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Subject: At last a Man o’ War! And in mint condition too. rss

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Chase Clinton
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So I’ve probably played M & M about 20 times but we’d never seen a player controlled Man o’ War. Once I was so close but as I was trying to board, it managed to escape (end of round, and beginning of next round it scouted for me again, suddenly all repaired and crew full, and sent me to Davy Jones’ locker).

This time we decided to play where the game ends at the end of the round in which any player reaches 10 GP on the GP track (an accepted variant according to the rulebook). Stash is counted and as normal 10 gold equals 1 GP, but we use a house rule in which a player with a lower score on the GP track can win if he has enough stash (i.e. 9 GP + 40 gold stashed (13 GP) beats 10 GP + 20 gold stashed (12 GP).

So Machiel van Riebeeck, Gaspar de Rivera, Nicolas Jaurés (me) and the ever popular Christian Marquis started out. Gaspar and Nicolas took flutes. Christian attacked a French merchant in Tortuga even though he could see that a French Naval ship was turning up there. He thought the sea zone special ability would save him, but when he re-read it and it said it didn’t apply in case of a French bounty, he puked overboard his sloop, and sure enough was sunk in round 2.



I started slowly with GPs but gradually caught up thanks to selling a few goods in demand, saving young Maurits van Wassenaer, and discovering a couple of true rumours - forged documents and false colours. So I tried a bit of pirating on the side as well. I found these rumours easy thanks to always having some rum on board and being willing to share (Break Out The Rum Glory card).

When a war started between Holland and France, I thought I might be able to capture a Man o War. There was a Dutch one nearby and I had quite a good Galleon. First though I decided to pick up the master at arms, Joseph Hays at Port Royal to increase my chances in crew combat. Unfortunately the war ended as soon as it had started.

But later another war broke out, this time between Holland and Spain and the Spanish Man o War moved right into my sea zone, and its Leadership was only 1! This was definitely my chance.

Captain José Chacon knew I was nearby but didn’t spot me. My trusty lookouts, aided by Kofi Brunsvelt who was only too happy to take on the Spaniard enemies, did see the man o war and we approached. Cannons fired on both sides and we received 5 hits, losing masts, a cannon, and cocoa was blown out of the cargo hold, and all our cannons missed. We were being smashed to bits.
Immediately we tried to close in, hoping to board, having a more experienced fighting crew.
(My 2 Leadership v. his 1). The man o war took out another of our masts yet unbelievably, nobody was injured and we brought our galleon alongside. (2 successes v. 1 success on Seamanship roll). Joseph Hays took charge.

“Let’s get them!”

In the excitement, our whole crew charged forward, and nobody remembered to man the swivel guns
(yes, I forgot to use them… Duh!) The Spanish thought they outnumbered us, but couldn’t see we had a crammed ship thanks to having installed hammocks.

In the proceeding battle, as swords clashed together, and our pirates swung over between the masts, we had the element of surprise and quickly subdued the Spanish crew. Only once did we almost lose a man but Hays leaped into the fray and defended him just in time.
(Crew Combat Re-rolls Glory card. The only opposing success in the entire crew combat and it failed the re-roll.)

Hays did an excellent job of directing the fray (3 rounds of combat, with an extra roll allowed every round – 2,1,2 successes.)

So our men moved 3 huge crates of cocoa from our hold to our new ship (I’d had 5 cocoa cargo cards!) and we scuttled our galleon. The man o war looked brand new, like it had come straight from the dockyards at Cartagena. We hadn’t even scratched the woodwork with our swivel guns (Duh again!)

And that’s how I got a mint condition Man o War with a full 5-man crew. That brought me up to 9 GP, and a couple of rounds later I sold my cocoa, got another GP and had over 40 gold stashed to win the game.



P.S. This is my first ever attempt at a session report on the BGG, so I hope it wasn’t too long-winded.
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Andrew MacLeod
Canada
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Ontario
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And when, exactly, are we playing Churchill again?
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Wow.....just wow.......!!!
 
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Chase Unruh
United States
Colorado Springs
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Great report. Fun to read too!
 
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P. L.
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niccccce.

I managed to seize a Man o' War once too. But was sunk the next turn... duh >_>
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Viktor Karlsson Mantel
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Nice session report

How long does it take to play a game where you need 10vp not counting stash'd gold?

 
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Barry Kendall
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Lebanon
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Arrrhh, great job, me hearty!
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Chase Clinton
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Tolchock wrote:

How long does it take to play a game where you need 10vp not counting stash'd gold?



About 4 hours, but I can't see myself going back to the usual 10 GP goal. This game was pretty epic, in which we had to decide whether it was worth the extra effort to get specialists.

But even the player in last place ended with 7 GP.
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Drew Heath
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Galesburg
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This is the kind of session report that sells games. Well done!
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