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Subject: The Ultimate Nightmare Kingdom Cards for Newbies rss

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The Compulsive Completist
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Indiana
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I am looking for the 10 worst Kingdom cards that can be on the table when teaching Dominion to a newbie.

Possession
Black Market
Pirate Ship...

I must say I am compiling this for nefarious reasons. arrrh
 
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Ryan Kane
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Maryland
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Rabble!
 
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James Adrian
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Off the top of my head:

Tournament - lots of contingencies
Horse Traders - weird reaction
Jack of All Trades - text overload
Outpost - extra turns
Inn - deck sorting
Philosopher's Stone - deck counting, variable value, potions
Young Witch - to get the 11th card and curses in play
Tribute - card types, deck cycling
Farming Village (or whatever the Cornucopia one is) - draw certain types, extra actions
Grand Market - can't buy with copper
Bishop - trashing, card cost changes to tokens

I'm sure you could sub in a few different cards, but these tend to bog games down, in my experience.
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James Adrian
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x68zeppelin80x wrote:
Rabble!


Hmm, yes. I was going to sub in Rabble instead of Grand Market. Which one is more confusing?
 
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DC
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Grand Rapids
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Bank, Venture, and Horn of Plenty -- force you to rethink how the "buy" phase should work, and have to be played in the right order.

Edit: I meant venture, not vault.
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Joseph Hall
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Possession
Apothecary (3 steps to its effect, and you have to explain 'set aside')
Philosopher's Stone
Golem
Pawn
King's Court
Spice Merchant
Native Village
Outpost
Torturer
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Chris G
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Kitchener
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saboteur. Just plain annoying most of the time and certainly for a newb if their best cards are constantly getting trashed.
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Vince Lupo
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ALEXANDRIA
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Kings Court, Goons, Masquerade, Possession, Black Market, Pirate Ship, Trade Route, Native Village, Island, Saboteur

Include Platinum + Colony




The more mats and confusion you can introduce, the better.

Of course, far worse is a lot of game warping cards that try to ruin your shot at making your own deck useful.

Also, Kings Court, Goons and Masquerade are a notorious combo that allows you to destroy someone's hand.
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Stephen Roney
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Ladera Ranch
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dcclark wrote:
Bank, Vault, and Horn of Plenty -- force you to rethink how the "buy" phase should work, and have to be played in the right order.


Don't forget Venture and Loan.....
 
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Fred Snertz
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Secret Chamber's reaction still slows me down. The instructions are clear but what you should do varies based on the type of attack you're facing.
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