Recommend
17 
 Thumb up
 Hide
106 Posts
1 , 2 , 3 , 4 , 5  Next »   | 

BASKETmind» Forums » Strategy

Subject: Find the Solutions and Win GG! Check the New Exercises rss

Your Tags: Add tags
Popular Tags: [View All]
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
bag Solution 1 and GG given! ninja Check Exercise 2!
bag Solution 2 and GG given! ninja Check Exercise 3!
bag Solution 3 and GG given! ninja Check Exercise 4!
bag Solution 4 and GG given! ninja Check Exercise 5!
bag Solution 5 and GG given! ninja Check Exercise 6!
bag Solution 6 and GG given! ninja Check Exercise 7!
bag Solution 7 and GG given! ninja Check Exercise 8!
bag Solution 8 and GG given! ninja Check Exercise 9!
bag Solution 9 and GG given! ninja Check Exercise 10!
bag Solution 10 and GG given! ninja Check Exercise 11!
bag Solution 11 and GG given! ninja Check Exercise 12!
bag Solution 12 and GG given! ninja Check Exercise 13 soon! =
______________________________

As the game has begun to sell, and I hope soon will begin to be played, I thought it was the right time to post some 'exercises' here, and give a little of the geek gold I have to the one that gives the right answer first. So here it goes! And even if solution and GG have been already given for the earlier ones, you may want to check them in order to get better at playing the game...


Exercise 1 =


The attacker Red has moved and passed the ball...
What is the best way for the defender Blue to complete the turn?

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Bracegirdle
United Kingdom
Cheshire
flag msg tools
Avatar
mbmbmbmbmb
Re: Exercise 1: DEFENSE (win GeekGold!)
Ok let's have a go.

Move player B5 to circle M7.
Activate B2.


I think this sets up maximum block opportunities should red close for a shot and it means that both blue centers will be able to fight for any rebound.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Re: Exercise 1: DEFENSE (win GeekGold!)
Frog3 wrote:
Move player B5 to circle M7. Activate B2.

No! And 'M7' must be a typo, B5 only moves 2 circles and, even if he moved 3, M7 is out of the lines...

You must mean 'H7', but no. There is only 1 solution!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Néstor Romeral Andrés
Spain
flag msg tools
designer
publisher
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
Posted here for more exposure:

http://www.boardgamegeek.com/article/9160986#9160986
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Douglas
Australia
Flynn
ACT
flag msg tools
badge
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
My attempt at this

Move player B5 to circle I8.
B5 activates
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
YaVerOt YaVerOt
United States
Arvada
Colorado
flag msg tools
Armchair warriors often fail, and we've been poisoned by these fairy tales.
badge
Aoi Aoi toki ga toke dasheta.
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
While not a problem in the real game, the "grid" does not match the board adequately for an answer to be given.
1 
 Thumb up
0.30
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
yaverot wrote:
While not a problem in the real game, the "grid" does not match the board adequately for an answer to be given.
You are right, I didn't like the way it looked either, I have added a rectangular grid to better guide the eye, the picture has been replaced.

wile wrote:
Move player B5 to circle I8. B5 activates
No!

OK, since this is the first one and few of you may have already received the game, a very big clue: Blue will steal the ball!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
Tazwell wrote:
Activate B2 and move to J7
No! Just to make the rules clear, you don't activate to move, you first move one player (or three players 1 circle) and then you activate one.

Besides, J7 is already occupied by R5... but if you meant J6, you are the one that is closer to the solution!


PS: Maybe I started with a difficult one (for me they are all easy!), I'll let you a few more hours and then I'll post the solution... and the second exercise, I think it's easier!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Bracegirdle
United Kingdom
Cheshire
flag msg tools
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
Sorry I did mean H7.
Not that it matters.cry
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Bracegirdle
United Kingdom
Cheshire
flag msg tools
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
Team Move!
B5 to K8
B2 to J6
B3 to K6

I may have got the grid references wrong, but they move so all 3 are adjacent to the ball carrier.
Then steal.
As red has a team mate adjacent and as there are 3 blue players adjacent, who will each cover one circle with a disc, this means all 7 circles are covered and the steal is automatic.
2 
 Thumb up
5.00
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Find the Solutions and Win GG! (Solution 1)
Exactly Simon! thumbsup



I wanted to show how the stealing works with another example, though there are a few already in the rulebook. Note that when you steal you place 'hands' (discs) in any of the ball carrier ZoC circles, they don't need to be adjacent to you (like in the blocking), so even if the position of the two centers (R5 and B5) in the solution switched, the stealing would be automatic anyway.

So the conclusion is: Don't keep the ball when you have a lot of players (yours or not) around!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Find the Solutions and Win GG! Exercise 2: Attack
New exercise! This one is about how to attack...

Exercise 2 =


Assume the attacker Red knows that the defender Blue has activated B1...
Is there a way to be 100% sure of scoring in this turn?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Douglas
Australia
Flynn
ACT
flag msg tools
badge
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
1R passes to 4R down the D column to avoid 1B ZoC
4R moves to F8
and finally using guard ability during this turn (allowing pass-move-shoot),
4R shoots from adjacent the basket (odds are 100% and no need to roll for the shot.)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
wile wrote:
1R passes to 4R down the D column to avoid 1B ZoC
4R moves to F8
and finally using guard ability during this turn (allowing pass-move-shoot),
4R shoots from adjacent the basket (odds are 100% and no need to roll for the shot.)

