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Subject: 24 hour contest rss

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Kai Scheuer
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"small projects, [...] are entire projects -- and what I mean by that, even very small projects still incorporate the entire project development lifecycle. The lessons learned in small projects are no less valuable than the lessons learned on large projects, but the failures hurt a lot less."
- Clint Herron



Miladies, Gentlemen,

welcome to the ongoing 24 hour contest.

The 24 hour contest requires you to create a game within one block of 24 hours.
The contest will run in phases with one phase equaling one month. At the beginning of a phase additional requirements (such as e.g. a required theme or required components or whatever) will be released for that phase.
During a phase, you may sign up (as in: drop a note) either right here in this thread or in the current phase's thread, if you want to participate.

What's in it for you?
Well, first of all, this is a contest in which you prove to yourself, that you are able to create a game within a very short timeframe.
Secondly, if you add your game to the 'Geek's database along with 1-2 pdfs, you will earn ~10 that way.

And last but not least, you will be awarded a beautiful, official "game design winner" logo, you may place on your game, such as this one:



And then we've got a sponsor:

Nizo
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who offered to tip 20 for the winner of a month's contest as long as there are at least 3 submissions per month.

Also, we've got a microbadge you can buy, if you want to show the world, that you participated in the 24 hour contest:

 24 Hour Contest participant

Thanks to

'Arctica' Gary
United States
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for creating the badge!



Here are the rules:

Time Limit. One 24-hour period. If you decide to start at, say, 6:00 PM on a Thursday evening, you must call it quits by 6:00 PM the very next day. There is no "stopping the clock" for eating, sleeping, etc. There is also no "Logging 24 hours of work over a period of days". Just one planetary rotation, period. Make the most of your time.
Since noone can verify the time you've actually taken, please be honest to yourself as well as to the crowd. And remember: There are a lot of experienced designers around here that can tell, whether you are cheating or not.
Creating the Generic Racing Game within 24 hours? Credible.
Creating Merchant of Venus within 24 hours? Go, tell me more ..
You can enter the contest from the moment on, the current month's thread has been posted until 23:59:59h of the last day of the month in your timezone! (If I should forget this rule and post some stuff like "xxx time left, since CET, yadddayadda" - just slap me...)

No physical preparation. You may not work physically on your boardgame before your 24 hour period starts. This means no pre-creation of a system, no preparing vignettes or setting text, no artwork . . . nothing! It is understood that your 24 hour game may use elements of previous ideas, dreams, or game systems but you agree that all work on the game is to be done in a single 24 hour block of time.
In other words: You may prepare your contribution mentally as long as you like; the 24 hours are your limit for the physical part of the game (rules, components).

Size Limit. What do you feel is a complete boardgame? This exercise will show the world what your concept of complete is. The goal of the 24 hour boardgame project is to create a complete boardgame and you decide, what it looks like.

You Must Do All Of the Work Yourself. This means no friends or teammates assisting you with editing or artwork. No team writing efforts. Do it yourself. Show us what you can do. Stock-/Clip-art is, of course, legal. However, do not use licensed or non-public domain art as "clip art" (ie going to Clive Caldwell's site and using his "busty chick with sword" pic in your game, etc): If you're not sure whether it's legal or not, it's probably not.
Also, you must have the rights to distribute the images as part of your work and we must have the rights to make print and play copies.
Note (since it has been asked): The physical components of the game (such as rules, components,..) must be done by you and you alone. You may, however, gather friends for playtesting, feedback and the likes.

Game Format. PDF. While you may write in any program you wish, please make sure upon publishing your work, that you are offering PDF files. A 24 hour game may consist of up to 2 PDF files: One for the rules, and another one for the components (if required).
There is no need to submit your game to the 'Geeks database during the current phase. You may use dropbox, box.com or whatever you like to publish your files during the current phase.

Complete it. Seriously. You are not presenting an idea of something, you are presenting a complete game.
If you think, you can still improve on the game, do it! But please wait with publishing the improvements for the current contest and its voting phase to be over.

Presentation. Upon completion present your game in the current month's thread by writing something about it and by linking to the rules.
If you want to, you may add ONE (and only one) picture to the description presenting your creation.
(Note: You may still include as many pictures as you like in the game's rules!)

Voting. There is a very simple reason, I (and not you) put your game on the voting list: I do not participate in the voting, while you can do so by giving a thumb to one or more of my postings. And yes, you may even vote for your own game this way.



