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Twilight Struggle» Forums » Strategy

Subject: How to hold Cuba as USSR? rss

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Simon AOEC
United States
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Suppose Fidel has occurred.

-If USSR keeps Cuba as is, US can realign at will with no disadvantage.

-If USSR takes Nicaragua and/or Haiti, US can coup one of these easily and then realign.

-If USSR pours excessive influence into Nicaragua and/or Haiti, they will have squandered multiple high-op cards on non-bg countries, and US can still wear away with coups that are encouraged by mil ops requirements at Defcon 2.

Basically all of my games lately have had USSR removed from Cuba. Is there any way for the USSR player to cost-effectively hold Cuba? Why are so many people afraid of Fidel as US?
 
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Björn von Knorring
Sweden
Uppsala
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The picture is a swedish cartoon-figure Herman Hedning. English info here: https://en.m.wikipedia.org/wiki/Herman_Hedning
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For once it is dangerous for US to take Cuba because it turns Ortega into a Detcon-trap. So you can get rid of Castro but not taking it for yourself. But then you use a lot of Ops just to remove USSR presence in CA.
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Conor Hickey
Ireland
Dublin
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simonAOEC wrote:
Suppose Fidel has occurred.

-If USSR keeps Cuba as is, US can realign at will with no disadvantage.

-If USSR takes Nicaragua and/or Haiti, US can coup one of these easily and then realign.

-If USSR pours excessive influence into Nicaragua and/or Haiti, they will have squandered multiple high-op cards on non-bg countries, and US can still wear away with coups that are encouraged by mil ops requirements at Defcon 2.

Basically all of my games lately have had USSR removed from Cuba. Is there any way for the USSR player to cost-effectively hold Cuba? Why are so many people afraid of Fidel as US?


In the first case there is a disadvantage for the US: the US has no advantage either, so a 3 ops card used entirely for realignments has just over a 50% chance of removing all USSR influence. If you don't get it all out at once the USSR can refill.

That 3 ops you spent on a 50/50 proposition is 3 influence you haven't placed with 100% certainty elsewhere. Central America is also the lowest scoring region, be careful about spending too much influence here.

The Nicaragua/Haiti situation is annoying for both sides, if you get into a couping match sooner or late someone's going to roll a 5 or 6 and put off the opponent from couping though.

I would not be afraid of Fidel as US - get him out in turn 1 or 2 and before CIA and CIA becomes a no-play for USSR. If you have him in turn 3 and have nothing else more pressing to Space i.e. Decolonisation or Destalinistaion, Space him.
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Riku Riekkinen
Finland
Jyväskylä
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As said the realign without bonuses is not so good for US always. As US I try to go to Nicaragua via Costa Rica to gain bonuses to realign Fidel (if Fidel has occured, or I intend to play it). Coup war might end up anyway, but always gives US MIL OPs which are early needed. Also no matter how high the other roll is, just a couple of coups will do the undoing in 1 stability country. So my advide of defending Cuba is to coup Panama soon.
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David Benito Richards
Spain
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If ever the US eliminates all USSR influence in Cuba, another way for the Soviet player to sneak back in is by using LIBERATION THEOLOGY.
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Joe Bloggs
United States
California
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USSR has a good chance of holding Cuba despite realignments with +1 +1 for both sides. Cuba has three influence in it, so it's unlikely to get a realignment roll that will remove all influence at once. Your strategy should revolve around which stage of the game you are in.

1. If it's early war and the US played Fidel, you don't have to worry. The US will leave that influence there to provide a target to make CIA Created a defcon death-trap for you. (Otherwise it's likely you'd have no influence in a coup-able bg country at defcon 2.) Rather, once the US has played Fidel, you should start considering coup-ing Panama. This provides something else for the US player to think about in C. America because it is a vital choke point to S. America and it is stability 2 and therefore easier for the US to take back with one coup, so he will forget about Cuba which taking back will be a two or three step process.
2. If it's mid-game, the card you need to watch out for is 'Puppet Governments'. Assuming the US doesn't have better targets (like Africa battlegrounds or something) then the US may just put influence in Haiti and Nicaragua. That gives the US an overall +2 to realign Fidel out of there, and you should feel worried. If you are playing the card, put influence there first, or if you have the card played on you, coup one of those countries to maintain balance.
3. If it's late-game... well if the US has influence in Cuba, leave it there, because it makes Ortega a death trap for the US. Otherwise, focus more on Mexico and Panama. Cuba is a country that is very open to the US doing something sneaky in the final action round of turn 10, robbing you of control or domination in C. America. Be aware of that.
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