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Age of Empires III: The Age of Discovery» Forums » Variants

Subject: How do you handle discovery? rss

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Georg D.
Germany
Höxter
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I think the aspect of discovery is the one which evokes the most variants. So I'm curious how you handle this.
(I coud have posted this in general but I only want answers from persons who are at least open to houserules.)

Poll
How do you handle coonisations?
rules as written - never tried s.th. else
rules as written - tried s.th. else but returned
open discovery tiles
some other variant (please explain)
      37 answers
Poll created by Fluxx


edit: colonisation --> discovery
 
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Brian Mc Cabe
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Arizona
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There are those who look at things the way they are and ask why . . . I dream of things that never were and ask why not
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Re: How do you handle colonisation?
One hundred per cent rules as written.

Brian
 
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JT Call
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Pocatello
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Re: How do you handle colonisation?
I assume you mean discovery and not colonization. Otherwise, i don't see a point.

We play rules as written, but with two twists (originally based on erroneous readings of the rules, but now we prefer to play this way).

(1) If a player fails to discover, the tile remains hidden to other players.

(2) A player may make mutiple discoveries on his turn if able to do so.
 
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L. Scott Johnson
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Columbia
South Carolina
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Re: How do you handle colonisation?
Some other: we remove the 4-VP tiles (the 1- and 2- native tiles).

I'd recommend replacing the tile set with a more balanced set, but haven't gotten around to proxying up such a thing yet (we don't break out AoEIII much any more).
 
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Georg D.
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talusproteus wrote:
I assume you mean discovery and not colonization. Otherwise, i don't see a point.

you're right - changed it!
 
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Matt Smith
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Troy
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Our minor variant: if the discovery fails, the tile is mixed back into the remaining unused tiles and a new tile is drawn, then placed face down. That way the other players gain no information benefit from the failed discovery.
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Jason Gische
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San Carlos
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mvettemagred wrote:
Our minor variant: if the discovery fails, the tile is mixed back into the remaining unused tiles and a new tile is drawn, then placed face down. That way the other players gain no information benefit from the failed discovery.


+1

Besides not randomly gifting the player behind the failed discoverer, it's also more thematic in that when the Europeans failed to "discover" a new land because they got their butts kicked, they didn't typically return home to report.
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Andrew Roy
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gische wrote:
mvettemagred wrote:
Our minor variant: if the discovery fails, the tile is mixed back into the remaining unused tiles and a new tile is drawn, then placed face down. That way the other players gain no information benefit from the failed discovery.


+1

Besides not randomly gifting the player behind the failed discoverer, it's also more thematic in that when the Europeans failed to "discover" a new land because they got their butts kicked, they didn't typically return home to report.


Or report it to their enemies! "Hey, France, it's England. Listen, I know we haven't been getting on really well recently, but I thought I'd help you out. You know that few acres of snow where all the furs are? Well, that can be yours if you only bring ___ people to take over the natives! No, France, of course I'm telling the truth. Why would I lie to you?"
 
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John Clark
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We play that the player secretly looks at the tile and then puts it back face down if the discovery fails. We often send out a single unit to 'scout' the tile first before the main party goes out. Reduces some of the luck in the tiles.
 
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