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Dominion» Forums » Variants

Subject: Some ideas... rss

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Cyrus the Great
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Honestly, I'm not sure these qualify as variants, as much as "ways to handle having 8 people." Neither really significantly changes gameplay at all. (1) is the obvious thing to do with 8 (if you have enough Treasure and Victory cards), (2) is the obvious thing to do with 8 if you don't mind partnerships and don't have enough Treasure and Victory cards.
 
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Jon M
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Renaissance Man wrote:
Honestly, I'm not sure these qualify as variants, as much as "ways to handle having 8 people." Neither really significantly changes gameplay at all. (1) is the obvious thing to do with 8 (if you have enough Treasure and Victory cards), (2) is the obvious thing to do with 8 if you don't mind partnerships and don't have enough Treasure and Victory cards.


How does No2 not change the game play significantly?

It's more than just playing pairs and totaling your score. One player plays action cards from his hand and the other player buys with treasure from their hand then both discard. They then either share a single deck or can have separate decks.
 
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Tables
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Much better variant for 8 players:

Get a different game out.
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Dennison Milenkaya
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I'd be more impressed by a game where you and your partner use the same deck but alternate turns. Turns in Dominion go quickly around the table and everyone stays active enough. I'd recommend implementing a rule that the players may discuss strategy with their partners before the game begins (after previewing the kingdom) and from that point on, all information is public. That should keep people from wasting time to collude, whisper plans, walk into a private room, write notes, etc. In this manner, you need to trust your partner to not over-buy some certain card or else "deal" with it. It might be interesting to sync each other's play-style and the team that works the best toward one goal should generally win.
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