Behaviour rules:
If you want to participate for a phase, please use the according thread to add a posting that lets everyone know about your participation.
Please also do create a second posting in that thread to present your creation.
As much as I am concerned, you MAY submit the game you created for the 24 hour contest to any other contest, too. But please ask the contest's moderator, whether he is ok with you doing so. Also be aware, that your game probably won't be a match for the other entries submitted to another contest!



See the contests here:
---- 2012 ----
24 hour contest - June 2012 - No Requirement
24 hour contest - July 2012 - Dragons
24 hour contest - August 2012 - Harvest
(September has been forgotten)
24 hour contest - October 2012 - Essen
24 hour contest - November 2012 - Demon(s)
24 hour contest - December 2012 - Santa
---- 2013 ----
24 hour contest - January 2013 - Apocalypse
24 hour contest - February 2013 - Carnival
24 hour contest - March 2013 - Snow
24 hour contest - April 2013 - Fool
24 hour contest - May 2013 - Scorpion
24 hour contest - June 2013 - Tibetan Mastiff
24 hour contest - July 2013 - Time
24 hour contest - August 2013 - Wild West
24 hour contest - September 2013 - Dice
24 hour contest - October 2013 - Cards
24 hour contest - November 2013 - Map
24 hour contest - December 2013 - Blue
---- 2014 ----
24 hour contest - January 2014 - Tourism
24 hour contest - February 2014 - Commercialism
24 hour contest - March 2014 - Pirate
24 hour contest - April 2014 - Ninja
24 hour contest - May 2014 - Cyborg
24 hour contest - June 2014 - Gothic
24 hour contest - July 2014 - Soccer
24 hour contest - August 2014 - Cola
24 hour contest - September 2014 - Sheep
24 hour contest - October 2014 - Pumpkin
24 hour contest - November 2014 - Beard
24 hour contest - December 2014 - Solstice
---- 2015 ----
24 hour contest - January 2015 - Fireworks
24 hour contest - February 2015 - Fairy
24 hour contest - March 2015 - Confusion
24 hour contest - April 2015 - Grey Ghost Of The Himalayas
24 hour contest - May 2015 - Knight
24 hour contest - June 2015 - Assassin
24 hour contest - July 2015 - Obscure
24 hour contest - August 2015 - Geisha
24 hour contest - September 2015 - Ice Age
24 hour contest - Oktober 2015 - Potato
24 hour contest - November 2015 - Architecture
24 hour contest - December 2015 - Angel
---- 2016 ----
24 hour contest - January 2016 - Food
24 hour contest - February 2016 - Beverage
24 hour contest - March 2016 - Attention
24 hour contest - April 2016 - Atlantis
24 hour contest - May 2016 - Six
24 hour contest - June 2016 - Kitten
24 hour contest - July 2016 - Lunar Landing
24 hour contest - August 2016 - Wedding
24 hour contest - September 2016 - Divorce
24 hour contest - October 2016 - Pasta
24 hour contest - November 2016 - Music
24 hour contest - December 2016 - Charcoal
---- 2017 ----
24 hour contest - January 2017 - Discipline
24 hour contest - February 2017 - Honey
24 hour contest - March 2017 - March
24 hour contest - April 2017 - Puns
24 hour contest - May 2017 - Gold
24 hour contest - June 2017 - Nightfall


If you want me to reward a winner with some of yours, feel free to tip this posting ...

257 has been tipped to this contest (along with some more coming via direct transfers) up to now - let's see, how much else is coming in
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Kai Scheuer
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... and if you want to tip me just for holding this contest, just tip this posting instead

Thank you very much and kind regards,
Kai
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Andrew Tullsen
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So are previous designs from my "folder of game designs" fair game? (no pun intended!) It seems sort of contrary to the spirit of the contest though.

(Yes, I am in. So, next month you will release the "requirements" for the game, and then any 24 hours that month are game? )
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Kai Scheuer
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"Fair game" is everything meeting the requirements given in the rules above.

If you already have a game that has been created within one block of 24 hours all by yourself, then feel free to submit it.

However since there is no big pot of to be won, I can hardly see a point in cheating.
The challenge is more a "can I do it" check for yourself, so you create something you can be proud of. (I mean, comeon: Creating a full fledged game within 24 hours? That's not something, everyone could do!)

And: yes, after the release of the requirements any 24 hours within the month will do.
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Andrew Tullsen
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schattentanz wrote:
"Fair game" is everything meeting the requirements given in the rules above.


Looking specifically at:
Quote:
may use elements of previous ideas, dreams, or game systems


How many "elements" would you consider appropriate?

And yes, I understand your point about cheating, but I want to understand the guidelines as best as I can.
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Kai Scheuer
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Any number is appropriate, as long as those elements exist in theory only, since you are not permitted to use "pre-planned" stuff (such as already existing graphics or texts).
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Pelle Nilsson
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I do not get the part about 'further requirements'. Will there be something like a theme or component restrictions or something revealed late on May 31st?

