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Subject: Black Box has White Cards rss

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Robert
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So, it has been confirmed that the posted PDF rule book for the Black Box edition shows the actual published look of the game.

The cards have all become white instead of beige. The card backs are black. Jacks appear to be white-on-black. The camp cards are still beige. The blue for stone cards seems surprisingly light. The text descriptions on the cards are still small and way overwritten (I'd pretty much given up hope on text clarity, after the expansion cards were shown with the similar blocks of eensy text).

I'm surprised at the changes. Especially the beige to white. I feel like it really doesn't have the same look. Kind of a problem, since I was explicitly buying the look...
 
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ketchupgun
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with CGF, nothing surprises me.

Let down.
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Keiron
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Personally, I disagree.

The white background for the cards was a sensible choice that helps the colours stand out more, in particular the orange/yellow.

IIRC the cards are still made of a high quality card stock.
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Wakefield Morys-Carter
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Please note this post by Heiko on the subject of the white cards.

Re: Black Box PDF Rules?
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Danny
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So our "reward" for backing a game based on new, improved aesthetics and having it ship about a year late is cutting out one of the things that made the cards look classy in the first place? Do not understand.
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Thomas Brendel
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Did you guys seriously look at the Kickstarter and go, "Wow! Those cards are the beigest. I've always wanted a game so beige!" Was that the deciding factor for you?

The most important function of the background color is to be so boring you can ignore it, and white does that every bit as well as beige. I would have accepted eggshell, or ivory, or -- dudes, I would have accepted lavender blush. I can accept white.
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Derek McKay
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Squidd wrote:
Did you guys seriously look at the Kickstarter and go, "Wow! Those cards are the beigest. I've always wanted a game so beige!" Was that the deciding factor for you?

The most important function of the background color is to be so boring you can ignore it, and white does that every bit as well as beige. I would have accepted eggshell, or ivory, or -- dudes, I would have accepted lavender blush. I can accept white.


Or you could just play the original GtR, have some fun, and not worry about stupid design aesthetic. I accept great game play, not art and design.
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Squidd wrote:
Did you guys seriously look at the Kickstarter and go, "Wow! Those cards are the beigest. I've always wanted a game so beige!" Was that the deciding factor for you?

The most important function of the background color is to be so boring you can ignore it, and white does that every bit as well as beige. I would have accepted eggshell, or ivory, or -- dudes, I would have accepted lavender blush. I can accept white.


People have expectations. When the end product doesn't match expectations that people have held for a significant amount of time, there is a bit in the brain that goes !#?@!? It doesn't matter how trivial that expectation was. It also doesn't make it right for someone to sell you on one thing then deliver another. People will generally accept better quality materials if aesthetics are maintained. People get wonky when aesthetics are changed regardless of material qualities, primarily because nobody agrees on what precisely makes better aesthetics.

I'm still looking forward to my GtR:BB. But CGF communication is a continual point of failure. Excuses and apologies are made. Yet nothing changes.

Also, *NERD RAGE*
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Nate Straight

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I actually kinda think the starkness of the white cards looks nice.

I'm more perturbed they never caught Chris' suggestion to change the artwork / name of the Solarium and Watermill [make the Solarium the brick building with the current Watermill's power, and vice-versa... powers stay the same, art and title swap]. The powers are quite clearly reversed, thematically, given both the picture and the art. It'll bug me forever.

I'm also actually concerned with overly good premium card stock. There's a point of diminishing returns beyond which something thick intended to be bent and shuffled just doesn't stand up well. For something intended to be used in this way [and not meant to be perfectly rigid], too much strength / quality can be a bad thing. I'm worried they'll crease easily.
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Randall Bart
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[snarcasm]The cards are white? I would have bought 100 copies if I knew the cards were white.[/snarcasm]
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Andrew Brannan
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darthnice wrote:
Squidd wrote:
Did you guys seriously look at the Kickstarter and go, "Wow! Those cards are the beigest. I've always wanted a game so beige!" Was that the deciding factor for you?

The most important function of the background color is to be so boring you can ignore it, and white does that every bit as well as beige. I would have accepted eggshell, or ivory, or -- dudes, I would have accepted lavender blush. I can accept white.


People have expectations. When the end product doesn't match expectations that people have held for a significant amount of time, there is a bit in the brain that goes !#?@!? It doesn't matter how trivial that expectation was. It also doesn't make it right for someone to sell you on one thing then deliver another. People will generally accept better quality materials if aesthetics are maintained. People get wonky when aesthetics are changed regardless of material qualities, primarily because nobody agrees on what precisely makes better aesthetics.

I'm still looking forward to my GtR:BB. But CGF communication is a continual point of failure. Excuses and apologies are made. Yet nothing changes.

Also, *NERD RAGE*



We were never promised beige cards. We weren't even promised the exact art we saw in the previews. The Kickstarter was for a new version that would use art with a similar aesthetic to what was shown. Art wasn't finished when the KS campaign happened, nothing had been set in stone. You may have made assumptions about what was to be delivered based on the campaign, but that was on you, not CGF.
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Curt Carpenter
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NateStraight wrote:
I'm also actually concerned with overly good premium card stock. There's a point of diminishing returns beyond which something thick intended to be bent and shuffled just doesn't stand up well. For something intended to be used in this way [and not meant to be perfectly rigid], too much strength / quality can be a bad thing. I'm worried they'll crease easily.

Yeah, I know what you mean. But I've felt the cards (pre-printed) and can vouch for them. They're good. Don't think "thick cards" like Biblios or something. Think "casino grade".
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Jason Mosley
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You guys love to make big deals about little things.

I didn't see anywhere that we were promised non white cards. All I know is that I backed the project so they could make a better looking game. So with that said, if they feel printing on the best card stock will make the game look better then I trust there judgement. It's why I backed the project.

