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No Retreat! The Russian Front» Forums » Rules

Subject: OOS units, ZOC and moving rss

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Igor Sangulin
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Is out-of-supply unit projecting ZOC in it's own hex?
For example - can unit move through frendly OOS unit's hex because frendly OOS unit is negating enemy ZOC in it's own hex?
tnx
 
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Carl Paradis
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igor1970 wrote:
Is out-of-supply unit projecting ZOC in it's own hex?
For example - can unit move through frendly OOS unit's hex because frendly OOS unit is negating enemy ZOC in it's own hex?
tnx


Units do not project ZOCs in their own hex (what would be the point, since enemy units cannot enter hexes where friendly units are), and OOS units have no ZOCS at all.

But yes, you could more into the OOS unit hex. But then you would have to STOP. Friendly units negate EZOCs only for purposes of supply, not fully for movement: BUT they do allow you some small form of infiltration.

[8.5.3] No Infiltration: Units cannot move directly from one hex in an EZOC to another, unless the hex being entered is also occupied by a friendly unit (where it must still stop as per 8.5.1). Otherwise, a unit must first leave an EZOC by way of an uncontrolled hex and then continue moving.

[8.5.4] Negating EZOCs: In addition to allowing some limited infiltration movement (8.5.3), the presence of a friendly unit negates an enemy-controlled hex for the purposes of tracing a Supply Path (6.3) or when Retreating (10.7.5).
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Igor Sangulin
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Tnx!!
Now I know why Germans were advancing to Moscow too easy
 
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Carl Paradis
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igor1970 wrote:
Tnx!!
Now I know why Germans were advancing to Moscow too easy


Oh don't you worry, you'll find other ways of advancing fast to Moscow, then the Soviets will find some counter-moves, then the German player will find a counter-counter strategy, etc...

If your plans do not work and the game ends prematurely, no problem: you can set-up a new one in minutes and go at it again.
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