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Subject: Suggestion for keeping the collected votes secret. rss

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Heckle Jekyll
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Once a mission group is approved what is best way to keep players and/or leader from following the cards handed in. It seems to me that it would be simple to follow the order of three cards being handed in to just one person. This is my suggestion. Are there any others?


1. Have a player whom is not the leader collect and organize them to be vertically aligned and then shuffle them. Then give them to the leader to further shuffle before revealing.

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Agent J
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We have two non-leader players across the table from each other each shuffle under the table, then give to the leader to reveal.

Edit:

Online we use a moderator!
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Tim
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Jythier wrote:
We have two non-leader players across the table from each other each shuffle under the table, then give to the leader to reveal.

Edit:

Online we use a moderator!


Curse you Perry the Platypus! On an unrelated note, I love how your avatars both happen to be different types of spies and you're commenting on this game. Methinks there's a link there somewhere, I just can't find it.

Edit: and to the OP, that's pretty much what we do. Someone collects them and gives them a quick mix-up before handing them to the leader. We never decided that's the way it would be, it just sort of happened that way.
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Agent J
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Agents are way cooler than spies.
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Wim D
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Don't forget to shuffle the non-used vote cards too. Since everyone gets one blue and one red, if you notice who returned the blue as non-used card, you know he voted red.
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Tim
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quit and nuts wrote:
Don't forget to shuffle the non-used vote cards too. Since everyone gets one blue and one red, if you notice who returned the blue as non-used card, you know he voted red.


As an aside... If you don't tell people to mix up the unused mission cards... You may be able to observe the player that seems most anxious to mix them up. They're probably a spy. devil
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Colin Sham
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That's exactly what a Cylon would say!
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As everyone has suggested, double-blind is the only real way to keep it secret. Especially that first 2-person mission, it's a bit horrible if you were only have one person shuffle.

And of course, who would want to sit out of the game and run it? Sucks.

I use the two pieces of the Resistance box, one designated as trash, one designated as "GO TIME" for people to drop their cards into as well. Prevents procedural accidents from ruining a game.
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Agent J
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When I had the box, the rule was to put the mission card on the table, the other into the box.
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Kris Ardianto
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Yeah we played it like this.
2 players would have the opportunity to shuffle the submitted cards under the table and also 2 players would have the same opportunity to shuffle the unused cards.

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Agent J
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The unused cards are best actually shuffled back into the other ones, so that they get totally lost, I think.
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Kris Ardianto
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Jythier wrote:
The unused cards are best actually shuffled back into the other ones, so that they get totally lost, I think.


That's another way...
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James Cheng
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Jythier wrote:
The unused cards are best actually shuffled back into the other ones, so that they get totally lost, I think.


That's what we do, too.

Usually, we have a off-team player take the mission cards, and shuffle them. The leader would instruct others to put their discard mission cards onto the un-used mission deck, them shuffle them as well.
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Agent J
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vardamir wrote:
Jythier wrote:
The unused cards are best actually shuffled back into the other ones, so that they get totally lost, I think.


That's another way...


That way one person can handle it because it's 5-8 cards being shuffled, unless you have a magician in your group. I know a guy who can riffle shuffle a deck but still know exactly where your card is... amongst 52 cards... never mind 8.
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James Cheng
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Jythier wrote:
vardamir wrote:
Jythier wrote:
The unused cards are best actually shuffled back into the other ones, so that they get totally lost, I think.


That's another way...


That way one person can handle it because it's 5-8 cards being shuffled, unless you have a magician in your group. I know a guy who can riffle shuffle a deck but still know exactly where your card is... amongst 52 cards... never mind 8.


Ha, my gaming group are mostly old pal from my Magician Club. We all knows each others' tricks, though.
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Philip Migas
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The only reason you would have two people shuffle the cards is if you are playing with people who would cheat. I play with people who don't cheat.
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JonnyRotten
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Our group *usually* does it like this:

Discarded cards go into the box. Chosen cards go into a stack, and are handed to the person to the left of the leader who does a quick under the table shuffle. Hands them to the leader, who does another quick shuffle and reveals. Then the cards are put in the box, and are shuffled before being handed out the next mission.

It's not that we even fear a little bit of someone from our group cheating, its more that subconsciously some people (myself included) tend to track cards.
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Heckle Jekyll
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pmigas wrote:
The only reason you would have two people shuffle the cards is if you are playing with people who would cheat. I play with people who don't cheat.


I don't think its about cheating.

If I were to collect three cards, one being my own, I'd have to consciously try to not to keep track of what cards were handed to me and where they were going in the shuffle. The problem is the mind constantly wants to order and track them, it has nothing to do with cheating.


Its like being told not to think about monkeys swinging on vines. Once told not to think about something its hard not to think about it. Especially when you have to remind yourself what you're not suppose to be thinking about.


Personally, I'd not consider that cheating in a game like this ... one should remain perceptive with all senses when sifting for spies.


However, since some people may consider it cheating ... it is best to use a method that makes tracking rather difficult.
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Travis Worthington
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We've always had two people shuffle, under the table just to avoid temptation to track. Also shuffle the disvards into the remaining cards.

We haven't aligned the cards before shuffling, but I can see need.
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B C Z
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I hope the title means 'Mission Actions' and not VOTES.

That said, the rules say:

Current Leader gathers the cards and shuffles.
NEXT Leader takes the cards, shuffles and then reveals.

Double-blind shuffle keeps everything secret.

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Agent J
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byronczimmer wrote:
I hope the title means 'Mission Actions' and not VOTES.

That said, the rules say:

Current Leader gathers the cards and shuffles.
NEXT Leader takes the cards, shuffles and then reveals.

Double-blind shuffle keeps everything secret.



Those rules are silly. Better to make our own rules that make sense.
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Paul DeStefano
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Don't use cards. Drop colored marbled into a container.

Black = fail (blackballed).

Give everyone a big supply so they just keep dropping.

No shuffling.
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Clyde W
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Ahhhh...so many ways to obfuscate deceit.
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Heckle Jekyll
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Geosphere wrote:
Don't use cards. Drop colored marbled into a container.

Black = fail (blackballed).

Give everyone a big supply so they just keep dropping.

No shuffling.


Very clever. Good idea. Have you played this way, or is this just a suggestion?
 
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Agent J
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First... the leader tells each of the mission goers SECRETLY a room to go to and lay down their cards. They do so, and return.

Second! the leader picks a person not on the mission, and he goes to each room and gets the cards. He does not look at the cards, but only shuffles them into a pile in one of the rooms.

Third! the leader goes and gets the cards, brings them back and reveals the mission cards to all the group.

We also vote by writing down our names and then yes or no next to it and throwing it into a clay pot with a small slit in it. Then, we break the pot and read the votes one by one.

This game is very expensive in pots. Also, you need at least 6 rooms in the house besides the bathroom to play properly.
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Travis Worthington
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Jythier wrote:
First... the leader tells each of the mission goers SECRETLY a room to go to and lay down their cards. They do so, and return.

Second! the leader picks a person not on the mission, and he goes to each room and gets the cards. He does not look at the cards, but only shuffles them into a pile in one of the rooms.

Third! the leader goes and gets the cards, brings them back and reveals the mission cards to all the group.

We also vote by writing down our names and then yes or no next to it and throwing it into a clay pot with a small slit in it. Then, we break the pot and read the votes one by one.

This game is very expensive in pots. Also, you need at least 6 rooms in the house besides the bathroom to play properly.


There is how to turn one game into an hour long show.
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