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Subject: Game in sign-up - Marooned in the Jungle of Evil 12/19 - 7 spots available... rss

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Dan Corrin
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Marooned in the Jungle of Evil



Mayday. Mayday. This is November Five Five Niner Three. I have lost an engine in a storm near 4°S 101°E. We are going down. Requesting assistance. Mayday. Mayday.

In this game you have just crashed your seaplane on an uninhabited jungle island in the middle of the pacific. Luckily the damage is not significant, and the Engineer believes that it can be repaired, and you have sufficient fuel. You just need time to do the work, and gather some supplies to see you through the ordeal. Of course it isn't that easy.

Overview
The lynch is modified from normal werewolf games. There are public roles. There are five objectives that need to be resolved for the win, they can be sabotaged or fixed permanently - which ever team gets three first wins.

Objectives
The five objectives need to be fixed to a level of "Permanently repaired" to count for good victory or "Destroyed" to count for evil victory. The levels are: Permanently Repaired, Repaired, Patched, Broken, Damaged, and Destroyed. Each objective starts as "Broken".
Objective 1: Left Engine - water damage needs to be cleaned.
Objective 2: Right Engine - Failed - needs repair
Objective 3: Bent propellers - Needs hot fire and hammering to straighten
Objective 4: Broken Pontoons - replace with jungle wood
Objective 5: Control surfaces - replace with wood or scavenged parts
One of the engines must be Permanently repaired for good to win.

Night 0
On crashing during the storm a number of people must volunteer to help with the initial tasks, finding shelter, securing the plane, etc. These people will be given the items (see below). One will also be selected at random to be the Makluk halus and then must select five other people (by player name) to be on team evil. There is no conversion only N0 team selection. Those who do not volunteer cannot be the Makluk halus, and will not receive any items, but can be selected.

Special Positions

Captain
The captain is a public attribute. They have a handgun and can enforce policy. Any player can be captain, regardless of evil or good. The first captain was the pilot, who unfortunately did not survive the crash. When there is no captain (as in D1) the normal lynch is replaced by an election for captain. (determined by LHLV lynch leader)

If the current captain is the LHLV lynch leader then they will be replaced, depending on the percent of total voters.
If the captain receives 52% or more of the total votes then they are actually lynched and the Captain has a manditory brutal (Captain can select anyone, if not selected then randomly determined from voters).
Should the captain receive less than 52% of the total votes then they are to be locked up, their brutal is optional, however if they decide to use it, then they are lynched in response and die.

Furthermore, the captain will be replaced, and election will occur the next day if a objective has been completely lost.

When the Captain is replaced all locked/escaped players are "released"

The captain must also appoint one (or more) Guards, if someone is locked up (see below)

Guard
The guard(s) is(are) responsible for keeping any prisoners in check. If they issue any order as a night action then they are not guarding well and each prisoner can choose to escape to the jungle if they wish.

Lynch and Night Kill

At dusk there is no player killed as part of the lynch. Instead the captain chose any player with at least 25% of the total votes to be locked up as a night action. If the voting is split so that no player has 25% of the vote then the captain has other options:
(a) the captain can release someone previously locked up
(b) they may execute someone locked up
(c) they can declare a no-lynch.
(d) Someone escaped to the jungle can also be "released" i.e. pardoned.

There is no Night Kill, however team evil has a sabotage power.

Team Good

There are 13 members of team good five have a bonus on a particular Objective.
Maid - has a bonus on Objective 1.
Mechanic - has a bonus on Objective 2.
Plumber - has a bonus on Objective 3.
Carpenter - has a bonus on Objective 4.
Co-Pilot - has a bonus on Objective 5.

Engineer - the engineer has also been injured in the crash and cannot add his talent to any area, however each night he is told the underlying value of each area of repair which varies between 0(destroyed) and 313, where broken is 125. He may still "work" on any task, but is essentially permanently resting.

The other players are: Athlete, Bricklayer, Clerk, Geologist, Lawyer, Optometrist, Reporter, Salesperson, Statistician, Steward, Teacher, Trucker, and Veterinarian.

Team Evil

There are 6 members of team evil. The first member is makluk halus, who is chosen from the first people to enter the jungle, N0 the makluk halus will choose 5 other members to join the evil team (accomplices), each accomplice will be given a number and they will have a bonus on the objective of the same number.

Makluk halus the prime evil will have final choice on which area to mystically sabotage. If the makluk is escaped to the jungle they can still negatively effect all objectives at full strength.

