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Subject: Too Much Eating? rss

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Andrew S. Fischer
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Devon
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In my first 4-player game, it seemed that the best and easiest tactic, at least for the first 2/3 of the game, was simply to move the panda and eat bamboo. Our standard two-actions ploy was: 1) move gardener and grow bamboo, 2) move panda to same hex and eat bamboo.

Later in the game, when many tiles had been played, the Plot objectives seemed more attractive. However, only two Gardener objectives were completed by all the players during the entire game, and only because they made use of the same "panda can't eat" improvement.

Anyone else feel the same way? Too easy to complete Panda objectives, too hard to complete Gardener objectives?
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Alan Goodrich
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Why can't more games have a handicapping mechanism?
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asfhgwt wrote:
In my first 4-player game, it seemed that the best and easiest tactic, at least for the first 2/3 of the game, was simply to move the panda and eat bamboo. Our standard two-actions ploy was: 1) move gardener and grow bamboo, 2) move panda to same hex and eat bamboo.

Later in the game, when many tiles had been played, the Plot objectives seemed more attractive. However, only two Gardener objectives were completed by all the players during the entire game, and only because they made use of the same "panda can't eat" improvement.

Anyone else feel the same way? Too easy to complete Panda objectives, too hard to complete Gardener objectives?


Well, the gardener cards are worth many times close to double what the Panda cards are worth. And with the gardener growing on all adjacent tiles of the same color, and the Panda eating only on the tile landed on, you should through shrewd play be able to grow much more than is eaten. Make sure you are moving both pieces only in a straight line - it usually means there are times the Panda can't eat exactly where he'd like (it would take him 2 turns to get into position).
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Vladimír Brummer
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cayluster wrote:
asfhgwt wrote:
In my first 4-player game, it seemed that the best and easiest tactic, at least for the first 2/3 of the game, was simply to move the panda and eat bamboo. Our standard two-actions ploy was: 1) move gardener and grow bamboo, 2) move panda to same hex and eat bamboo.

Later in the game, when many tiles had been played, the Plot objectives seemed more attractive. However, only two Gardener objectives were completed by all the players during the entire game, and only because they made use of the same "panda can't eat" improvement.

Anyone else feel the same way? Too easy to complete Panda objectives, too hard to complete Gardener objectives?


Well, the gardener cards are worth many times close to double what the Panda cards are worth. And with the gardener growing on all adjacent tiles of the same color, and the Panda eating only on the tile landed on, you should through shrewd play be able to grow much more than is eaten. Make sure you are moving both pieces only in a straight line - it usually means there are times the Panda can't eat exactly where he'd like (it would take him 2 turns to get into position).


I have the same feeling of the game, the points for gardener cards are undervalued, because the gardener quests are more unsure to achieve and it tooks much more time to achieve them.
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