Kelly
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New thread for 2013 contest!
Bake Me Silly!
A game designed for the 2012 Solitaire Print and Play Contest

You've recently invested in your life long dream to run your own bakery. The property is bought, the main kitchen is finished and your friends and family are ready to help to kick-start your business! Problem is there's a gaping hole in your finances due to a loan that had to be taken out to buy the property. You have (X amount of time) to repay your loan or the administrators will be knocking on your door!

(image here)

Gameplay

Start of game

The Player starts with money left over from the loan to employ people to run their bakery, players will need the following:

- Chefs (including specialists e.g. Decorator)
- Researcher
- Engineer
- Sales person(s)
- maybe more

At the beginning of the game the player will only be able to afford employees from the "Friends and Family" pile, although cheap and possibly free their skills are somewhat lacking and will only be working until you can afford professionals. The player will also start with a main kitchen and a small amount of ingredients with which they can produce bread or bread rolls (later rooms will produce other bakery yummies).

The player will be baking items to sell to customers across a set amount of days to try and repay the loan. The player will also have to deal with random events (good or bad) to try and keep the business running. Other things to consider will be hiring new employees to replace your next-to-useless Aunt marge who doesn't know her pastries! The researcher will also enable you to construct new rooms with new equipment to produce more desirable and expensive products!

The Turn
The turn will take place over a day and will be in the order as follows:
1) Hire new employees and buy new rooms
2) Receive/Order new ingredients
2) Place/rearrange current employees
3) Set tasks for employees (e.g bake x amount of bread)
5) Collect the results of today's tasks (put into shop front)
4) Sell to customers
5) Check balance

All the details of the turn will be explained in the rules

End of the game
Sucess!
If you reach the amount of money needed to repay the loan before the end of the (yet to be defined) time period then you have won and your life-long dream of running a successful bakery have been realised!

Failure!
1) If your balance was in the negative too long the administrators will assume you cannot run the business effectively and you will be shut down early

2) If it gets to the end of the (yet to be defined) time period and you do not have the money to repay the loan the administrators will come and sell your business for you and leave you stacking shelves at the local supermarket

Components that will be Provided
1. Bakery boards
- Kitchen
- Shop front
- Store room
2. Kitchen rooms board tiles
3. Employee token tiles
- Friends and family
- Amateurs
- Professionals
4. Customer card deck
5. Random event card deck
6. Money deck (may be supplied by player to reduce printing)

Additional Components Required
7. Cubes for ingredients
8. Meeple for turn track
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Kelly
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Kitchen rooms

This is where the baking will be done!

Each room will have the following
- space(s) for chefs
- details of item(s) available for baking
- cost of room to buy and research

There will be rooms that require different ingredients for different products which might be needed for special orders.

Rooms

Office
The player will have this room from the start of the game
Details to come


Bread room
The player will have this room from the start of the game
Detail to come

Shop Front
The player will have this room from the start of the game
Details to come

Meat room

Cookie Room

Cake Room

Fruit Room
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Kelly
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Employees

Employees will be the way to produce product in your bakery - they will be split into 3 types:

1. Bakers
2. Researchers
3. Engineers

Players will take the professionals in each type, shuffle them separately and place them down near the board in the 3 separate type piles. They will then take the amateurs and do the same placing them on top of the professionals. Then the friends and family will be shuffled in the same way and be last to go on top of each pile.

This picture shows it a bit better:
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Kelly
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Customers

This is how you make most of your money! The customers will buy certain things depending on who they are - the following types are the ones I've started off with (probably all for now considering time)

30 Family cards
20 Student cards
25 Child cards
8 Party Organiser cards
10 Business Manager cards
12 Veggie (is this term offensive? - should it be Vegetarian?) Cards

This cards are shuffled together to create the customer deck. Each turn the player will turn over X amount of customers (where X is the shops reputation value + 1) to buy from the shop.

This is an early prototype customer card:



The "£" level is decided on a d6 die roll (3 blank faces 2 £ and 1 ££) this determines how much money the customer has and the box next to it will determine what they will buy at that level.

In the example above (where B = bread product M = meat product C = cookie product and Ca^ = level 2 Cake product) if the player rolls a £ on the die then that family will purchase 2 loaves of bread 2 sausage rolls and a cookie.

If a player manages to fully satisfy all the needs of all the customers in the queue, the bakery's reputation value will increase by 1 star up to a total 5 stars. The player starts on 1 star and 2 customers per day - as soon as the player has fully satisfied 2 customers on a turn they can add one more on the next turn and so on.
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Kelly
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Reserved for fleshing out the random event deck
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Kelly
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That's the idea so far - I just need to flesh out the details and then start making the actual components

no prizes for guessing what I want to do for a living I mostly decorate cakes at the moment
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Scott Siedschlag
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Orange Park
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So, I like this idea and it sounds like something both genders, young and old, would be interested in. Walnut Grove was the first thing that popped into my head. Just a tip, when you go to make the components, Dundjinni has a vast assortment of user created art that would easily fit into this theme of a game. It might end up being like a bakery set in turn of the century New York or similar but the site does have some really wonderful art that the users would be happy to let you use for the game.
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Kelly
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Thank you for your feedback and for the tip! I'll look into it as, although I want to, I don't think I have enough time to create all the art for the deadline!

...need to find my copy of Photoshop first... I actually have a commercial license on my old PC I just need the box code to move it across and I've lost it in the move to a new house - Doh!
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Scott Siedschlag
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You can check out some of the stuff from my gallery, I am fairly decent with Photoshop so if you can't get your copy working and need help, just let me know. I would be happy to lend a hand if I have the time. If your interested you can just GM with whatever ideas you have in mind.
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Timothy
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Lake Balboa
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Liking the sound of this. Something else I hope to print as soon as I get a printer.
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Kelly
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So I've been doing a lot of thinking on this game and how it would work in the real world (not with actual AI) and I've already cut doing ingredients for each room - it required lots of components and circumstances so in the end I decided it was best to scrap it altogether. I think a lot of the AI is going to be determined by decks of cards - I don't know how fun/tedious/time consuming that is but we'll see!

Which means now the number of product produced will be determined by the skill of the employee in that room and possibly the amount of times you're willing to pay them to produce X amount of product.

I think I'm going to start drafting up what bits of the game are going to look like and get some numbers going! So the beginning posts will be receiving updates with edits every now and then... then I'll add replies when I want to bump this up so people can see it

Also thank you very much for to
Martin Muller
Poland
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for tipping my first post, being fairly new I haven't had a tip before and am flattered that it's on my game idea blush

... So 30 days left and counting right? What's the betting I can do it? cool
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Kelly
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I have made a few updates to this thread - there are more updates but I feel that there is no rush as it is quite apparent that I won't be able to complete this for the contest which I'm really upset about ... I really wanted to be able to make it and have people play my game for a reason...

I will continue to make it as I do like how its coming on and hope to produce it as an actual "buy-from-a-store" game some day. I will also try to complete it for Tuesday as there's no harm in trying but will spend time on the actual game rather than posting on here.

Any thoughts and advice will still be greatly appreciated
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todd sanders
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pittsburgh
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keep going on it!
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Scott Siedschlag
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I agree, Keep going, I like what you have so far. Please feel free to consider myself as a playtester and if you would like assistance with graphics.
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