 damaged
Attacked by Basestar: 4-8 damaged
Hit With Nuke: 8 destroyed (Along with every other ship in that sector of space.)

Missile Batteries attack table:
Quote:
Raider: Automatically destroyed
Heavy Raider: 6-8 destroyed
Basestar: 4-7 damaged, 8 damaged twice


Trust Tokens
d10-1 Every time a human targets the rebel with an effect that would grant him an action, or the rebel is the target of a Quorum Action (except Arrest Order and Execute Prisoner) the rebel may choose himself or the human targeting him to gain a Trust token.
d10-2 Every time the rebel targets a human with an effect that would grant them an action the human may choose himself or the rebel to gain a Trust token.
d10-3 To use a Rebel Basestar location, a human must discard a Trust token. For the rebel to use a Galactica (or Colonial One) location (except the Brig), he must discard a Trust token. (Rebels may never use Pegasus locations.)
d10-4 If activating a location with Give the Order players still need to discard Trust token if they would normally

Rebel Cylon on Colony
The Rebel is treated as a human player during the Battle of the Colony (but still only draws 3 cards) and can activate Colony locations' human actions without discarding a Trust token. At the beginning of the Battle of Colony, the rebel may decide whether to bring the Rebel Basestar along. If he decides NOT to (he joins the battle fully and personally), he may activate Galactica locations without discarding a Trust token, if he decides to bring it along (noone to protect the civilians) lose 2 population (and he still has to discard Trust to activate Galactica locations).
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David Turczi
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To those playing in V20: the changes posted in V22 and V29 are already included here!
To those who ever played with Faith before: Blind Faith has a new text, and Despite their Differences has been replaced with Worthy of Survival!

The rest is 99% the same as in V29.
 
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Jan Itor
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Chedking in
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Gerry Smit
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(does Colony handle Cylon Leaders? Or are their agendas too hard to factor in?)
 
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David Turczi
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GerryRailBaron wrote:
(does Colony handle Cylon Leaders? Or are their agendas too hard to factor in?)


And my xls doesn't support them either
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Mooseulie Ferenczy
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Not checking in, I'm trying to trim down the games I'm in as is (though I probably shouldn't show preference since two of my three mods are here whistle). I was just going to say that if you do ever get a Revelations Open Office+Gimp thing going, let me know. I'm learning the mod tools and would love to run some variant stuff, but I am still learning.
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Mindy G
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Portland
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tenshiko wrote:
Hi guys!

You know they say, behind every great man, there's always a woman who makes him Photoshop templates for his crazy BSG variant ideas.

Got room for the one behind the crazy CyMod?

He's been bugging me for days to join, and who am I to ruin a great game of space battles, treachery and backstabbing toasters (and other kitchen appliances)?


Awesome! Hi and welcome!! Of course, you can play, so we can thank you for letting us monopolize his time.
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