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Subject: a card game with no shuffling rss

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Vince Lupo
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ALEXANDRIA
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Inspired by the "legacy" idea of games like Risk Legacy or "We didn't playtest this at all legacy", what about a card game that either has no shuffling between games.

It might imply that cards go into the discard in a specific way.

Potential issues are things like: well I know that last game we had a bunch of card x and they are probably on the bottom of the deck this time then. But I'm the only one that knows that because only I played last time.

What are the benefits though? People don't have to spend time shuffling. Less wear on the cards. What else?


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Or less radical of an idea, a deck builder with no shuffling. To achieve such a thing it might involve a 3 pile deck mechanic like Star Wars CCG (deck, energy pile, and used pile - when cards are used, they go on your used stack in the order played). Perhaps those piles would even be faceup and you could look through your own piles at will. (edited that sentence)
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'Bernard Wingrave'
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Gives advantages to people who were playing the game the last time. So a new player would have more trouble.

Allows for chaotic event card(s) that would require the deck to be shuffled. This could be thematic.
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Paul DeStefano
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bwingrave wrote:
Gives advantages to people who were playing the game the last time. So a new player would have more trouble.


You're assuming cards go to the discard in an advantageous fashion.
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Denis Begin
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Master Merchant

A card game and a deckbuilding game with no shuffling.
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James Hutchings
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If the player sets the order of the 'cards', it might be easier to use tiles, chits, or even written orders.
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