Recommend
2 
 Thumb up
 Hide
7 Posts

Escape With Honour» Forums » Variants

Subject: Escape with Hounour Express - Development Thread rss

Your Tags: Add tags
Popular Tags: [View All]
Scott Siedschlag
United States
Orange Park
Florida
flag msg tools
designer
Avatar
mbmbmbmbmb
So I have been thinking about this game and the possibilities of making an express version. I was thinking that the primary mechanic would be dice rolling similar to the mechanics of The d6 Shooters or D-Day Dice. Unfortunately, I am not very good at the development of rules and such, so I am starting this thread to see if anyone that has taken interest in the base game would have ideas to contribute toward an express version. Below are my initial thoughts.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Esteban Fernandez
Spain
flag msg tools
designer
Avatar
mbmbmbmbmb
I like the idea of an express/dice game, your idea however has a feeling too close to D-Day dice

Now that I think about it, last Essen was shown a dice game with the same theme, Stalag 17

http://boardgamegeek.com/boardgame/107173/stalag-17

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Siedschlag
United States
Orange Park
Florida
flag msg tools
designer
Avatar
mbmbmbmbmb
I agree, my initial thoughts are VERY similar to D-Day Dice, actually it was more or less a retheme of the tial version of the game. I don't really want to go that path, I think that there is enough stand alone substance in Escape With Honour to make a very different and unique game that isn't a direct retheme of D-Day Dice, Stalag 17 or The d6 Shooters. Posting my initial thoughts was merely to spark different ideas for an Escape with Honour Express.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Esteban Fernandez
Spain
flag msg tools
designer
Avatar
mbmbmbmbmb
I have some ideas, and no time for developement, so if anyone wants, can take it and do some design

But if you want to do something like Escape.. I think the main objectives of the game are:

- Build the tunnel as fast as you can, or you dare to.
- Don't get caught or you will have to restart
- Escape with as many prisoners as you can

Let's say 7 dice, roll and lock or reroll as usual with:

6 Dig tunnel, distance 3
5 Dig tunnel, distance 1
4 Prisoner ( The more 4 you have the higher value of escapee is in victory points:
4 1 VP
4 4 3 VP
4 4 4 6 VP )
Set aside a die for each escapee you enlist to escape, with the VP value on top, so if you enlist more prisoners, you will roll less dice

3 Binoculars-> Hide the tunnel from the guards. You can only collect binoculars if you do not dig this round. Use one point to cancel a Guard dice
2 Tools/Cigarettes -> Used to enroll especialist: 1 tool -> 1 point : 2 tools -> 3 Points : 3 tools -> 7 points
Especialist are differente colored dice, so you will roll 10 dice if you enroll all. (yellow, orange and red for example)
Yellow (digger) -> same faces as normal dice, but the 2 is replaced with a Dig 2 action-
Red ( US Pilot) -> same faces as normal dice except 2 is replaced with a + 2 VP for a escapee recruit.
Orange ( captain ) -> face 2 replaced with two tools/cigarettes.

Specialist cost 10 points to recruit.

1 Guards, if you have a section of the tunnel built and no guard dice are cancelled, tunnel is lost, also lose one escapee enlisted for each guard above one.

You can also have one die with the 1 with sand face, so if you roll the sand face, and you have also another guard die, that means a prisoner was caught whith sand, and he is sent to isolation ( either discard one of the specialist dice or one of the enlisted)

Just a rough idea, I think you need lots of dice or a sheet of paper to keep track of all the values between rounds.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Esteban Fernandez
Spain
flag msg tools
designer
Avatar
mbmbmbmbmb
Forgot to add end game:

After a turn, a player can declare the Escape. So all players do a last turn.

After that, to determie the distance to the forest, roll 7 dice, each odd result is one distance point , each even is two distance points.

For each distance point short, each player loses 3 VP, the player that declares the escape will lose 5 VP for each.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Esteban Fernandez
Spain
flag msg tools
designer
Avatar
mbmbmbmbmb
I tried it today, and it doesn't work at all.

I need to modify the way the tunnel is built, is way too fast now.(you can end the game on two rolls if you are a bit lucky)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Siedschlag
United States
Orange Park
Florida
flag msg tools
designer
Avatar
mbmbmbmbmb
I have tried it a couple of times and came to the same conclusion. The tunnel builds way too fast. Unfortunately I haven't had much more time to play around with the idea. blush
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.