The evil team share a chat, and each night can reduce the progress in any area by one level (this is calculated before points are allocated - i.e. an objective can be reduced to 0 then points are added/subtracted to get the final values)

Special Rules
Actions
Each night a player must chose an action, which generally reflects where they are participating in the repair of the sea plane:

Supplies: choosing this means that they are tending to the fire, collecting resources (food, wood, sap, etc.), or generally helping with things.
Rest/Guard: A player can also chose to "Rest" (which includes guarding) and will remove a wound.
Objective x: Finally they can choose to directly help with an objective 1,2,3,4 or 5.
Detained: Locked-up players are automatically "Detained". They are assumed to be resting unless an opportunity arises in which case they will escape. Detained players will remain until they escape, the captain specifically releases them, or a new player becomes Captain.
Escaped: escaped to the jungle players are automatically "Escaped". They remain escaped until pardoned by the Captain, or a new player becomes Captain. Any player may chose to escape to the jungle

Repairs
Depending on what each player is performing for an action points will be added to each objective, only when a boundary is crossed will the results be revealed in the thread, but the engineer will always know the point totals.

Each member of team good has +10 points. Each of the 5 evil accomplices has -10 points, the Makluk Halus has -20 points. Being the Captain will grant a bonus 10 points. Any player can chose to reverse their points if they so wish (i.e. evil helping, or good sabotaging).

A player choosing "Supplies" will add 1/5 of their points to each objective (regardless of the number of objectives available)
A player choosing "Rest" will add no points to any objective.
A player choosing "Objective X" will add all of their points to that one objective only, plus a bonus 50% of base. (see special rules below).
A player "Detained" add no points to any objective
A player "Escaped" can choose to add 40% of their points to any objective.

The Five accomplices and Five specialist goods have special rules.
First they always contribute a minimum of 2 points to their objective while alive.
Any points added to their objective (per the point rules) are doubled, however the bonus 50% is never doubled.

Each dawn the choice of where a person is working is revealed.

Special Objective Rules: If a player has chosen an Objective they have a further decision to make:
1. Concentrate on the task (gain 2 bonus points on top of the 50%)
2. Keep an eye on others (lose 2 points cumulative with the 50% bonus) anyone "Keeping an eye on others" will be privately informed if any player has wounded another.
3. Arrange an accident (give a wound to a player - this costs 50% of the total points including any bonus).

An example: A regular good player without specialization will add 10/5=2 points to each area if they choose supplies. They will add 10+50%=15 if they chose an objective. 17 if the concentrate, 13 if they keep an eye on others, and 7.5 if they arrange an accident.

Example2: An evil player with specialization in Objective2 works on Objective3. They have -10 points, -2 points go to Objective2 (and are doubled to -4), the remaining -8 are applied to objective3 and 50% are added for -12 points. -14 if they concentrate, -10 if they keep and eye on others and -6 if they arrange an accident

Accidents and Wounds
Each wound reduces the strength (points) of a player by 4 points, on losing all points a player is dead.
Besides arranged accidents (above) there are also random accidents, and items which can cause wounds. Each turn 0-2 accidents will occur on each objective and on supplies.

Items
There are a few items which will also help add points to a objective or help defend/attack other players. These are unknown and pass to a random player if that player is detained or killed.

Balance
The game has been balanced so that if everyone sits at "Supplies" no long-term change will be made to the objectives. (This takes into account the Main evil sabotage)
 
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Dan Corrin
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Re: Game in sign-up - Marooned in the Jungle of Evil

Placeholder
 
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Dan Corrin
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Re: Game in sign-up - Marooned in the Jungle of Evil

Game status
 
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Re: Game in sign-up - Marooned in the Jungle of Evil
Player List According to Cassandra:
0nyxman0
annab
bkarrigan
greek2me
Kit Kat
kuchick
Ruga
TommyDanger

8 players are signed up.

To sign up for this game go to
http://www.thecassandraproject.org/jeremy/werewolf/game/8102...
 
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Jage
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Re: Game in sign-up - Marooned in the Jungle of Evil
I just signed up on Cassandra.
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Archidamia
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Re: Game in sign-up - Marooned in the Jungle of Evil
did you mean to have this in the village square?
 
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Dan Corrin
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Re: Game in sign-up - Marooned in the Jungle of Evil
No, I didn't.
 
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Mrs. Ho
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Re: Game in sign-up - Marooned in the Jungle of Evil
dcorrin wrote:
Overview
The lynch is modified from normal werewolf games. There are public roles. There are five objectives that need to be resolved for the win, they can be sabotaged or fixed permanently - which ever team gets three first wins.

Objectives
The five objectives need to be fixed to a level of "Permanently repaired" to count for good victory or "Destroyed" to count for evil victory. The levels are: Permanently Repaired, Repaired, Patched, Broken, Damaged, and Destroyed. Each objective starts as "Broken".
Objective 1: Left Engine - water damage needs to be cleaned.
Objective 2: Right Engine - Failed - needs repair
Objective 3: Bent propellers - Needs fire
Objective 4: Broken Pontoons - replace with jungle wood
Objective 5: Control surfaces - replace with wood or scavenged parts
One of the engines must be Permanently repaired for good to win.

So if both engines are Destroyed but Good fixes everything else - only the Mod wins?
 
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Mrs. Ho
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Re: Game in sign-up - Marooned in the Jungle of Evil
In. Or down.


