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Frontline: D-Day» Forums » Rules

Subject: Why close quarter combat? rss

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Lawrence Hung
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Wan Chai
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If the section can rapid fire at range 0, I don't see why the section should choose close quarter combat at which each soldier produces only two FPs each?
 
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Szymon Brzosko
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Lawrence Hung wrote:
If the section can rapid fire at range 0, I don't see why the section should choose close quarter combat at which each soldier produces only two FPs each?

But when your section/soldier has no ammo counter this is the way to perform an attack and kill if opponent is pinned.
sz
 
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Lawrence Hung
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Wan Chai
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If you have no ammo counter, you can still fire aimed fire at range 0, still greater than 2 firepower each unit.
 
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Clement Tey
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I don't get it. How can you shoot if you're out of ammo?
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Lawrence Hung
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Wan Chai
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You can check it out on p.4 of the rulebook. You don't remove an ammo counter when your soldier aims attack.
 
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Szymon Brzosko
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Lawrence Hung wrote:
You can check it out on p.4 of the rulebook. You don't remove an ammo counter when your soldier aims attack.


yes, that is right. but when you have used your ammo for rapid fire , you must prepare to perform any kind of next attack (also aimed). in other words, you do not remove ammo counter when perform aim attack, but you must be loaded to do it ! this is quite important issue.
sz
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Szymon Brzosko
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http://www.boardgamegeek.com/article/4796883#4796883

just have a look at this post, very useful and answers some important questions.
sz
 
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