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Forbidden Island» Forums » Variants

Subject: One simple rule that makes the game much better rss

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Elite Nabukadnezar
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The rule is: Only players that are on the same tile can talk strategy.

Example: Players are named A, B, C and D. A & C are on the tile "Silver Gate". B is on the helipad. D is on "Dunes of Deception". Only A & C can talk to each other; as soon as any of them leaves "Silves Gate", they can't anymore.

Try it. It makes the game much better, especially if you have someone on the table that likes to create the strategy for everybody. It's also much harder to win and wins seem more deserving. Try it!
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Dale Braun
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Beaverton
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This would probably also benefit Pandemic, since the games are cut from the same cloth.
 
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Luis Olcese
Argentina
Córdoba
Córdoba
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It will make the game harder, but I will try it. Good idea.
 
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Joshua C
United States
Grove City
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Do the players in the same area have to go into another room to talk to each other? Otherwise everyone is gonna hear what they're saying anyways.
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Todd Woodward
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Bowling Green
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I guess I always thought of it as some sort of radio communication.
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Greg Cornell
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Corunna
Michigan
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twood1972 wrote:
I guess I always thought of it as some sort of radio communication.


Yeah, me too. I mean, they wouldn't get decent cell coverage on an island which is forbidden, now, would they?
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Corey A
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This sounds interesting. I like to play closed hand too. It requires a lot more communication rather than someone just telling everyone what to do.
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Alejandro G.
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Hurst
Texas
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Tried this twice.
Did not care for it that much. Seeing as all players don't even start on the same tile at the beginning of the game, with this variant there wouldn't even be any table talk at the beginning. So you could have everyone just doing their own thing, while never meeting on the same tile.

Just a thought.
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Geert Vinaskov
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CoreyRIT wrote:
I like to play closed hand too.

Yes, this is a must. I don't understand why it isn't in the rules.
 
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Peter Clarkson
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Perth
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I think it actually is in the rules isn't it? Or am I thinking of Catan?

Also, I wonder if this 'partial communication' variant might be a bit easier if you can only talk to people you're adjacent to, or on the same square as them.

I find that I'm very rarely on the same square as someone, but probably about half the time I'm adjacent to someone. There'll definitely still be some difficulties with 'backseat drivers' if there's one player that's isolated and the other two are talking at the table.

Playing it with closed hand as well as this variant would be good.
 
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Darth Desi

Washington
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How about the players do closed hand.. But while taking treasure cards, those are revealed. So there is a memory aspect to "giving cards" to someone making the treasure set.
 
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Bruno Sousa
Brazil
Niterói
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And/Or... players must spend an action to communicate.
 
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Jonathan Dunn
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Ashby-de-la-Zouch
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How about some new "Comms Down" cards that force a player to go silent for a while until they can dispose of the card, this would simulate patchy comms on the Island:



They can only communicate with other players on the same tile as per your rule. They can dispose of the Comms Down card on their next turn as long as they have a full hand, or can give them to other players if necessary (same as standard Treasure cards).

I would suggest 2 or 3 cards shuffled into the Treasure cards deck at the start of the game. Haven't tried it yet but will give it a go with some hand-made cards.
 
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Gavin Fisher
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Sutton
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I like this idea, but not for this game. I'm going to adapt this rule to Flashpoint Fire Rescue as a Radio interference variant. Radios won't work inside the house so players can only communicate with others on the same room.
I'm ashamed to say that in my group, we have an alpha Flashpoint player. I'm even more ashamed to say, it's my wife!
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Marc Gacy
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Lafayette
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Hmm, since I use this game to introduce people to try co-op games and one of my selling points is that it increases the level of communication by an order of magnitude, I probably wouldn't use this! Closed hand (after the first game), yes, however.

I think if you want to keep the alphas in check, simply make it so the person whose turn it is points to people to have conversations, and you can't start a conversation when it's not your turn.
 
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