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Descent: Journeys in the Dark (Second Edition)» Forums » General

Subject: Thoughts on Monster Scaling rss

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Kasper L.
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First off, I'm really excited about all the new changes.

Monster scaling was addressed some what by scaling the number of monsters to players, but I wonder how monster difficulty will scale as the campaign or a single adventure progresses. One of the previews mentions the scaling of monster by each Act, but isn't that almost the same as bronze, silver, gold, diamond monsters in the campaign expansions?

I think monster scaling (at least to me) will make or break the game.

Thoughts?
 
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Jacob Gowans
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Considering how powerful some of the heroes are now, I hope the monsters are up to the task to make the game a little more even between both parties. The beserker class seems especially powerful.
 
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Ken Marley
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If you look at the OL preview they give an example of level II goblin archers. They are tougher and do more damage then the level I goblin archers.

There will be only two levels of monsters, but I suspect that future expansions might and level III or higher monsters.

One difference between level I and level II might be the monster groups. You might face more monsters in level II.
 
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Kasper L.
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youperguy wrote:
If you look at the OL preview they give an example of level II goblin archers. They are tougher and do more damage then the level I goblin archers.


Did you play Descent: Road to Legend because the lvlI / II / etc sound similar? In Road to Legend, it had a scaling system where each monster had 4 different stats that got higher. The OL was able to upgrade the monsters. I assume the Act/Level stuff in 2.0 will trigger all monsters to be upgraded? So maybe I sort of answered my own question? From the previews, the monsters seem to gain abilities too?

youperguy wrote:
One difference between level I and level II might be the monster groups. You might face more monsters in level II.

Can you elaborate on this? This sounds interesting if you face a larger number of monsters in further levels.
 
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Jacob Gowans
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Quote:
One difference between level I and level II might be the monster groups. You might face more monsters in level II.


I have a hard time believing this since the games are supposed to be significantly shorter than D E1.
 
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Ken Marley
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Arcueid wrote:
youperguy wrote:
If you look at the OL preview they give an example of level II goblin archers. They are tougher and do more damage then the level I goblin archers.


Did you play Descent: Road to Legend because the lvlI / II / etc sound similar? In Road to Legend, it had a scaling system where each monster had 4 different stats that got higher. The OL was able to upgrade the monsters. I assume the Act/Level stuff in 2.0 will trigger all monsters to be upgraded? So maybe I sort of answered my own question? From the previews, the monsters seem to gain abilities too?

youperguy wrote:
One difference between level I and level II might be the monster groups. You might face more monsters in level II.

Can you elaborate on this? This sounds interesting if you face a larger number of monsters in further levels.


Just a guess, but for example, we know the monster groups for level I goblin archers are 2 heroes: 2/1, 3 heroes 3/1, and 4 heroes 4/1. (regular/ master)

It is possible that at level II monster groups could be: 2 heroes 3/1, 3 heroes 4/1, and 4 heroes 5/1. Of corse this is a guess and is probably wrong.
 
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Kasper L.
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jacobugath wrote:
I have a hard time believing this since the games are supposed to be significantly shorter than D E1.


How would they balance the progression of characters/items? I think increasing the number of monsters is a possibility, and I don't think it would elongate the game that much.

Did the preview state that its supposed to be significantly shorter? My impression was that it was supposed to be shorter, but not by a lot.
 
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Geoff
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Arcueid wrote:
Did the preview state that its supposed to be significantly shorter? My impression was that it was supposed to be shorter, but not by a lot.


The BGG pages for 1st and 2nd editions show 4 hours and 2 hours playtime, respectively. I guess whether that is a lot will depend on your definition of lot
 
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Kasper L.
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imyourskribe wrote:
The BGG pages for 1st and 2nd editions show 4 hours and 2 hours playtime, respectively. I guess whether that is a lot will depend on your definition of lot


But that's just speculation isn't it though? I could be wrong
 
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jacobugath wrote:
Quote:
One difference between level I and level II might be the monster groups. You might face more monsters in level II.


I have a hard time believing this since the games are supposed to be significantly shorter than D E1.

The impression I got is that each individual quest will be significantly shorter, but there will still be a campaign system which seems to still be meant to span multiple sessions.
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Chris J Davis
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youperguy wrote:


There will be only two levels of monsters, but I suspect that future expansions might and level III or higher monsters.



Why? How would these monsters fit into the campaign structure?
 
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Ken Marley
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bleached_lizard wrote:
youperguy wrote:


There will be only two levels of monsters, but I suspect that future expansions might and level III or higher monsters.



Why? How would these monsters fit into the campaign structure?


Well, if the new campaign allowed you to continue characters from the first campaign, then you would almost need level III and IV monsters.

My guess is that this won't happen, you will probably have to start each campaign with new characters. It will make game balance easier to maintain.

 
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Chris J Davis
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youperguy wrote:
bleached_lizard wrote:
youperguy wrote:


There will be only two levels of monsters, but I suspect that future expansions might and level III or higher monsters.



Why? How would these monsters fit into the campaign structure?


Well, if the new campaign allowed you to continue characters from the first campaign, then you would almost need level III and IV monsters.


I know. I myself originated this idea in another post, though said it probably wouldn't happen.

youperguy wrote:
but I suspect that future expansions might and level III or higher monsters.


youperguy wrote:
My guess is that this won't happen,


Please make up your mind.
 
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Ken Marley
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Can't I have it both ways .

Ok here is my full guess. The first 1 or 2 expansions will only have level I and II monsters plus a new campaign, but eventually there will be level III and IV monsters probably in their own expansion.

P.S. I am probably wrong, but it is fun to guess.
P.P.S the next preview will be on Friday
 
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