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Subject: Hidden Money? rss

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Lee Fisher
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I notice the money tokens all have a matching "back".

I didn't spot it in the rules, but is it intended to be played with "hidden money"?
 
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Robert Manore
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Warlord beats Troll, Troll beats Elf, Elf beats Water Sprite, and basically everything else beats Enchanted Bunny.
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We don't hide our Ryo when we play... nor do we really hide our money when playing other games like Automobile or Power Grid. I don't personally see an advantage/disadvantage to hide money or resources in Edo for that matter.
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Thomas Büttner-Zimmermann
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Wiggle It!!!
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I could also put my Smartphone on the table and let it calculate each time you get or spend money... *shrug*
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Lee Fisher
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I agree, it seems to be trackable and doesn't seem to matter too much by hiding it, so I wondered if there was a reason I was missing of having the currency having a "back", as it seems like it would have been much more convenient to be the same on both sides.
 
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YaVerOt YaVerOt
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Aoi Aoi toki ga toke dasheta.
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I can't find it right now, but it does mention how Rice, Wood and Stone are are public, and that the money is single-side so it can be hidden. And it feels like you can't hide if you do or don't have money, just how much.

Edit: Also the back has the symbol for money.
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Robert Manore
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Warlord beats Troll, Troll beats Elf, Elf beats Water Sprite, and basically everything else beats Enchanted Bunny.
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Yes, resources are in the open. But if you really wanted to track an opponent's Ryo, it wouldn't be difficult to figure it out if you pay attention to how they stack it. Especially if you're the banker. ninja
 
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Stefan Malz
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lfisher wrote:
I notice the money tokens all have a matching "back".

I didn't spot it in the rules, but is it intended to be played with "hidden money"?

Hello Lee,

The corresponding sentence in the rules is:
Quote:
Note: Players may keep their money hidden by stacking it.

on page 3, upper left.

The important word is "may", so you can decide for yourself if you want to hide the money or not. Most players prefer to do so, just to make it as hard as possible for their fellow players to track their money amount (as do I).

There are some situations where it's important to "know" whether my opponents have enough money to build a fortress or two, enough money to trade two power points, or enough money to reach 50/100 Ryo at the game's end.

Due to the many small payments one makes for traveling, trading, and building, you can't usually track all players' money amounts precisely.

I prefer this small uncertainty for tension's sake - but you can of course decide to play with open money...

Best regards
Stefan Malz
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