Are you sure? If R4 moves to F8 for the shot, B4 can move to F7 for the block, and can block the basket circle. The only circle in R4's ZoC that could not be blocked would be E9, but the shot would need at least a 3...

BTW, odds are 100% if you shoot from the basket circle, but the shot can be blocked (only the dunk cannot be).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Douglas
Australia
Flynn
ACT
flag msg tools
badge
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
I'm only going off the v1 rules and 4R only has 2 movement, so my guesses may be out of date if the rules were updated.
I'm probably missing something else - Someone else have a shot at the basket!

How about:
2R moves 3 to the basket circle
1R passes to 4R down the D column to avoid 1B ZoC
4R passes to 2R for a 100% slamdunk

Though, I think this is 1 too many ball plays.


I'm probably missing something else - Someone else have a shot at the basket!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
wile wrote:
I'm only going off the v1 rules and 4R only has 2 movement, so my guesses may be out of date if the rules were updated.
I'm probably missing something else - Someone else have a shot at the basket!

No, the rules have not changed. You are right, no-one can dunk, but you can shoot from the basket circle avoiding any block... (you are almost there!)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
wile wrote:
How about:
2R moves 3 to the basket circle
1R passes to 4R down the D column to avoid 1B ZoC
4R passes to 2R for a 100% slamdunk

Though, I think this is 1 too many ball plays.

No, the dunk is not a ball action, so that could be. But it is 2B that is 3 circles away from the basket, not 2R!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Douglas
Australia
Flynn
ACT
flag msg tools
badge
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
franchi wrote:

No, the dunk is not a ball action, so that could be. But it is 2B that is 3 circles away from the basket, not 2R!


A freak event really - 2B decided that the Red team was going to win and switched sides to add an assist to his game stats.

Last go by me - gotta get some sleep:
- 1R passes to 4R down the D column to avoid 1B ZoC
- 4R moves to F7 to setup a screen to prevent B4 getting close to the basket to block
- 4R shoots from adjacent the basket
1 
 Thumb up
5.00
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Find the Solutions and Win GG! (Solution 2)
Well done Adam! thumbsup


(BTW, I like your naming of the players better, 2R instead of R2...)

Here I wanted to show how to avoid a block when laying the ball on the basket, by reaching the position between the defender and the basket. As a defender, it is better to stand elsewhere, for example in E8 (or even F6), so that the attacker cannot place himself exactly between you and the basket, and you can still try to block. Having the other center 5B closer would help too!

If your defender is not activated, don't stand on a 1-on-1 inline with the basket! Or do it but activate him, the attacker may fall into the trap!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Find the Solutions and Win GG! Exercise 3: Defense
New exercise! Defense again, a bit 'tricky'...

Exercise 3 =


The attacker Red has moved and passed the ball. Did he make a mistake?
Is there a way for Blue to steal the ball automatically?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Simon Bracegirdle
United Kingdom
Cheshire
flag msg tools
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
B1 moves to K2.
B1 activates.
The ball must pass through two concsecutive circles of B1's ZoC.
1 
 Thumb up
5.00
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Re: Find the Solutions and Win GG!
Frog3 wrote:
B1 moves to K2. B1 activates.
The ball must pass through two concsecutive circles of B1's ZoC.

The move and activation is good, but 1R is not forced to pass, he can keep the ball. What will happen next?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Find the Solutions and Win GG! (Solution 3)
OK Simon, I said it was tricky, I accept it! thumbsup



Indeed 1B does not 'steal automatically': 1R has 3 circles to place the ball. But 1R is trapped! So if he passes, an activated 1B will intercept, but if he doesn't, 3B will move to J1 in the next turn and steal automatically (2 players and 2 circles to place the ball). So it was 'tricky' because it was automatic but you needed 2 turns...

But also because there is something I would like to address that could be thought to be an option:
Could 1R have tried to shoot after 1B started to corner him?
The answer is NO!

Indeed I have realized that I have not been explicit enough in the rulebooks, in the 'SHOOT' section I say that a player cannot score if he needs to roll more than his die can give, but I should have said that he cannot shoot. Maybe no-one was going to think about it, but I'll add it explicitely anyway in the online rulebooks...

So avoid to carry the ball too close to the lines! Or if you have to and you are far from the basket, try to do it with a player that will be able to shoot if trapped!

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Find the Solutions and Win GG! (Alternative 3)
Before Exercise 4, I take the opportunity to show what I think is the best move for Red (right), instead of the mistake proposed in the exercise (left):



Indeed the defense of Blue is too open, even if 2B would be activated 3R can drive to the basket (he goes through only 1 circle of 2B's ZoC) and, even if 4B can move to block a layup on the basket circle, 3R can shoot safely from his circle with a 7/8 chance to score!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Miguel [working on TENNISmind]
France
Caen
(from Valencia, Spain)
flag msg tools
designer
My latest game: Big*Bang, a simple abstract about the first minutes of the Universe
badge
My best-rated game: TETRARCHIA, about the tetrarchy that saved Rome
Avatar
mbmbmbmbmb
Find the Solutions and Win GG! Exercise 4: Attack
New exercise! This one is about how to attack...

Exercise 4 =


Assume we know that the defender Blue has activated 1B...
What is the best option for the attacker Red?


PS: Simon, this one may be too easy for you, leave a few hours for the others to try!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
1 , 2 , 3 , 4 , 5  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.