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History of the World» Forums » General

Subject: Does this game see alliances? If not why not? rss

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Tiamat
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I think I understand how this game works but I don't see much talk of alliances or diplomacy in it. I'm wondering if this this is due to factors like (for example) players being too distant from each other, or not having enough time playing as a given civilization to coordinate anything?

Thanks for any thoughts.
 
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Todd Warnken
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I've never seen alliances in this game other than gang up on the leader. When it's your turn your focus is on maximizing points and denying your opponents points. So you attack where you gain/deny the most points. Sometimes there are equal paths on the map and you will usually attack the player with the most points or best board position.
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Chris Broggi
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The reason why I think you don't see alliances in this game is that you never know which empire you will control next.
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Cattails 'n Crabgrass
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The closest thing that could represent an "alliance" in the game would be the same player still holding onto territory on the board from an earlier epoch. Also, playing a minor empire card under your control would contribute to your point total from your major empires.

An alliance from other games where the goal is to take over the world does not really work in this one as its just a points compiler. Also, the combat system is fairly basic and heavily weighted in the attacker's favor; two dice versus one die, reroll on ties.
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Chris Broggi
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You don't reroll on ties (unless that rule is from a different version than mine). In my version, both sides lose on ties.
 
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Tiamat
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Thanks, that all makes sense and is pretty interesting. It actually makes me think I should be asking instead why other games aren't simply "if given a choice, bash the leader."
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Jason Sherlock
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Your play goes in spurts, with no ability to set up a coherent base. Each turn is a quick area control point grab. This kind of environment does not lend to alliances.
 
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