...So, who's up for building a raft?
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Atomic Era
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Re: Game in sign-up - Marooned in the Jungle of Evil
annab wrote:
dcorrin wrote:
Overview
The lynch is modified from normal werewolf games. There are public roles. There are five objectives that need to be resolved for the win, they can be sabotaged or fixed permanently - which ever team gets three first wins.

Objectives
The five objectives need to be fixed to a level of "Permanently repaired" to count for good victory or "Destroyed" to count for evil victory. The levels are: Permanently Repaired, Repaired, Patched, Broken, Damaged, and Destroyed. Each objective starts as "Broken".
Objective 1: Left Engine - water damage needs to be cleaned.
Objective 2: Right Engine - Failed - needs repair
Objective 3: Bent propellers - Needs fire
Objective 4: Broken Pontoons - replace with jungle wood
Objective 5: Control surfaces - replace with wood or scavenged parts
One of the engines must be Permanently repaired for good to win.

So if both engines are Destroyed but Good fixes everything else - only the Mod wins?

If both engines are Destroyed but Good fixes everything else, the outcome shall be determined by a dance-off.
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Mrs. Ho
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Re: Game in sign-up - Marooned in the Jungle of Evil
SuperChutney wrote:
annab wrote:
dcorrin wrote:
Overview
The lynch is modified from normal werewolf games. There are public roles. There are five objectives that need to be resolved for the win, they can be sabotaged or fixed permanently - which ever team gets three first wins.

Objectives
The five objectives need to be fixed to a level of "Permanently repaired" to count for good victory or "Destroyed" to count for evil victory. The levels are: Permanently Repaired, Repaired, Patched, Broken, Damaged, and Destroyed. Each objective starts as "Broken".
Objective 1: Left Engine - water damage needs to be cleaned.
Objective 2: Right Engine - Failed - needs repair
Objective 3: Bent propellers - Needs fire
Objective 4: Broken Pontoons - replace with jungle wood
Objective 5: Control surfaces - replace with wood or scavenged parts
One of the engines must be Permanently repaired for good to win.

So if both engines are Destroyed but Good fixes everything else - only the Mod wins?

If both engines are Destroyed but Good fixes everything else, the outcome shall be determined by a dance-off.

YouTube link or it didn't happen!
 
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Re: Game in sign-up - Marooned in the Jungle of Evil
annab wrote:

So if both engines are Destroyed but Good fixes everything else - only the Mod wins?


That is a good catch. Evil would actually win if this happens, as it is really evil's goal to trap more people on the island.
 
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Re: Game in sign-up - Marooned in the Jungle of Evil
dcorrin wrote:
No, I didn't.

moved to werewolf
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Dan Corrin
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Re: Game in sign-up - Marooned in the Jungle of Evil
dcorrin wrote:
annab wrote:

So if both engines are Destroyed but Good fixes everything else - only the Mod wins?


That is a good catch. Evil would actually win if this happens, as it is really evil's goal to trap more people on the island.


The reason why one engine is required (besides Physics) is that I wanted some of the objectives to have higher value than the others, so that there would be a mental trade-off: Work on the higher priority objective or perhaps move to one of the others to have less obstruction and thus to effect a change to the status-quo.

 
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Jeremy London
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Re: Game in sign-up - Marooned in the Jungle of Evil
I just signed up on Cassandra.
 
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Thomas Q. Dangerpants, esq
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Re: Game in sign-up - Marooned in the Jungle of Evil
I just put this propeller on Cassandra and told her to fly, baby, fly.
 
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George Buss
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Re: Game in sign-up - Marooned in the Jungle of Evil
Live together, die alone.
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Kyle M.
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Re: Game in sign-up - Marooned in the Jungle of Evil
So who's up for a lord of the flies outcome?
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I see you...
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Re: Game in sign-up - Marooned in the Jungle of Evil
I just signed up on Cassandra.
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Kendahl Johnson
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Re: Game in sign-up - Marooned in the Jungle of Evil
I just signed up on Cassandra.
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Re: Game in sign-up - Marooned in the Jungle of Evil

I just updated the rules for clarity mainly.
Still need 10.
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Dan Corrin
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Re: Game in sign-up - Marooned in the Jungle of Evil

After updating the rules, they still were very rulesy and dry, and perhaps not appealing, so I started up the game thread early and posted some (what I think as) more appealing intro. (http://www.boardgamegeek.com/thread/962434/a-game
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Phelan
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Re: Game in sign-up - Marooned in the Jungle of Evil 11/19 - only 8 spots left
That was a pretty appealing intro.
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Dan Corrin
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Re: Game in sign-up - Marooned in the Jungle of Evil 11/19 - only 8 spots left
Phelanpt wrote:
That was a pretty appealing intro.


But not appealing enough to get you to sign up...
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Kit Kat
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Re: Game in sign-up - Marooned in the Jungle of Evil 11/19 - only 8 spots left
This game scares me, but you've sucked me in. I'm ready to put my sweet mechanic skillz to work...
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