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Subject: Where to start with strategic war games? rss

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sechzger
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Hi,
my only war game so far is CC:A and i am ok with the rules. They aren't that complicated and most is quite intuitive. Of course there are exceptions for all the units...
Ok now i have a tactical game and i' d like to get a more strategical one.
So.. what do i want exactly?
-For the most part 2 player
-Playing time shorter than 2,5h would be nice
-The rules shouldn't be too complicated, because i will have to teach this my GF or buddy and atleast my GF will tell me to shut up after 30 mins of explanation ( atleast at her stage of gaming career)

Probably my time constraints aren't good for a strategic wargame, but hopefully you can come up with one.
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Alfred Wallace
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That's a tough order for a strategic game, but you might want to look at Washington's War. It's the simpler end of the spectrum; the rules are online to get your bearings.
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Judd Vance
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No Retreat! The Russian Front
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suPUR DUEper
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Twilight Struggle is pretty easy to learn/teach. Very tense. Works well with wargamers and non wargamers alike.
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David
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No Retreat! The Russian Front
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suPUR DUEper
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Snowman wrote:


I would be wary of this especially if you are new to wargaming and your buddy/GF are newer still. Suggest you download the rules and browse them first. While simpler than Axis Empires or World in Flames there is a lot going on in this game:

20 pages of rules
Supply
Organization
ZOC
Terrain/Weather
Counterattacks and counterblows
Strategic Movement
And about 20 specialized units.....

I think this is a huge leap up from CC:A.
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Germany
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Empire: The Macedonian Punic Wars, 350-150BC fits all your criteria and is a familiar time period for you.
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Patrick Williams
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Come on, someone say it already.
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Hunter Birckhead
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you could try 1812: The Invasion of Canada It's light and fun. Watch out one side seems to win more often than the other.
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Hunter Birckhead
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And don't even look at Case Blue!
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Brian Evans
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Hammer of the Scots is a good starting point. Two player with about as simple of rules as you'll find in a wargame. Hammer of the Scots is to block games as Washington's War is to Card Driven Games. Both are basically at the beginning end of their respective game trees. So, it kind of depends as to which route you'd like to go. Could play it safe and get both


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Ahmed Hadzi
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TedW wrote:
Snowman wrote:


I would be wary of this especially if you are new to wargaming and your buddy/GF are newer still. Suggest you download the rules and browse them first. While simpler than Axis Empires or World in Flames there is a lot going on in this game:

20 pages of rules
Supply
Organization
ZOC
Terrain/Weather
Counterattacks and counterblows
Strategic Movement
And about 20 specialized units.....

I think this is a huge leap up from CC:A.


I agree what is said here, No Retreat is not a hard game per se, but it's hard to digest at first especially if you have no experience with concepts listed above.
I do agree that Washington's War is nice entry point to a CDG family and uses one deck with lesser card management aspect than Twilight Struggle (where cards can activate opponents activities, so you have to manage that aspect, there is no such thing in Washington's War, card play is very simple).
I do have some background in Euros, so at the risk of being flamed for this I would recommend Dominant Species as intro strategic game. It is pseudo wargame which would appeal to a lot non gamers.

Why addict only 1 person at the time when you can do that with up to 5 more
 
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Skip Franklin
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The only wargame I ever convinced my wife (on our first date prior to taking in a movie) to play was War at Sea (second edition). She did pretty good but as light a wargame as it was there would be no way that my wife would play another wargame. She will play Carcassonne. Hard to say what would work for you.
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Robert Wesley
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How about some FREE "Online" versions for them kinds? Fortress America; and Superpowers whistle
 
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Kent Reuber
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Block games are usually strategic in scale and many have only 8 pages of rules. Caesar's Gallic War, for example, would be in the ancients period as would Julius Caesar.

Another non-block strategic game in the ancients period is Caesar XL. The listed playing time is 45 minutes, which would be an attractive place to start.

The rules for both are available for download. I'd suggest you download them and give them a read.
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John McLintock
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recallme wrote:
Hi,
my only war game so far is CC:A and i am ok with the rules. They aren't that complicated and most is quite intuitive. Of course there are exceptions for all the units...
Ok now i have a tactical game and i' d like to get a more strategical one.
So.. what do i want exactly?
-For the most part 2 player
-Playing time shorter than 2,5h would be nice
-The rules shouldn't be too complicated, because i will have to teach this my GF or buddy and atleast my GF will tell me to shut up after 30 mins of explanation ( atleast at her stage of gaming career)

Probably my time constraints aren't good for a strategic wargame, but hopefully you can come up with one.

Don't spend 30 minutes explaining the rules. Make sure you choose a game that you can learn easily yourself, and which is easy to pick up, so that you can explain the basic ideas in about 15 minutes, after which you can just jump in, start playing and pick up the rest as you go along. Whichever game you choose, I'd say that this 15-minute teaching time is the single most important criterion if you want to try to get your GF to play (according to what you said above). I'd also suggest a game that can be played in about 2 hours (for similar reasons).
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Sim Guy
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The Big One fits the bill...
 
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David Dockter
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http://www.boardgamegeek.com/geeklist/140440/the-beasts-17-n...

Some on that list I wouldn't recommend to start with, but, Paths of Glory might be your ticket.

Or, pick a high ranked title from this list:

http://www.boardgamegeek.com/geeklist/67945/death-to-the-cul...

...you can check game weight...maybe nothing higher than 3.8 to start with. Quite a few older games - which are great games - and you can pick up cheap - on that list.

You might as well taste a steak (even if you can't eat the whole thing yet), than downing a few Whities (as in white castle's). arrrh
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John M
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suPUR DUEper
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Herr Dr wrote:
http://www.boardgamegeek.com/geeklist/140440/the-beasts-17-n...

Some on that list I wouldn't recommend to start with, but, Paths of Glory might be your ticket.

Or, pick a high ranked title from this list:

http://www.boardgamegeek.com/geeklist/67945/death-to-the-cul...

...you can check game weight...maybe nothing higher than 3.8 to start with. Quite a few older games - which are great games - and you can pick up cheap - on that list.

You might as well taste a steak (even if you can't eat the whole thing yet), than downing a few Whities (as in white castle's). arrrh


Paths of Glory as a first strategic wargame that you can teach your girlfriend in 30 minutes? Only if she is Barbara Tuchman..... POG is not only a beast, you kinda have to know a decent amount about the subject. Add to that unforgiving supply rules, events that need to be choreographed, dual scale maps, 5 fronts, and a bazillion exceptions. Yikes!

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Ted Spencer
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sechzger
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Thanks a lot for all those recommendations.
Should i add 0,5 to 1 to the game's weight to see hiow it compares to euros?
 
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Roger Hobden
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Hitler's War You can buy it on the BGG marketplace.

Also, Lost Battles, which is about Ancient Battles, has a strategic component. You can order it at Noble Knight (I have ordered and just received a second copy of this very fine game).
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Brian Morris
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alfredhw wrote:
That's a tough order for a strategic game, but you might want to look at Washington's War. It's the simpler end of the spectrum; the rules are online to get your bearings.


Another vote for Washington's War.
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