Over the past few months I have seen a lot of nit picking and complaining about what game companies do and how they run their business. Not just with this one.

I kind of makes me mad that there is a vocal minority that like to start a ton of thread to complain about trivial things. Or better yet hijack other threads to complain about trivial things.

Can we please start talking about games again? I am sick of hearing about company x not sending me xyz for free because I am a whiny @#*$&!
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schild

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I commented in that ridiculous "Open Letter" thread, but I'd like to address the white card thing directly:

Aesthetically it's goddamn ugly and Heiko, as a graphic designer, should not have agreed to the switch. I don't care what those cards are made of - they are an artistic failure comparatively. The beige was originally chosen to display everything for a reason - it was thematically on point and was probably the precise best color for the cards. Promise or not, artistic choices are made for artistic reasons.

The flip side of this coin is that an artistic failure is still miles better than the poop-stained ass that is every prior CGF release in artistic terms.
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Vince Lupo
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Oh my god. Can we all chill out a little? Not a big deal. AT ALL.
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that Matt
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Squidd wrote:
Did you guys seriously look at the Kickstarter and go, "Wow! Those cards are the beigest. I've always wanted a game so beige!" Was that the deciding factor for you?

No. That is not beige. It's cream.
And yes, I wanted the cards to be the creamiest. These cards are 100% less creamy than expected. angry
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Nate Straight

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Pro-tip from a long-time card-gamer: Drop the stupid sleeves, play with the cards with your sweatiest hands for awhile, and the cards will just naturally develop a lovely cream-colored patina after a few months of normal use. It will be much more natural / thematic than a fake printed creaminess, and is one of the truest signs of a well-used, well-loved card-game.
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Richard Sampson
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NateStraight wrote:
Pro-tip from a long-time card-gamer: Drop the stupid sleeves, play with the cards with your sweatiest hands for awhile, and the cards will just naturally develop a lovely cream patina with normal use. It will be much more natural / thematic than a fake printed creaminess, and is one of the truest signs of a well-used, well-loved card-game.
I was actually about to suggest the same thing. If you play the game a lot, they will get the creamy look.
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Bryan Lane
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Disclaimer: I missed the kickstarter campaign, so I'm not out any money as of yet (and haven't been getting my knickers in a twist over delays, even though I want them to take my money so I can finally play GtR as I've been holding out for the nice edition).

When I read about the switch, I was all "who cares?" but after actually looking at them, I didn't realize just how much I vastly preferred the cream color. I don't know how big an upgrade the cardstock was over the previous, but the overall beauty has seen a downgrade with the switch to white cards.

Am I still going to hold out for the blackbox edition? yeah, probably. Am I disappointed in the switch to white? I'm quite surprised by how much I am, to be honest. I feel like it shouldn't be a big deal, but when I compare the early shots of the cards with the cream background with the rule book shots of the cards with the white background, the cards have lost a lot visually IMO.
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that Matt
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I will be buying several pairs of these. All players who wish to play with my copy must sign a contract agreeing to wear them at all times the game is not entirely secured within its box.



[Edit: If you want to pick up your own pairs, here's the link. I am sure that we will all find it worth the meager investment: http://www.sendoptics.com/sunglasses/miu-miu/1895.html]
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Richard Sampson
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The thing is, the argument is about digitally made images (not even real photos) of white cards being viewed on a computer screen. Of course they look bad; even the colored parts look bad, but this is an issue with viewing artificial images on a computer. I think people should wait until they see the actual cards and can see how the feel and play before they start going crazy.
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Chris Wood
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My harsh 2 cents; I think the new cards look terrible. The font is too small, and the white cards cause too much of a confliction with the colors of the font and the 2nd grader construction-paper project images. The contrast of the white background and the colors is too harsh on the eyes. I didn't like the black box graphics before and didn't back it, now I'm REALLY glad I didn't back it since it looks like a prototype.
The player mat also looks like a huge waste of negative space, and doesn't look good with the white cards surrounding it.
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Nate Straight

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Myoman wrote:
the 2nd grader construction-paper project images.


Fun fact: The graphics actually are construction paper projects.

The difference, of course, is that they're decidedly not 2nd grade work.
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B C Z
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I will take the cartoon art over this any day!
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Len
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abrannan wrote:
darthnice wrote:
Squidd wrote:
Did you guys seriously look at the Kickstarter and go, "Wow! Those cards are the beigest. I've always wanted a game so beige!" Was that the deciding factor for you?

The most important function of the background color is to be so boring you can ignore it, and white does that every bit as well as beige. I would have accepted eggshell, or ivory, or -- dudes, I would have accepted lavender blush. I can accept white.


People have expectations. When the end product doesn't match expectations that people have held for a significant amount of time, there is a bit in the brain that goes !#?@!? It doesn't matter how trivial that expectation was. It also doesn't make it right for someone to sell you on one thing then deliver another. People will generally accept better quality materials if aesthetics are maintained. People get wonky when aesthetics are changed regardless of material qualities, primarily because nobody agrees on what precisely makes better aesthetics.

I'm still looking forward to my GtR:BB. But CGF communication is a continual point of failure. Excuses and apologies are made. Yet nothing changes.

Also, *NERD RAGE*



We were never promised beige cards. We weren't even promised the exact art we saw in the previews. The Kickstarter was for a new version that would use art with a similar aesthetic to what was shown. Art wasn't finished when the KS campaign happened, nothing had been set in stone. You may have made assumptions about what was to be delivered based on the campaign, but that was on you, not CGF.


The basis of this KS project was to change the look of the existing game. Many samples were uploaded due to this fact. To post that people should not have had expectations concerning any aspect of the look of the cards is silly.
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