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Subject: Legacy This! rss

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Daniel Solis
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Let's hack RISK: Legacy mechanics onto other board games! So it seems to me that there are three components to a Legacy game.

Persistence: A single choice can have repercussions persist in all future games.

Creation: You can name or label something. That act satisfying in its own right, even without any mechanical effect.

Stasis: There is an endpoint where no further changes can be made. The stickers run out, the spaces are filled, or a number of games is reached.

Am I right? I dunno! Let's try it out.


Scrabble: Legacy
Keep a Legacy document in the game box. (This can simply be the game board, the inside of the game box or a proper sheet of paper.) At the end of each game, each player writes one of the words currently in play. Any words on this list are worth half points in any future game.

Winner's Privilege: Add a DL, DW, TL, or TW to any empty space on the board. A single row or column can only have up to three of each.


Carcassonne: Legacy
At the end of each game, each player chooses any tile with their meeple still on it. Each player may write their initials on a field, on the road, in a castle or on a cloister. In future games, a player's initials count as a meeple for that player. Each feature may only have one set of initials, but a single tile can have several initials on separate features.

Winner's Privilege: You may initial two separate features of your chosen tile.


Ticket to Ride: Legacy
At the end of the game, the players choose any non-wild card in their hand. Each player draws a star on their chosen card. Any time this card is used to build a track, it is worth one extra point. A card can have up to six stars.

Winner's Privilege: You may initial a track space on the board. In future games, that track requires one fewer cards for you to build. Each space can only have one set of initials, but the full line may have several.
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いい竹やぶだ!

South Euclid
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Heh! This would make a good GeekList.
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robigo wrote:
Heh! This would make a good GeekList.


Agreed.
 
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Rkik
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robigo wrote:
Heh! This would make a good GeekList.


I agree.



Monopoly Legacy:
Winner's Benefit: Rename one space on the board where they had a hotel/house. In future games all houses/hotels on that space cost 50% of normal.
Everyone else: Initial a space on the board. Cost for landing there is reduced by 10%. Or initial a Chance/Community Chest card. Benefit/Penalty is increased/decreased by 50%. Each space or card can be initialed only once.
 
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Daniel Solis
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Additional idea for Monopoly: Legacy - Toll roads.

The winner draws a line between two unconnected spaces and writes down the pawn he was using during this game. This is a toll road. Anyone may pay a toll to the player using that pawn, then use that road instead of rolling dice.

(That idea comes from a comment by Ryan Macklin.)
 
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One Armed Bandit
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The Carc version doesn't fit the Legacy style, because the changes are ALWAYS beneficial for the player making the alteration.

There is no way an extra free meeple can ever come back and bite you in the ass.
 
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Daniel Solis
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Perhaps if your initial is on an unfinished feature, it is worth negative points?
 
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