EDIT: Duh. Found it.
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Dustin Rhodes
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Sounds fun I'll be in I'm sure.
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Kai Scheuer
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Let's get the party started:
24 hour contest - June 2012
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Kai Scheuer
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Taken from the contest-thread:

kurthl33t wrote:
What's the ruling on posting up early drafts of our game for feedback?


No rules here: You may start a WIP thread as well as you may ask anyone of your friends or family members to playtest and to provide feedback.
As long as you get the job done within one block of 24 hours, everything is fine
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Kai Scheuer
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I just wanted to bring this one back to conscience.
June's contest has started and two participants already have submitted their contributions.
There is still plenty of time left for you to join in and to show the world, what you are capable of!
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Nate K
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schattentanz wrote:
I just wanted to bring this one back to conscience.
June's contest has started and two participants already have submitted their contributions.
There is still plenty of time left for you to join in and to show the world, what you are capable of!


Indeed! It's a fun, although very intense, challenge!
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Joe Mucchiello
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I think I'll have time soon. I have a thought I'm trying not to think about.
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Andrey
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Phew, I'm just recovering from 24 hour RPG competition over there on 1km1kt. I'll enter this one soon, too.
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Jessey
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I also purchased this and do not know what to do with it!
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I've had some positive commentary lately on my graphic work and I've found game design to be the perfect playground for improving. I also just noticed the prize pool for the (admittedly *very tough* contest) is a mere 6.50 GG! Thus, to hopefully inspire a few more entrants into the June wave of this contest (to get this hopefully regular series off to a good start) I am going to add the following to the prize pool for June:

Candi's Amateur Graphic Redesign
I offer to the designer of the highest ranking game the opportunity to work with me to graphically overhaul their game. As the winner of this prize it is up to you if you want me to work with the game in its contest submission state or if you want a bit of time to test and hone the game to your satisfaction. Either way, you must claim this prize within 2 months of the contest deadline.


The overhaul will mostly be limited to card templates, title design and some kinds of tokens and components. You can look at my own entry and my BGG blog (Design, Print, Play) to see the kinds of things I am comfortable doing.
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Kai Scheuer
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Most excellent, Jessey!
Thank you very much for this offer!
I hope, it will attract some more entrants
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Kai Scheuer
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The voting list for June is online:
24 hour contest - June 2012
Voting will be able throughout July, the winner will be determined at the end of July (31st).

Meanwhile the next phase has started and it is all about dragons:
24 hour contest - July 2012
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Dan MacKellar
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I don't see my entry (X-Com UFO Express) on the voting list?
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Cilantro V
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Columbus
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I don't see mine either, but I think that might be because I completely forgot to post the components shakeninja

https://docs.google.com/open?id=0B3b64KFTGkTkbXk3X1JpTFR5UGM
https://docs.google.com/open?id=0B3b64KFTGkTka1lSQUlQXzdTM0E
https://docs.google.com/open?id=0B3b64KFTGkTkdmJ5UkZ2OF9GaGs

Rules are available on my 24-hr-contest blog, of course.

http://www.boardgamegeek.com/blog/1596
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Kai Scheuer
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Please look at the first posting:

schattentanz wrote:
Please create a second posting in that thread to present your creation.


With "presenting" I actually thought of something like "writing some kind of flavour stuff and deliver the links to rules, components, and the likes" ..

I do NOT follow your WIP threads (and even if I do follow one, I will pretend to not to)! So, please present your final product in the according contest thread

Thank you very much and kind regards,
Kai
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Kai Scheuer
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The voting list for July is online:
24 hour contest - July 2012
Voting will be able throughout August, the winner will be determined at the end of August (31st).

Meanwhile the next phase has started and it is all about harvesting:
24 hour contest - August 2012

Aaaaaaaaaaaaaaaannnnnnnnnndddddddddd:
We've got two winners for June's contest!!!

Congratulations

Jessey
Canada
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I also purchased this and do not know what to do with it!
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and congratulations

John duBois
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Troy
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Very well done!
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sean johnson
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Did a September 24 hour contest happen? I could not find it. If not, will there be an October one?
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Kai Scheuer
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Hol Moly ..

I forgot ..

Damn ..

But, yes, I've planned to continue the 24 hour contest, so in October there is going to be another one
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Kai Scheuer
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October's contest is online and does already have the first submission:
24 hour contest - October 2012
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Kai Scheuer
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November's contest just started:
24 hour contest - November 2012
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