Has anyone tried this yet?
I find that the King's Camp is almost never taken except for on the last turn of the game in order to build last. It's also sometimes taken on the first turn in order to use the recruiting desk on turn 2.
The main reason is that the worker you send to the King's camp is almost always worth 2 resources - either by securing a majority for yourself or denying a majority from another player.
My friend played it, here's what he had to say about it:
Personally I liked it a lot more. Turn order changed a lot and it was overall less infuriating than seeing one person hold onto it the whole game vs needing to spend actions to MAYBE get it back for a few turns. All it takes (normally) for making the kings court a useless play is one player who plays there a lot at the cost of his own score.