Savage Spawn
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Optional rule I heard on D6 Generation podcast.

This may or may not be in the game but sounds cool to try out.

You can only talk to the other players if you are in the same square on the board. If you are not in the same square you will generate noise and that means zombies are coming your way. If you are one square away the person talking generates noise. The farther away you are from the player talking the more noise generated. So this is one way to keep people in a co-op game from telling everyone how to play the game.
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Thiago Aranha
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But you'd have to restrict that only to in-game comments that direct another player's actions. It would be pretty boring if you couldn't talk normally throughout the game, to tease, to curse the dice, to make snarky comments, etc.
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Joshua Harris
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Correct. This rule would apply only to game related kibitzing.
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Michael Melbourne
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SavageSpawn wrote:
Optional rule I heard on D6 Generation podcast.

This may or may not be in the game but sounds cool to try out.

You can only talk to the other players if you are in the same square on the board. If you are not in the same square you will generate noise and that means zombies are coming your way. If you are one square away the person talking generates noise. The farther away you are from the player talking the more noise generated. So this is one way to keep people in a co-op game from telling everyone how to play the game.


Sign language and body gestures are, for the most part silent.
 
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Thiago Aranha
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It might work. Coordination between players seems to be key in this game, so imposing a price on planning conversations can change it considerably.

Although you do break the game in another aspect. Sometimes you WANT to create noise, and it costs actions to do that. Some things even have abilities that allow them to make more noise. If you can create noise just by speaking, it devalues these options.
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