Anna Bruna
Canada
Toronto
Ontario
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Please share your most favourite mechanism and least favourite mechanism.

Mine:

Most favourite: Worker placement
I like the choice of a variety of actions that you get with worker placement.
I also like variable starting players (especially if it ties in the theme is. Fresco)

Least Favourite: Deck Building (especially if it's the core of the game)
I find a lot of shuffling tedious (and I'm not very good at it) and I find deck building very repetitive.
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Paul DeStefano
United States
Long Island
New York
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I hate anything that requires 'acting' or doing something 'silly'.

I can damn well make a fool of myself without a game telling me to.

Favorite is simultaneous turns.
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Martin Larouche
Canada
Longueuil
Quebec
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Favorite: Role selection.
Puerto Rico and Twilight Imperium 3 are the only games i rate a "10". I suspect the role selection is a big part of the reason.

Least favorite: Auctions and bidding.
I just don't like having to guess how much my opponents will big on anything. What it usually boils down in the games that have that mechanic is one or two elements have high bids, then the rest goes for next to free because no one has cash anymore...
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S McCulloch
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Toronto
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He Says he likes tile placement and area control. Because he likes to think in pictures. Least favourite games are games with spreadsheet like action as in Hawaii and Vikings.

She says role playing, scenario are her faves. Like the story telling, narrative feel to them. Least favourite is games with too much adding, dividing numbers as in Troyes.
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Chris Dugas
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Favorite: Tie between tile laying and worker placement.

Most of my favorite games have one of these mechanics and I think the similarity between them for me is that they help me get into the theme of a game. With tile laying I feel like I'm actually building something and I also like the puzzle aspect of this mechanic. With worker placement there's something about deciding where to place your meeples out of many choices that feels kind of like you are living inside the theme of the game and making more lifelike choices.

Least favorite: Deck building.

Has almost the opposite feel for me. I don't feel like I'm building something or making life choices for characters. I'm adding cards to my hand and that feels kind of boring to me.
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Andreas Krüger
Germany
Krefeld
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Not sure about my favorite, could be worker placement.

I do not like negotiation and auction games. Both require an informed and confident decision about what something is worth and what could be traded. No matter if it is an alliance in a diplomatic/ war themed game or buying a property in a game of commerce, I always have difficulties to make a proper decision.
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Ben Pinchback
United States
Leonard
Michigan
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My favorite is tableau or engine building. I like the feeling of creating something.

Least favorite is co-op. It's not my thing. Being kind while others offer bad ideas up is not fun. Maybe a co-op with no talking allowed would be better for me....
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Shawn
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i really like role selection and hidden roles

I also like the mechanic where resources change value and you have to manage which ones to keep/sell to maximize your score i think its called commodity speculation
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Tuomas Korppi
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Most favourite: Partnerships
Least favourite: Diplomacy

So, I like to collaborate, but I like it only if our interests are the same. I dislike the situation where I have to collaborate with a person with partially matching interests.
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Eric Brosius
United States
Needham Heights
Massachusetts
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My favorite 18xx game for six players is two games of 1846 with three players each.
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My favorite mechanism is the Decision.

I usually don't like games that lack this mechanism, or that make it meaningless.

I'm pretty flexible about how the mechanism is implemented.
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Johan Örtman
Sweden
Malmö
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If I had to choose one it would have to be worker placement.

And the one I hate the most is Bluffing. With Negotiation coming in just behind (almost not able to choose between those two).
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15 Keys
United States
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Favorite: I like worker placement or engine building, but greatly enjoy most others.

Least favorite: Anything with trading between players. Note: I actually like games that have trading when there are good players who understand what makes a good trade, when it is a good time to trade and a bad time, but I find most people do not. Settlers is the prime example: play it against people who are good at it and will trade when it is in their interest is great, people that are bad at it and will trade away the game for everyone else (or will refuse any trade ever) is bad.
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Tuomas Korppi
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herbman wrote:

And the one I hate the most is Bluffing.


Isn't bluffing quite ubiquitous? If the game has hidden information, it always makes bluffing possible. Heck, I have even bluffed in full information games (by playing suboptimal moves and hoping that the opponent does not figure out how to punish them.)
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Ryan R
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South Carolina
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Favorite:
Role Selection - You have to set yourself up around a strategy and a plan.

Least Favorite:
Dice rolling - too random, too much of a luck factor, no skill.
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chris johnson
United States
Oregon
Illinois
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Favorite - worker placement.
Least favorite - trading.
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Johan Örtman
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True, I meant more specifically the kind of bluffing that occurs in games such as Diplomacy, which I thoroughly despise. I just ain't no good at it or see the pleasure in it.

Maybe bluffing isn't the mechanism too name in that regard, Political maybe?
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Marc Lanctot
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Favorite: four-way tie between worker placement, bidding, variable turn order, and hidden/secret objectives. I generally like mechanics that lead to more player interactivity and dislike games that are essentially multi-player solitaire.

Least Favorite: deck-building. It's too tedious, takes way too long to setup. Overall it feels like the less fun half of the CCG genre.
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Seth DeCato

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Utah
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I would have to agree with sharky6000 for the likes but add that CCGs are more on my dislikes than just a self-contained deck building game like Eminent Domain
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Vivienne Raper
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Favourites: Tile laying, rondels, deck-building, dice rolling, 'Yomi' (not sure what the Yomi mechanism is - reading opponent's mind?)

Least favourites: Bluffing and bidding (two-player, I lose 100% of the time to my poker-playing husband)
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TS S. Fulk
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Örebro
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Favorite: Hidden roles/objectives, area control
Least favorite: Action Denial (often in worker placement games), deck building (keeping decks thin and optimal is EXTREMELY boring)
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TS S. Fulk
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veemonroe wrote:
Favourites: Tile laying, rondels, deck-building, dice rolling, 'Yomi' (not sure what the Yomi mechanism is - reading opponent's mind?)

Least favourites: Bluffing and bidding (two-player, I lose 100% of the time to my poker-playing husband)


Isn't "Yomi" bluffing? Or at least bluff-reading? You should try Arena: Morituri te salutant. It gets bluff-reading right.
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Freelance Police
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Palo Alto
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Least favorite: Bidding.
Most favorite: Stabbing things.

Have yet to play a game where you bid to stab things.

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Rick Fleuren
Netherlands
Utrecht
Utrecht
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Least favorite: Games where I have to do stuff, or I will be punished if I don't. (Feed your family, otherwise its less points for you)
Most favorite: Auctions and worker placement
 
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Simon Lundström
Sweden
Täby
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veemonroe wrote:
(not sure what the Yomi mechanism is - reading opponent's mind?)

"Simultaneous action selection".

Unless the game is very unconfrontational, all simultaneous action selection games have a "let's see, he probably wants to do this, so I'll do this, but wait, if he does that, that means I'll have to… wait a minute."

Happens in Robo Rally when people are close to each other, for example. Greedy Kingdoms has it as a main mechanism. The mechanism of Hidden bids is also similar.
 
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Tom Steynen
Belgium
Wilrijk
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Sam and Max wrote:
Least favorite: Bidding.
Most favorite: Stabbing things.

Have yet to play a game where you bid to stab things.


How about Tom Vasel's upcoming game: Nothing Personal?
 
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